Players invisible on map
#1

Hey guys
players are invisible after installing the last version of lAdmin .. what to do?
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#2

My ladmin never gave problems. Are you sure that is it? Have you looked in your GameMode or filterscripts?
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#3

Код:
#include <a_samp>

// gamemode made by aj hydra dm
// death match hydra
// HYDRA
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" street racer v7");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" street racer v7");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	
	#define COLOR_WHITE 0xFFFFFFAA
	
	
	
/* Admin Spawn + Normale spelers spawn
if(IsPlayerAdmin(playerid))
{
  SetPlayerPos(playerid, 1996.5265,1523.7610,17.0682);

}
*/



	//
SetGameModeText("Gta sDeel!");

return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 448.4789,2512.3960,18.9550);
	SetPlayerCameraPos(playerid, 437.2813,2508.6353,16.7677);
	SetPlayerCameraLookAt(playerid, 448.4789,2512.3960,18.9550);
 return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)

{  SetPlayerColor(playerid,0x32cd3200);

  GameTextForPlayer(playerid,"~r~Welkom!",4000,3);

	return 1;

}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

/*public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}*/

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

/*public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		SendClientMessage(playerid,0xFFFF00AA,"KILL OTHER PERSONS ONHERE TO GET POINTS");
		SendClientMessage(playerid,0xFFFF00AA,"THIS IS A DM GAMEMODE IF YOU DSIE DONT COMPLINT");
		return 1;
	}
	return 0;
}*/

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

	// end

this is my gamemode, what could be wrong? (without objects and cars)
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#4

In your gamemode seems nothing is wrong.

You have some more fs? or plugin that starts with the server?

If you have not. Try changing the color of the player:

pawn Код:
SetPlayerColor(playerid,PLAYERCOLOR);
and put "#define COLOR_WHITE 0xFFFFFFAA" in top of your GM 0o!
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#5

Код:
 #include <a_samp>

// gamemode made by aj hydra dm
// death match hydra
// HYDRA

#define COLOR_WHITE 0xFFFFFFAA

public OnFilterScriptInit()
{
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}



main()
{
	print("\n----------------------------------");
	print(" street racer v7");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	
/* Admin Spawn + Normale spelers spawn
if(IsPlayerAdmin(playerid))
{
  SetPlayerPos(playerid, 1996.5265,1523.7610,17.0682);

}
*/
ShowNameTags(1);
ShowPlayerMarkers(1);
SetGameModeText("Gta sDeel!");

return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 448.4789,2512.3960,18.9550);
	SetPlayerCameraPos(playerid, 437.2813,2508.6353,16.7677);
	SetPlayerCameraLookAt(playerid, 448.4789,2512.3960,18.9550);
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{ 
  SetPlayerColor(playerid,0xFF9900AA);//orange
 GameTextForPlayer(playerid,"~r~Welkom!",4000,3);
  return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

/*public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}*/

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

/*public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		SendClientMessage(playerid,0xFFFF00AA,"KILL OTHER PERSONS ONHERE TO GET POINTS");
		SendClientMessage(playerid,0xFFFF00AA,"THIS IS A DM GAMEMODE IF YOU DSIE DONT COMPLINT");
		return 1;
	}
	return 0;
}*/

public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

	// end
If you said this is your GM than why did you define filterscript?
No need for it,and what do you mean players are invisible,like when player spawns you don't see him on the map or you don't see him totally?
BTW:try the code above.

Ecko
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#6

Ecko the players are just invisible on the map! So says the title of the post! 0o
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#7

Quote:
Originally Posted by ► © The LuxurioN™
Ecko the players are just invisible on the map! So says the title of the post! 0o
yes,but there was few other ways to understand it..nvm,
I'm sure with that code it won't be invisible.

Ecko
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