[Map] [MAP]Drag Track >3rd Relese!!<
#1

hey ^^
my 3rd release ! :P

This time i decided to built a drag track
i hope you'll like it

Pictures:







Vehicles: (put in GM)
Код:
AddStaticVehicle(411,-3091.3726,-640.0670,9.6088,315.0645,1,1); // 
AddStaticVehicle(562,-3089.8752,-632.7047,9.7208,215.3463,1,1); // 
AddStaticVehicle(587,-3026.9023,-641.5192,9.3369,171.5502,1,1); // 
AddStaticVehicle(494,-3027.7371,-652.4890,9.7437,344.2797,1,1); // 
AddStaticVehicle(451,-3036.0718,-650.4964,9.1159,347.1246,1,1); // 
AddStaticVehicle(477,-3034.2617,-639.3590,9.5974,169.1398,1,1); // 
AddStaticVehicle(525,-3061.2925,-629.6043,9.7183,211.9418,1,1); // 
AddStaticVehicle(402,-3044.1768,-648.7306,9.6734,347.8143,1,1); // 
AddStaticVehicle(415,-3042.4690,-637.8414,9.6133,164.0096,1,1); // 
AddStaticVehicle(443,-3076.2129,-648.9662,10.4749,319.7246,1,1); // 
AddStaticVehicle(504,-3050.3867,-637.0341,9.6356,169.7638,1,1); // 
AddStaticVehicle(559,-3051.7136,-648.1237,9.4981,353.1353,1,1); // 
AddStaticVehicle(596,-3012.7537,-627.8242,9.5683,167.3612,1,1); // 
AddStaticVehicle(416,-3002.8064,-634.4365,9.9963,170.6455,1,1); // 
AddStaticVehicle(427,-2989.8721,-628.6241,9.9790,169.7019,1,1); //
.Map file download link:
http://www.4shared.com/file/12799435...DragTrack.html

Pawno code: (put in GM)
Код:
CreateObject(18450, -2940.976318, -661.003723, 8.536535, 0.0000, 0.0000, 348.7500);
CreateObject(3980, -3043.410156, -635.906372, -1.199746, 0.0000, 0.0000, 348.7500);
CreateObject(4199, -3041.527832, -658.770691, 10.954245, 0.0000, 0.0000, 78.7500);
CreateObject(4199, -3036.570801, -629.897949, 10.959606, 0.0000, 0.0000, 258.7500);
CreateObject(16360, -3063.589600, -650.711487, 9.040026, 0.0000, 0.0000, 292.5000);
CreateObject(7520, -3080.708252, -616.644653, 9.157722, 0.0000, 0.0000, 348.7500);
CreateObject(3458, -3044.160400, -623.107849, 7.221792, 0.0000, 0.0000, 348.7500);
CreateObject(3458, -3044.160400, -619.730042, 7.221792, 0.0000, 0.0000, 348.7500);
CreateObject(3458, -3043.936279, -615.550964, 7.221792, 0.0000, 0.0000, 348.7500);
CreateObject(3458, -3043.612549, -613.248718, 7.221792, 0.0000, 0.0000, 348.7500);
CreateObject(8947, -3012.749512, -627.914429, 11.899910, 0.0000, 0.0000, 348.7500);
CreateObject(8947, -3001.814941, -630.166626, 11.899910, 0.0000, 0.0000, 348.7500);
CreateObject(8947, -2991.008789, -632.517944, 11.899910, 0.0000, 0.0000, 348.7500);
CreateObject(11389, -3092.031250, -641.058167, 12.010917, 0.0000, 0.0000, 348.7500);
CreateObject(11391, -3101.589355, -647.602539, 10.136875, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3080.725830, -630.037109, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3083.813721, -645.151855, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3084.934326, -650.929810, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3085.756104, -655.108887, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3089.805664, -657.803345, 11.619510, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3096.267090, -656.527100, 11.619510, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3100.525391, -655.626221, 11.619510, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3103.302002, -651.594177, 11.624869, 0.0000, 0.0000, 258.7500);
CreateObject(974, -3102.298096, -646.382568, 11.624868, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3100.894043, -639.811462, 11.624868, 0.0000, 0.0000, 258.7500);
CreateObject(974, -3099.724609, -634.024597, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3098.650879, -627.822388, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(974, -3098.473877, -627.044067, 11.624869, 0.0000, 0.0000, 258.7500);
CreateObject(974, -3094.562988, -624.367798, 11.599870, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3088.305176, -625.632263, 11.624869, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3083.316162, -626.549988, 11.624869, 0.0000, 0.0000, 348.7500);
CreateObject(974, -3081.472900, -633.340332, 11.624869, 0.0000, 0.0000, 78.7500);
CreateObject(10281, -3025.086182, -661.040161, 10.781027, 0.0000, 0.0000, 78.7500);
CreateObject(16002, -3027.914795, -669.434753, 11.733041, 0.0000, 0.0000, 78.7500);
CreateObject(8355, -3022.933594, -749.303223, 8.793690, 0.0000, 0.0000, 348.7500);
CreateObject(1284, -3023.247070, -702.902100, 12.022646, 0.0000, 0.0000, 168.7500);
CreateObject(1284, -3004.391357, -707.685181, 12.022646, 0.0000, 0.0000, 348.7500);
CreateObject(16362, -3015.643555, -714.226624, 11.913826, 0.0000, 0.0000, 78.7500);
CreateObject(8355, -3048.709473, -879.402832, 8.793690, 0.0000, 0.0000, 348.7500);
CreateObject(8355, -3074.878906, -1011.055664, 8.793690, 0.0000, 0.0000, 348.7500);
CreateObject(8355, -3101.867188, -1146.486694, 8.793690, 0.0000, 0.0000, 348.7500);
CreateObject(6524, -3112.588867, -1203.239136, 12.991288, 0.0000, 0.0000, 303.7500);
CreateObject(8420, -3136.513916, -1250.802246, 8.841724, 0.0000, 0.0000, 348.7500);
CreateObject(17298, -3134.621826, -1269.008911, 14.057608, 0.0000, 0.0000, 348.7500);
Teleporter code: (put in FS)
Код:
 	if(strcmp(cmdtext,"/drag",true)==0)
	  {
		SetPlayerPos(playerid,-2992.5754,-654.9891,9.8471);
		GameTextForPlayer(playerid,"Drag Track",4000,6);
		new fString[128];
 		new pName[20];
 		GetPlayerName(playerid, pName, 20);
  		format(fString, 128, "%s (ID:%d) teleportet to /drag", pName, playerid);
  	SendClientMessageToAll(0xF97804FF, fString);
		}
Enjoy,and if you don't like it,plz don't leave mean comments
Reply
#2

really nice

nice work keep it up
Reply
#3

Quote:
Originally Posted by MiDNiGhT.
really nice

nice work keep it up
thanks ^^
Reply
#4

ye how to do that nice work keep yourself!
Reply
#5

Quote:
Originally Posted by gszyclon
ye how to do that nice work keep yourself!
lol thanks
Reply
#6

nice job
Reply
#7

Quote:
Originally Posted by ► James_Alex
nice job
Reply
#8

oh my god!!... this is ossum real nice work

ps. sometimes it amazas how good ppl are in this work
Reply
#9

Quote:
Originally Posted by im2fast4u
oh my god!!... this is ossum real nice work

ps. sometimes it amazas how good ppl are in this work
woow thanks
Reply
#10

lol, ur just showing Cars,Hahaha , jokeing nice work
Reply


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