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There must always at least be one class otherwise you will get glitched upon spawning ("stay within the world boundaries"). Where the player spawns is defined by the selected class, unless these values were overridden with SetSpawnInfo.
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Ok, but if i set someone's spawn info when he registeres, and then he changes the spawn afterwards, will OnPlayerSpawn check to see if there is a new spawn info or will it just spawn the old one?
Set cords to where ever you want to spawn him under OnPlayerSpawn
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And what about OnPlayerRequestClass and OnPlayerRequestSpawn? should i put SpawnPlayer(playerid);, return them 0 or just leave them empty?
If i'm setting the spawn info on OnPlayerSpawn