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Hey, I'm making a House System right but i'm unsure of what to use, either CheckPoints or House Pickups, Could i get your opinion on this Please? Thanks.
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Definitly house pickups, otherwise it looks like it is an objective or smth like that.
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Never use a checkpoint for a house entrance. That's just plain stupid. Inform your friend that he got rekt.
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Lol @Codeah
Apparently someone voted for checkpoint whom ever it was ( ... ).
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I think none nowadays is using checkpoints for the building entrances, because that is kinda old thing to do. I personally always hated that. So pickups are way better though.
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Definitely house pickups, or text labels. Just don't use checkpoints.
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House pickups, it looks nice.
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Whatever you pick, be consistent. Don't mix and match between pickups and checkpoints for the same general thing. For example, if you have missions, use checkpoints. If you have properties, use pickups. Or the other way around. Don't have some missions using checkpoints and some using pickups or some properties using pickups or some properties using checkpoints. That's a bit annoying for my OCD.
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I tend to go with the green house icon for houses that are for sale, and the blue house icon for business that are for sale, then once they're owned I tend to use the information icon for both businesses & houses.
Checkpoints are ugly unless you're using them for checkpoint based things such as races.
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A pickup would be much better, a checkpoint doesn't fit in my opinion.
14.02.2017, 19:22
(
Последний раз редактировалось iLearner; 15.02.2017 в 12:12.
)
We have constants for a reason.
#define USE_CPS (true/false) if true use CP's, else pickups
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My vote is on a house pickup, it looks better to me rather than a checkpoint.
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I myself use checkpoints. I had pickups before that as well, but I decided to try something different. I have one second timer anyways so it's not a big problem to create a checkpoint when player is at a house's door.