03.11.2016, 17:14
Hello guys
i got one issue when i apply animation on my keys, just like this
This stuff doesn't clear it after i put on me heal system. Its luck like this
P.S this stock
So when i put ClearAnimations(playerid); on stock cure its still don't disable me animation. Have any ideas?
i got one issue when i apply animation on my keys, just like this
Код:
if(HOLDING( KEY_SPRINT))
{
if(PRESSED( KEY_JUMP ))
{
ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0);
}
}
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP))
{
if(GetPVarInt(playerid, "InfectPlayerBreak") == 1)
{
ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0);
}
}
if(HOLDING(KEY_WALK) || HOLDING(KEY_SPRINT))
{
if(GetPVarInt(playerid, "InfectPlayerBreak") == 1 || IsPlayerRunning(playerid))
{
ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 1, 1, 1, 0, 0);
}
}
else if(RELEASED(KEY_WALK) || RELEASED(KEY_SPRINT))
{
if(GetPVarInt(playerid, "InfectPlayerBreak") == 1)
{
ClearAnimations(playerid);
}
}
return true;
}
Код:
stock CurePlayer(playerid)
{
if(pInfo[playerid][IsPlayerInfected] == 1)
{
KillTimer(pInfo[playerid][IsPlayerInfectedTimer]);
KillTimer(pInfo[playerid][IsPlayerBlindTimer]);
KillTimer(pInfo[playerid][IsPlayerBreakTimer]);
pInfo[playerid][IsPlayerInfected] = 0;
pInfo[playerid][IsPlayerBlind] = 0;
pInfo[playerid][IsPlayerBreak] = 0;
SetPlayerColor(playerid,COLOR_HUMAN);
ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1);
SetPlayerDrunkLevel(playerid,0);
TextDrawHideForPlayer(playerid,Infected[playerid]);
TextDrawHideForPlayer(playerid,Break[playerid]);
TextDrawHideForPlayer(playerid,Blind[playerid]);
}
return 1;
}
Код:
stock InfectPlayerBreak(playerid)
{
if(team[playerid] == TEAM_HUMAN)
{
if(pInfo[playerid][IsPlayerBreak] == 0)
{
pInfo[playerid][IsPlayerBreakTimer] = SetTimerEx("StandardBreak",1500,1,"i",playerid);
SetPlayerColor(playerid,COLOR_PINK);
TextDrawShowForPlayer(playerid,Break[playerid]);
SetPVarInt(playerid, "InfectPlayerBreak", 1);
pInfo[playerid][IsPlayerInfected] = 1;
}
}
return 1;
}


