[Map] Underground Map(Blueberry)
#1

Hey there, so recently, I created an underground map located at the blueberry acres(I believe the name of the place is right). I don't use any re-texturing with it because I believe that textured maps are over used these days so why not come back with the old stuffs right? Hope ya'll like it and hope you guys could use it. I think it'll be useful for RP servers.

Pictures.







Код:
RemoveBuildingForPlayer(playerid, 13398, 307.8047, -176.8438, 0.5703, 0.25);
RemoveBuildingForPlayer(playerid, 12814, 307.8047, -176.8438, 0.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 305.1328, -188.5625, 1.0625, 0.25);
CreateObject(19380, 317.59579, -197.05264, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 307.10318, -197.07262, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 298.05264, -185.65558, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 317.61026, -187.45311, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 317.62262, -177.81102, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 317.62024, -168.22256, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 317.62976, -158.58852, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 298.01810, -176.01425, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 298.00375, -166.44450, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 297.99127, -156.80203, 0.49256,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 294.33063, -151.89960, -1.13856,   0.00000, 0.00000, -89.82004);
CreateObject(19372, 297.51129, -151.90491, -1.13860,   0.00000, 0.00000, -90.48000);
CreateObject(19372, 300.68552, -151.92331, -1.13860,   0.00000, 0.00000, -90.48000);
CreateObject(19372, 303.90448, -151.93745, -1.13860,   0.00000, 0.00000, -90.48000);
CreateObject(19372, 305.02429, -153.42805, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 308.48676, -153.42479, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 311.98541, -153.41566, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 315.44623, -153.40033, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 318.93182, -153.39651, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 321.21008, -153.39017, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 307.12375, -184.29828, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 310.62323, -190.62694, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 310.62939, -187.45500, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 310.63141, -184.23853, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 307.14294, -190.68568, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 307.13242, -187.49043, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(14410, 304.82306, -186.45950, -2.61876,   0.00000, 0.00000, 0.00000);
CreateObject(19372, 304.52063, -182.36540, 0.70884,   0.00000, 90.00000, 0.00000);
CreateObject(19372, 304.52063, -182.36540, 0.57498,   0.00000, 90.00000, 0.00000);
CreateObject(19380, 305.45950, -189.44981, -4.68268,   0.00000, 0.00000, 0.00000);
CreateObject(19380, 303.24637, -189.30716, -4.67455,   0.00000, 0.00000, 0.00000);
CreateObject(19372, 304.59512, -190.77893, 0.49260,   0.00000, 90.00000, 0.00000);
CreateObject(14410, 304.82556, -198.10352, -8.76529,   0.00000, 0.00000, 0.00000);
CreateObject(14410, 308.64706, -194.32603, -8.79388,   0.00000, 0.00000, 89.87997);
CreateObject(19380, 303.21155, -198.73819, -4.67455,   0.00000, 0.00000, 0.00000);
CreateObject(19380, 306.88309, -196.18536, -4.68268,   0.00000, 0.00000, -90.41999);
CreateObject(19380, 310.18350, -194.21646, -4.68268,   0.00000, 0.00000, -90.41999);
CreateObject(19380, 316.10941, -196.26218, -9.23270,   0.00000, 0.00000, -90.41999);
CreateObject(19380, 319.65897, -194.30400, -9.23270,   0.00000, 0.00000, -90.42000);
CreateObject(19380, 320.40115, -199.57603, -11.97237,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 310.18350, -194.21646, -15.16454,   0.00000, 0.00000, -90.41999);
