27.08.2009, 20:19

I've done this INClude over five months ago, and I didn't released it... Then I asked today - Why not? So, this is Homer's Areas INClude!



Screenshots:
Usage:
Firstly put up in your FS / GM this:
Code:
#include <hAreas>
Code:
hAreas_OnGameModeInit();
This is main function:
Code:
CreateRestrictedArea(id,const name[],Float:X,Float:Y,Float:Z,radius);
Code:
CreateRestrictedArea(1,"My Pretty Zone",4.3967,1775.2869,18.2858,500); // Creates a restricted area at Area51
Code:
CreateRestrictedArea(playerid,id,const name[],Float:X,Float:Y,Float:Z,radius);
And please, don't forgot this: If you have in your GM too much objects, rocket could sometimes change for something other... Like this...


I don't want any other mirrors, thanks
