02.11.2016, 06:46
hello all, i've got these warnings:
these are my lines:
1394 GetPlayerPos( playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ] );
1395 GetPlayerFacingAngle( playerid, PlayerInfo[playerid][Angle] );
1406 INI_WriteInt(File,"Rank",PlayerInfo[playerid][fRank]);
3939 - 3942 INI_Float( "PositionX", PlayerInfo[playerid][PosX]);
INI_Float( "PositionY", PlayerInfo[playerid][PosY]);
INI_Float( "PositionZ", PlayerInfo[playerid][PosZ]);
INI_Float( "Angle", PlayerInfo[playerid][Angle]);
These warnings bugs mine server.
Already, I have another one question:
I have made some faction cars that can be used ONLY by members of him. Now, the question is, how I can make that system to work ONLY with created cars, and not with all of the model?
Preview, that only checks if the vehicle is type of ---- . Now, I want to make ONLY for created vehicles of the type. Maybe I can do this with something like GetVehicleID and to check the vehicleid of the car...? I will take down the script in the gamemodeinit for ems cars:
And that's all I've need. Thanks!
Code:
C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(1394) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(1394) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(1394) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(1395) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(1406) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(2215) : warning 202: number of arguments does not match definition C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(2215) : warning 202: number of arguments does not match definition C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(2215) : warning 202: number of arguments does not match definition C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(2296) : warning 202: number of arguments does not match definition C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(3939) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(3940) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(3941) : warning 213: tag mismatch C:\Users\mugur\Desktop\MAIN-ROLEPLAY\gamemodes\mysql.pwn(3942) : warning 213: tag mismatch Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 13 Warnings.
1394 GetPlayerPos( playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ] );
1395 GetPlayerFacingAngle( playerid, PlayerInfo[playerid][Angle] );
1406 INI_WriteInt(File,"Rank",PlayerInfo[playerid][fRank]);
Code:
CMD:mdc(playerid, params[]) { new targetid; new targetn[MAX_PLAYER_NAME]; new playern[MAX_PLAYER_NAME]; new str[800]; GetPlayerName(targetid, targetn, MAX_PLAYER_NAME); GetPlayerName(playerid, playern, MAX_PLAYER_NAME); if(PlayerInfo[playerid][pFaction] != 1) return SendClientMessage(playerid, -1, "Nu esti politist."); if(sscanf(params,"u",targetid)) return SendClientMessage(playerid, COLOR_PURPLE, "!{FFFFFF}: /mdc [playerid]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_PURPLE, "!{FFFFFF}: Nu se poate identifica numele dat! (( ID Invalid ))"); format(str, sizeof(str), "> Mobile Computer Data..."); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> (( Date id %d ))", targetid); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> CNP: %d", PlayerInfo[targetid][pCNP]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> Bani in cont bancar: %d", PlayerInfo[targetid][pBank]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> Arestat: %d", PlayerInfo[targetid][pJailed]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> In urmarire: %d", PlayerInfo[targetid][pSearched]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> Casa detinuta: %d", PlayerInfo[targetid][pHouse]); SendClientMessage(playerid, -1, str); 2215 format(str, sizeof(str), "> Coordonatele actuale: %d", GetPlayerPos(targetid)); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> Telefon detinut: %d", PhoneInfo[targetid][pOwned]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "> Numar de telefon: %d", PhoneInfo[targetid][pNumber]); SendClientMessage(playerid, -1, str); format(str, sizeof(str), "%s deschide computerul portabil.", playern); ProxDetector(50.00, playerid,str,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; }
INI_Float( "PositionY", PlayerInfo[playerid][PosY]);
INI_Float( "PositionZ", PlayerInfo[playerid][PosZ]);
INI_Float( "Angle", PlayerInfo[playerid][Angle]);
These warnings bugs mine server.
Already, I have another one question:
I have made some faction cars that can be used ONLY by members of him. Now, the question is, how I can make that system to work ONLY with created cars, and not with all of the model?