CreateObject(19380, 324.20685, -199.49922, -3.99722,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 314.63718, -199.43498, -3.99722,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 310.76190, -201.55389, -11.97240,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 324.17294, -198.41101, -9.25312,   0.00000, 0.00000, 0.00000);
CreateObject(19380, 310.01810, -201.05870, -9.25312,   0.00000, 0.00000, 0.00000);
CreateObject(19380, 314.85971, -201.80800, -9.23270,   0.00000, 0.00000, -90.42000);
CreateObject(19380, 320.32327, -210.07214, -7.04255,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 320.40121, -199.57600, -8.26220,   0.00000, 90.00000, -90.42000);
CreateObject(19372, 310.37573, -195.47169, -2.29258,   0.00000, 0.00000, 0.00000);
CreateObject(19372, 315.54401, -195.60022, -6.49410,   0.00000, 0.00000, 0.00000);
CreateObject(19380, 306.88309, -196.18536, -15.16149,   0.00000, 0.00000, -90.41999);
CreateObject(19380, 310.78189, -201.55389, -8.26223,   0.00000, 90.00000, -90.42000);
CreateObject(19380, 324.46744, -201.89076, -9.23270,   0.00000, 0.00000, -90.41999);
CreateObject(11691, 312.33801, -198.91991, -11.88563,   0.00000, 0.00000, 90.48001);
CreateObject(1670, 312.56161, -199.45381, -11.08427,   0.00000, 0.00000, 0.00000);
CreateObject(2044, 312.46521, -198.57600, -11.08380,   0.00000, 0.00000, 42.60000);
CreateObject(2044, 312.67062, -198.70160, -11.08380,   0.00000, 0.00000, 42.66000);
CreateObject(2041, 312.24609, -197.83850, -10.89076,   0.00000, 0.00000, 3.41999);
CreateObject(2043, 312.81888, -197.89403, -11.00400,   0.00000, 0.00000, -11.64000);
CreateObject(1670, 312.68652, -199.90759, -11.08427,   0.00000, 0.00000, 0.00000);
CreateObject(2035, 312.38504, -198.96213, -11.10450,   0.00000, 0.00000, -38.63998);
CreateObject(2036, 313.52441, -199.43770, -11.32230,   -2.16000, -109.26000, -73.08000);
CreateObject(1739, 313.57141, -199.12090, -11.12471,   0.00000, 0.00000, 19.32000);
CreateObject(1739, 311.72412, -198.53244, -11.12471,   0.00000, 0.00000, 181.31996);
CreateObject(1271, 320.50345, -196.88811, -11.54291,   0.00000, 0.00000, 0.00000);
CreateObject(1271, 319.76352, -196.91385, -11.54291,   0.00000, 0.00000, 0.00000);
CreateObject(1271, 320.08813, -196.88963, -10.86846,   0.00000, 0.00000, 0.00000);
CreateObject(964, 316.05362, -197.03314, -11.90559,   0.00000, 0.00000, 0.00000);
CreateObject(3015, 316.88724, -196.66797, -11.76987,   0.00000, 0.00000, 0.00000);
CreateObject(3015, 316.87747, -197.09865, -11.76987,   0.00000, 0.00000, 0.00000);
CreateObject(2036, 316.85776, -197.56793, -11.32230,   -2.16000, -109.26000, 0.00000);
CreateObject(2035, 315.83554, -197.26898, -10.95204,   0.00000, 0.00000, -38.63998);
CreateObject(2035, 316.19556, -197.24950, -10.95204,   0.00000, 0.00000, -38.63998);
CreateObject(3016, 316.45004, -196.68993, -10.81764,   0.00000, 0.00000, 0.00000);
CreateObject(3016, 316.05310, -196.69844, -10.81764,   0.00000, 0.00000, 0.00000);
CreateObject(3016, 316.05310, -196.69844, -10.56203,   0.00000, 0.00000, 0.00000);
CreateObject(3016, 316.50452, -197.09074, -10.81764,   0.00000, 0.00000, 0.00000);
CreateObject(18637, 317.17389, -196.79498, -11.33912,   90.00000, 0.00000, 90.96001);
CreateObject(18637, 317.14090, -196.95486, -11.33912,   90.00000, 0.00000, 67.79998);
CreateObject(19142, 317.57645, -196.61746, -11.64791,   0.00000, 270.00000, -175.98000);
CreateObject(19142, 319.54025, -196.97131, -10.95091,   0.00000, 270.00000, -271.32001);
CreateObject(1710, 320.08676, -201.20021, -11.88508,   0.00000, 0.00000, 179.45999);
CreateObject(2311, 317.63199, -199.95488, -11.91423,   0.00000, 0.00000, -0.36000);
CreateObject(2852, 318.98190, -199.96761, -11.42030,   0.00000, 0.00000, 0.00000);
CreateObject(19822, 318.07150, -199.95677, -11.41440,   0.00000, 0.00000, 0.00000);
CreateObject(19822, 318.22653, -200.01314, -11.41440,   0.00000, 0.00000, 0.00000);
CreateObject(19822, 318.26508, -199.83618, -11.41440,   0.00000, 0.00000, 0.00000);
CreateObject(19823, 318.09332, -199.81619, -11.40606,   0.00000, 0.00000, 0.00000);
