21.01.2017, 23:05
(
Последний раз редактировалось danielpalade; 25.09.2017 в 22:00.
)
-- DELETED --
TextDrawDestroy(//nameoftextdraw) // or if it's a per player textdraw PlayerTextDrawDestroy(//nameoftextdraw)
The problem is that there's no timer for the textdraws to disappear. So it has to be done manually;
Use Код:
TextDrawDestroy(//nameoftextdraw) // or if it's a per player textdraw PlayerTextDrawDestroy(//nameoftextdraw) It is recommended that you use a timer to destroy text draws at a certain time, unless you want it to be done manually. |
new Get[6]; gettime(Get[3],Get[4],Get[5]); getdate(Get[0],Get[1],Get[2]); printf("clock"); for(new i; i < MAX_PLAYERS; i++) { TextDrawDestroy(DateHUD); format(szMessage, sizeof(szMessage) , "%02d.%02d.%02d" , Get[ 2 ] , Get[ 1 ] , Get[ 0 ] ); TextDrawSetString(DateHUD, szMessage); TextDrawShowForPlayer(i, DateHUD); TextDrawDestroy(TimeHUD); format(szMessage, sizeof(szMessage), "%02d:%02d", Get[3],Get[4]); TextDrawSetString(TimeHUD, szMessage); TextDrawShowForPlayer(i, TimeHUD); }