Code:
stock IsEQPCar(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 523,427,528,596,598,597,599,601,497,430: return 1; //checks if the vehicle id is a faction restricted vehicle } return 0; } stock IsEQNVan(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 582: return 1; } return 0; } stock IsEQMSCar(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 482,416: return 1; } return 0; }
Code:
new EQMSCar[52]; EQMSCar[0] = AddStaticVehicle(416,-1528.3827,2524.7981,55.7880,0.9463,1,0); EQMSCar[1] = AddStaticVehicle(416,-1525.5758,2524.8955,55.7723,358.1263,1,0); EQMSCar[2] = AddStaticVehicle(416,-1522.4017,2524.6704,55.7188,1.5730,1,0); EQMSCar[3] = AddStaticVehicle(482,-1519.2555,2524.2451,55.6918,356.2462,0,0); new RB[4]; RB[0] = AddStaticVehicle(416,-1608.7307,749.3886,-5.0919,178.5065,1,3); // RB[1] = AddStaticVehicle(416,-1604.3864,749.3472,-5.0904,180.3339,1,3); // RB[2] = AddStaticVehicle(416,-1600.1649,749.6853,-5.0877,179.9076,1,3); // RB[3] = AddStaticVehicle(416,-1596.1364,749.9023,-5.0854,180.0055,1,3); // new RA[4]; RA[0] = AddStaticVehicle(416,-1591.9221,750.0801,-5.0619,180.2197,3,1); // RA[1] = AddStaticVehicle(416,-1591.9076,750.0822,-5.0630,180.6902,3,1); // RA[2] = AddStaticVehicle(416,-1584.1786,750.2296,-5.0720,178.9902,3,1); // RA[3] = AddStaticVehicle(416,-1579.6851,750.2241,-5.0524,178.8918,3,1); // new HSU[8]; HSU[0] = AddStaticVehicle(522,-1575.9110,753.1176,-5.6837,272.9220,3,3); // HSU[1] = AddStaticVehicle(522,-1572.7377,752.1411,-5.7080,237.5038,3,3); // HSU[2] = AddStaticVehicle(522,-1570.5398,749.5024,-5.6742,200.3303,3,3); // HSU[3] = AddStaticVehicle(522,-1569.7175,746.3716,-5.6762,176.7560,3,3); // HSU[4] = AddStaticVehicle(521,-1575.2533,748.2662,-5.6785,178.4236,3,3); // HSU[5] = AddStaticVehicle(560,-1573.2896,742.7807,-5.5376,90.0305,3,3); // HSU[6] = AddStaticVehicle(560,-1573.0483,738.5870,-5.5362,89.8806,3,3); // HSU[7] = AddStaticVehicle(560,-1573.0483,738.5870,-5.5362,89.8806,3,1); // new CORONERS[3]; CORONERS[0] = AddStaticVehicle(482,-1573.1542,730.4694,-5.1251,90.0162,0,0); // CORONERS[1] = AddStaticVehicle(482,-1572.9550,726.6121,-5.1215,89.9419,0,0); // CORONERS[2] = AddStaticVehicle(482,-1572.9269,722.2976,-5.1183,88.4808,0,0); // new DELTA[2]; DELTA[0] = AddStaticVehicle(490,-1572.9537,718.3771,-5.1152,90.8152,155,1); // DELTA[1] = AddStaticVehicle(490,-1573.2819,714.4069,-5.1115,87.9162,155,1); // new SU[1]; SU[0] = AddStaticVehicle(490,-1573.1317,710.1724,-5.1133,90.5386,190,1); // new COMMAND[1]; COMMAND[0] = AddStaticVehicle(560,-1572.7283,706.1068,-5.5346,89.5728,175,175); // new HC[4]; HC[0] = AddStaticVehicle(598,-1589.9370,716.5801,-5.4964,229.9618,3,1); // HC[1] = AddStaticVehicle(598,-1590.6158,707.8369,-5.4912,267.6264,3,1); // HC[2] = AddStaticVehicle(598,-1596.0095,692.9176,-5.5143,182.7626,3,1); // HC[3] = AddStaticVehicle(598,-1600.3860,693.0850,-5.4955,178.6467,3,1); // new SAR[1]; SAR[0] = AddStaticVehicle(556,-1606.1863,675.8759,-4.8672,309.1496,3,3); // new FD[3]; FD[0] = AddStaticVehicle(601,-1604.5316,692.9114,-5.4824,179.3139,3,3); // FD[1] = AddStaticVehicle(544,-1623.1743,659.7960,-5.0065,39.9742,3,1); // FD[2] = AddStaticVehicle(544,-1600.0597,678.6606,-5.0035,0.8337,3,1); // new ENGINE[2]; ENGINE[0] = AddStaticVehicle(544,-1595.8619,678.6473,-5.0031,357.5110,3,1); // ENGINE[1] = AddStaticVehicle(544,-1576.8389,690.4564,-5.0075,318.2571,3,1); //