18.12.2016, 07:44
New Version v1.9.11
Fixes:* Fixed SetPlayerArmedWeapon function
* Fixed PutPlayerInVehicle function
* Minor fixes
Download: See the first post
Seems quite stable except rapid fire and NOP, I'm glad you keep improving it after so long time, congratulations.
+9 reps @Edit: I'm getting false positive for weapon cheats, hope you fix that, it's annoying as fuck. |
1. Can you describe a specific ids of anticheat codes (that displays in server log file) for false detections that occur?
2. You do not need to remove any code from the anti-cheat. Just disable anti-reconnect through EnableAntiCheat function, for example |
ACInfo [hitid] [acHealth]
Codes like | Anti-teleport hack (onfoot) - Anti-teleport hack (in vehicle) - Anti-SpeedHack (in vehicle), activate when the player is very lagged and begins the movement
When a player receives life also activates the Anti-Health hack (onfoot), in the localhost he makes false complaints but I can solve by sub-replacing PHP код:
When the player is at sea, there is the complaint Anti-FlyHack (onfoot), and when a player attempts to climb an Anti-AirBreak mountain (onfoot), these 2 even in localhost fails Out there is nothing to complain about, your work is incredible |
hi
i install this anti cheat but when i run the server all dynamic objects get bug (they dont create) it has bug with createdynamicobject(); thank you +1 rep for the helper |
4. In gamemode and all filterscripts after "#include <a_samp>" write the following: "#include <nex-ac>"
Warning! If you are using a Streamer Plugin by Incognito, foreach or y_hooks, include it before nex-ac! |
forward OnCheatDetected (playerid, ip_address [], type, code);
Public OnCheatDetected (playerid, ip_address [], type, code)
ApplyAnimation(playerid,"BLOWJOBZ","BJ_STAND_END_P",4.1,0,0,0,0,0);