CreateObject(19823, 317.90903, -199.82108, -11.37510,   90.00000, 0.00000, 0.00000);
CreateObject(3044, 317.64310, -199.95740, -11.37210,   0.00000, 0.00000, 0.00000);
CreateObject(3044, 317.62790, -199.97041, -11.37210,   0.00000, 0.00000, 20.40000);
CreateObject(3044, 317.66928, -199.80339, -11.37210,   0.00000, 0.00000, -20.64001);
CreateObject(2702, 317.69397, -199.87077, -11.40730,   4.50000, -101.22000, 81.42000);
CreateObject(2218, 317.31778, -200.11980, -11.35201,   -25.25999, 23.15998, -29.34000);
CreateObject(17969, 313.43411, -201.66318, -9.98933,   0.00000, 0.00000, -90.78001);
CreateObject(19815, 310.11163, -198.89645, -10.45467,   0.00000, 0.00000, 90.00001);
CreateObject(1450, 323.48969, -200.94495, -11.31101,   0.00000, 0.00000, -89.88000);
CreateObject(18664, 324.05151, -198.83946, -9.99880,   0.00000, 0.00000, 0.12000);
CreateObject(1328, 323.73822, -199.92836, -11.41733,   0.00000, 0.00000, 0.00000);
CreateObject(1442, 323.70267, -199.19186, -11.31953,   0.00000, 0.00000, 0.00000);
CreateObject(1348, 322.19379, -201.33763, -11.18164,   0.00000, 0.00000, 0.00000);
CreateObject(1264, 322.55444, -200.22202, -11.52588,   0.00000, 0.00000, 0.00000);
CreateObject(4227, 310.01840, -195.86026, -10.18028,   0.00000, 0.00000, 90.18002);
CreateObject(1217, 323.00113, -199.51352, -11.48513,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 318.86841, -196.65424, -11.80411,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 318.86548, -197.13423, -11.80411,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 318.86548, -197.13423, -11.58412,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 318.86841, -196.65424, -11.58412,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 318.79520, -196.93031, -11.30412,   0.00000, 0.00000, -36.35998);
CreateObject(18659, 312.62543, -196.37433, -10.52945,   0.00000, 0.00000, 90.05999);
CreateObject(19821, 320.24911, -201.18597, -11.39017,   35.33999, -1.26000, 0.00000);
CreateObject(2855, 318.84088, -199.85437, -11.83466,   0.00000, 0.00000, 142.43997);
CreateObject(1492, 323.26151, -196.33920, -11.89581,   0.00000, 0.00000, 178.79990);
CreateObject(1580, 318.07449, -199.86461, -11.86649,   0.00000, 0.00000, 0.00000);
CreateObject(2045, 318.44119, -200.00510, -11.37040,   0.00000, 0.00000, 0.00000);
CreateObject(1210, 318.79150, -201.01840, -11.28203,   90.00000, 0.00000, 0.00000);
CreateObject(1210, 311.97491, -199.23579, -11.00230,   90.00000, 0.00000, 0.00000);
CreateObject(19396, 322.52441, -196.33980, -10.14148,   0.00000, 0.00000, 88.56000);
CreateObject(19372, 315.54401, -195.60022, -3.03423,   0.00000, 0.00000, 0.00000);
Comments and suggestions will be appreciated
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#2

Hello.
Its good interior, but try to texture objects.
Reply
#3

Quote:
Originally Posted by Pearson
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Hello.
Its good interior, but try to texture objects.
I don't really planned to re-texture it since most of the map these days are using that even I(I admit it). So i decided to use the original style of mapping in sa-mp before.

Thanks for the feedback, I appreciate it.
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#4

Pretty nice actually.
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#5

Quote:
Originally Posted by Spydah
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Pretty nice actually.
Quote:
Originally Posted by Rocket11
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Different and nice, good job.
Thanks
Reply
#6

well done, looks neat the only thing what makes my eyes go crazy is the floor same as rest of the room...
Reply
#7

Hope you dont mind I have a project that will use this, I have an idea awesome work +Rep!
Reply
#8

Quote:
Originally Posted by SkyFlare
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Hope you dont mind I have a project that will use this, I have an idea awesome work +Rep!
No problem I'm glad it'll be used.
Reply
#9

nice one dude!
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