09.11.2016, 17:32
Hello,
I was very confused why i compiled it and it gave me no errors. Then, i tried in game to enter the vehicle and nothing happened. I wonder why. Please, give the correct code to me to fix this thing. Thanks!
Some pictures...
Try to see it again...
And for the last time.... It didn't show me anything like messages and GameTexts...
Thanks!
I was very confused why i compiled it and it gave me no errors. Then, i tried in game to enter the vehicle and nothing happened. I wonder why. Please, give the correct code to me to fix this thing. Thanks!
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { //------------------------------------------------------------------------------ passenger[playerid] = ispassenger; if (GetPlayerSurfingVehicleID(playerid) == vehicleid) { ClearAnimations(playerid); } if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 592 && ispassenger == 1) { SetPlayerInterior(playerid,9); SetPlayerFacingAngle(playerid,0.0); SetPlayerPos(playerid, 315.856170,1024.496459,1949.797363); SetCameraBehindPlayer(playerid); InAndrom[playerid]=vehicleid; } if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 519 && ispassenger) { if (!ShamalExists(vehicleid)) { CreateShamalInt(vehicleid, float(randomEx(3000)), float(randomEx(3000)), float(random(100)+800)); } SetPlayerPosInShamal(playerid, vehicleid); InShamal[playerid] = vehicleid; } #if defined ENABLE_SPEC for(new xp=0; xp<MAX_PLAYERS; xp++) { if(GetPlayerState(xp) == PLAYER_STATE_SPECTATING && PlayerInfo[xp][SpecID] == playerid) { TogglePlayerSpectating(xp, 1); PlayerSpectateVehicle(xp, vehicleid); PlayerInfo[xp][SpecType] = ADMIN_SPEC_TYPE_VEHICLE; } } #endif if(onsys[vehicleid] == 1) { if(passenger[playerid] == 0) { if(PlayerInfo[playerid][LoggedIn] == 1) { if (strcmp(VehicleInfo[vehicleid][owner],PlayerInfo[playerid][name],false) == 0) { new string[128]; format(string, sizeof(string), "~n~~n~~n~~g~Welcome to your %s %s, please drive carefully!", VehicleInfo[vehicleid][name], PlayerInfo[playerid][name]); GameTextForPlayer(playerid, string, 3000, 4); // SendClientMessage(playerid, COLOR_GREEN, string); return 1; } if (strcmp(VehicleInfo[vehicleid][owner],DEFAULT_OWNER,false) == 0) { if(VehicleInfo[vehicleid][buybar] == 1) { new string[128]; format(string,sizeof(string),"~n~~n~~n~~r~This %s has been set as non-buyable by server administration!", VehicleInfo[vehicleid][name]); GameTextForPlayer(playerid, string, 3000, 4); // SendClientMessage(playerid, COLOR_BRIGHTRED, string); return 1; } new string[128]; format(string, sizeof(string), "~n~~n~~n~~y~This %s is for sale and costs $%d, type /vmenu to see vehicle options.",VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][vehiclecost]); GameTextForPlayer(playerid, string, 3000, 4); // SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } else { new string[128]; format(string, sizeof(string), "~n~~n~~n~~r~This %s belongs to %s, and cannot be purchased.", VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][owner]); GameTextForPlayer(playerid, string, 3000, 4); // SendClientMessage(playerid, COLOR_BRIGHTRED, string); return 1; } } else { new playername[128]; GetPlayerName(playerid,playername,sizeof(playername)); if (strcmp(VehicleInfo[vehicleid][owner],playername,false) == 0) { new string[128]; format(string, sizeof(string), "~n~~n~~n~~g~Welcome to your %s %s, please drive carefully! ~n~Remember, you must be logged in to acces vehicle controls.", VehicleInfo[vehicleid][name], playername); return GameTextForPlayer(playerid, string, 3000, 4); } if (strcmp(VehicleInfo[vehicleid][owner],DEFAULT_OWNER,false) == 0) { if(VehicleInfo[vehicleid][buybar] == 1) { new string[128]; format(string,sizeof(string),"~n~~n~~n~~r~This %s has been set as non-buyable by server administration!", VehicleInfo[vehicleid][name]); return GameTextForPlayer(playerid, string, 3000, 4); } new string[128]; format(string, sizeof(string), "~n~~n~~n~~y~This %s is for sale and costs $%d, ~n~You must be logged in to purchase a vehicle.",VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][vehiclecost]); return GameTextForPlayer(playerid, string, 3000, 4); } else { new string[128]; format(string, sizeof(string), "~n~~n~~n~~r~This %s belongs to %s, and cannot be purchased.", VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][owner]); return GameTextForPlayer(playerid, string, 3000, 4); } } } } return 1; }
Try to see it again...
And for the last time.... It didn't show me anything like messages and GameTexts...
Thanks!