Posts: 415
Threads: 1
Joined: Sep 2012
Reputation:
0
Posible fix: With the mod sob if active weapons and for example you take a gun and can not be removed from OnCheatDetected, the player can continue using it. Is there any way to remove? Since does not effect RemovePlayerWeapon...
Posts: 415
Threads: 1
Joined: Sep 2012
Reputation:
0
Perhaps the player uses NOPs (ignore server actions)?[/QUOTE]
No, it don't use any NOP
Posts: 11
Threads: 1
Joined: Nov 2011
Reputation:
0
Well done, but always kick me for Health hack, why?
In gamemode is SetPlayerHealth...
Posts: 2
Threads: 0
Joined: Nov 2011
Reputation:
0
When i stay on pickup, anticheat kicked me for teleport hack(pickup teleport) Can we help me?
Posts: 20
Threads: 9
Joined: Jan 2016
Reputation:
0
it keeps kicking players randomly even if they dont do anything
Posts: 4,049
Threads: 85
Joined: Mar 2013
Reputation:
0
I tried this on localhost and at moment it's working fine, although I had some false positives and got kicked from my server for changing weapons too fast when I was spawned, after that I made a function that freezes the player for 5 second after spawned and it seems fixed (but that's really annoying), I'll test with my gamemode hosted at a vps, I hope I don't get many false positives.
Posts: 292
Threads: 87
Joined: Feb 2011
Reputation:
0
Very nice update! Glad to see it becoming better and bettet
Posts: 893
Threads: 132
Joined: May 2012
Reputation:
0
nex_ac.inc(5665) : warning 202: number of arguments does not match definition
nex_ac.inc(5679) : error 025: function heading differs from prototype
Posts: 4,049
Threads: 85
Joined: Mar 2013
Reputation:
0
You should work on the false-positives after players spawn, it's killing this AC.