27.12.2016, 19:09
Hello, I'm making a Taser system and I have some questions.
How I can make that the Taser Weapon (currently silenced pistol) don't take health to player?
I don't want to add the amount to his health because when a player has, for example, 10hp he'll die inmediately and will be a little buggy. Here's my actual code:
How I can make that the Taser Weapon (currently silenced pistol) don't take health to player?
I don't want to add the amount to his health because when a player has, for example, 10hp he'll die inmediately and will be a little buggy. Here's my actual code:
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { if(PlayerInfo[issuerid][pFaction] == 1 && PD_Taser[issuerid] == 1 && weaponid == 23) { if(Paralized[playerid] == 0) { new Float:health; GetPlayerHealth(playerid, health); SetPlayerHealth(playerid, health+amount); ApplyAnimation(playerid, "SWEET", "LaFin_Sweet", 4.1, 0, 1, 1, 1, 0); TogglePlayerControllable(playerid, 0); Paralized[playerid] = 1; SetTimerEx("Tazz", 10000, false, "i", playerid); } } return 1; }