31.10.2016, 11:52
Hello, why when i login to my server i can't see skins and all skins is [cj] and when i select it it's not spawn in same place and cmds it's works and no objects
//==========================Selection Screen Stuff============================== public OnPlayerRequestClass(playerid, classid) { //rules TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); SetPlayerClass(playerid, classid); if( Player_GetGang( playerid ) != GANG_INVALID ) Player_RemoveFromGang( playerid ); switch (classid) { //-------------------------------SF Worker case 0: { //worker TextDrawShowForPlayer(playerid, worker0); TextDrawShowForPlayer(playerid, worker1); //hide TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~r~SF ~w~W~g~O~p~R~g~K~b~E~y~R", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1); } //-------------------------------SF Pimp case 1: { //pimp TextDrawShowForPlayer(playerid, pimp0); TextDrawShowForPlayer(playerid, pimp1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~M~b~P", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------SF Golfer case 2: { //golfer TextDrawShowForPlayer(playerid, golfer0); TextDrawShowForPlayer(playerid, golfer1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~b~G~g~o~p~l~g~f~y~e~b~r", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------SF Triad case 3: { //triad TextDrawShowForPlayer(playerid, triad0); TextDrawShowForPlayer(playerid, triad1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~T~g~R~p~I~y~A~b~D", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------SF Army case 4: { //army TextDrawShowForPlayer(playerid, army0); TextDrawShowForPlayer(playerid, army1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~A~p~R~b~M~y~Y", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------SF Mechanic case 5: { //mechanic TextDrawShowForPlayer(playerid, mechanic0); TextDrawShowForPlayer(playerid, mechanic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~C~g~H~b~A~y~N~g~I~b~C", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1); } //-------------------------------SF Medic case 6: { //medic TextDrawShowForPlayer(playerid, medic0); TextDrawShowForPlayer(playerid, medic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~D~y~I~b~C", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------SF SWAT case 7: { //swat TextDrawShowForPlayer(playerid, swat0); TextDrawShowForPlayer(playerid, swat1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~S~p~W~y~A~b~T", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------SF Chicken case 8: { //chickens TextDrawShowForPlayer(playerid, chicken0); TextDrawShowForPlayer(playerid, chicken1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~C~g~H~p~I~g~C~b~K~y~E~g~N", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------SF Toreno case 9: { //toreno TextDrawShowForPlayer(playerid, toreno0); TextDrawShowForPlayer(playerid, toreno1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~ T~g~o~p~r~b~e~y~n~g~o", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------SF Pilot case 10: { //pilots TextDrawShowForPlayer(playerid, pilot0); TextDrawShowForPlayer(playerid, pilot1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~L~b~O~y~T", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------SF Da Nang case 11: { //nang TextDrawShowForPlayer(playerid, nang0); TextDrawShowForPlayer(playerid, nang1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); GameTextForPlayer(playerid, "~b~SF ~w~D~g~A ~p~N~g~A~b~N~y~G", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1); } //-------------------------------LV Balla case 12: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Balla case 13: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV Balla case 14: { GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Grove case 15: { GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LV Grove case 16: { GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Grove case 17: { GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV Vago case 18: { GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------LV Vago case 19: { GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Azteca case 20: { GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LV Azteca case 21: { GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV Azteca case 22: { GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------LV Traid case 23: { GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Traid case 24: { GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Medic case 25: { GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LV Medic case 26: { GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV Fireman case 27: { GameTextForPlayer(playerid,"~b~LV ~w~Fireman", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Cop case 28: { GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Cop case 29: { GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Cop case 30: { GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Army case 31: { GameTextForPlayer(playerid,"~b~LV ~w~Army", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV FBI case 32: { GameTextForPlayer(playerid,"~b~LV ~w~FBI", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 33: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 34: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 35: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 36: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 37: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 38: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LV Civillian case 39: { GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LS Cop case 40: { GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LS Cop case 41: { GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } //-------------------------------LS Grove case 42: { GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------LS Grove case 43: { GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LS Vagos case 44: { GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LS Vagos case 45: { GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LS Aztecas case 46: { GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1); } //-------------------------------LS Aztecas case 47: { GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1); } //-------------------------------LS Ballas case 48: { GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1); } //-------------------------------LS Ballas case 49: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1); } //-------------------------------LS PizzaBoy case 50: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~b~LS ~w~PizzaBoy", 2000, 5); SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719); SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687); SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719); SetPlayerFacingAngle(playerid, 137.9666); SetPlayerInterior(playerid,17); ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1); } } return 1; } SetPlayerClass(playerid, classid) { switch(classid) { case 0: { PlayerInfo[playerid][team] = TEAM_WORKER; gangT[playerid] = GANG_WORKER; } case 1: { PlayerInfo[playerid][team] = TEAM_PIMP; gangT[playerid] = GANG_PIMP; } case 2: { PlayerInfo[playerid][team] = TEAM_GOLFER; gangT[playerid] = GANG_GOLFER; } case 3: { PlayerInfo[playerid][team] = TEAM_TRIAD; gangT[playerid] = GANG_TRIAD; } case 4: { PlayerInfo[playerid][team] = TEAM_ARMY; gangT[playerid] = GANG_ARMY; } case 5: { PlayerInfo[playerid][team] = TEAM_MECHANIC; gangT[playerid] = GANG_MECHANIC; } case 6: { PlayerInfo[playerid][team] = TEAM_MEDIC; gangT[playerid] = GANG_MEDIC; } case 7: { PlayerInfo[playerid][team] = TEAM_SWAT; gangT[playerid] = GANG_SWAT; } case 8: { PlayerInfo[playerid][team] = TEAM_CHICKEN; gangT[playerid] = GANG_CHICKEN; } case 9: { PlayerInfo[playerid][team] = TEAM_TORENO; gangT[playerid] = GANG_TORENO; } case 10: { PlayerInfo[playerid][team] = TEAM_PILOT; gangT[playerid] = GANG_PILOT; } case 11: { PlayerInfo[playerid][team] = TEAM_DANANG; gangT[playerid] = GANG_DANANG; } case 12: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 13: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 14: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 15: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 16: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 17: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 18: { PlayerInfo[playerid][team] = TEAM_LVVAGO; gangT[playerid] = GANG_LVVAGO; } case 19: { PlayerInfo[playerid][team] = TEAM_LVVAGO; gangT[playerid] = GANG_LVVAGO; } case 20: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 21: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 22: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 23: { PlayerInfo[playerid][team] = TEAM_LVTRIAD; gangT[playerid] = GANG_LVTRIAD; } case 24: { PlayerInfo[playerid][team] = TEAM_LVTRIAD; gangT[playerid] = GANG_LVTRIAD; } case 25: { PlayerInfo[playerid][team] = TEAM_LVMEDIC; gangT[playerid] = GANG_LVMEDIC; } case 26: { PlayerInfo[playerid][team] = TEAM_LVMEDIC; gangT[playerid] = GANG_LVMEDIC; } case 27: { PlayerInfo[playerid][team] = TEAM_LVFIRE; gangT[playerid] = GANG_LVFIRE; } case 28: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 29: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 30: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 31: { PlayerInfo[playerid][team] = TEAM_LVARMY; gangT[playerid] = GANG_LVARMY; } case 32: { PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP gangT[playerid] = GANG_LVSWAT; } case 33: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 34: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 35: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 36: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 37: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 38: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 39: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 40: { PlayerInfo[playerid][team] = TEAM_LSCOP; gangT[playerid] = GANG_LSCOP; } case 41: { PlayerInfo[playerid][team] = TEAM_LSCOP; gangT[playerid] = GANG_LSCOP; } case 42: { PlayerInfo[playerid][team] = TEAM_LSGROVE; gangT[playerid] = GANG_LSGROVE; } case 43: { PlayerInfo[playerid][team] = TEAM_LSGROVE; gangT[playerid] = GANG_LSGROVE; } case 44: { PlayerInfo[playerid][team] = TEAM_LSVAGO; gangT[playerid] = GANG_LSVAGO; } case 45: { PlayerInfo[playerid][team] = TEAM_LSVAGO; gangT[playerid] = GANG_LSVAGO; } case 46: { PlayerInfo[playerid][team] = TEAM_LSAZTECA; gangT[playerid] = GANG_LSAZTECA; } case 47: { PlayerInfo[playerid][team] = TEAM_LSAZTECA; gangT[playerid] = GANG_LSAZTECA; } case 48: { PlayerInfo[playerid][team] = TEAM_LSBALLA; gangT[playerid] = GANG_LSBALLA; } case 49: { PlayerInfo[playerid][team] = TEAM_LSBALLA; gangT[playerid] = GANG_LSBALLA; } case 50: { PlayerInfo[playerid][team] = TEAM_LSPIZZABOY; gangT[playerid] = GANG_LSPIZZABOY; } } }
SetPlayerSkin(playerid, (Skin id) );
//rules TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); SetPlayerClass(playerid, classid); if( Player_GetGang( playerid ) != GANG_INVALID ) Player_RemoveFromGang( playerid ); //--------------------------Selection Screen Colors----------------------------- switch (classid) { //-------------------------------SF Worker case 0: { //worker TextDrawShowForPlayer(playerid, worker0); TextDrawShowForPlayer(playerid, worker1); //hide TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF WORKER", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2109.7576,184.2289,35.1503); SetPlayerFacingAngle(playerid,160.3343); SetPlayerCameraPos(playerid, -2108.96,175.01,36.31); SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503); PlayerPlaySound(playerid,SOUND_MUSIC1,-2109.7576,184.2289,35.1503); } //-------------------------------SF Pimp case 1: { //pimp TextDrawShowForPlayer(playerid, pimp0); TextDrawShowForPlayer(playerid, pimp1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875); SetPlayerFacingAngle(playerid,150.9731); SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08); SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875); PlayerPlaySound(playerid,SOUND_MUSIC1,-2718.6787,1369.0715,7.1875); } //-------------------------------SF Golfer case 2: { //golfer TextDrawShowForPlayer(playerid, golfer0); TextDrawShowForPlayer(playerid, golfer1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF GOLFER", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499); SetPlayerFacingAngle(playerid,91.5298); SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841); SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499); PlayerPlaySound(playerid,SOUND_MUSIC1,-2457.8726,-259.3923,39.6499); } //-------------------------------SF Triad case 3: { //triad TextDrawShowForPlayer(playerid, triad0); TextDrawShowForPlayer(playerid, triad1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF TRIAD", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2193.5981,641.5383,49.4429); SetPlayerFacingAngle(playerid,354.6778); SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375); SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429); PlayerPlaySound(playerid,SOUND_MUSIC1,-2193.5981,641.5383,49.4429); } //-------------------------------SF Army case 4: { //army TextDrawShowForPlayer(playerid, army0); TextDrawShowForPlayer(playerid, army1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1314.7040,445.2622,7.1875); SetPlayerFacingAngle(playerid,217.3818); SetPlayerCameraPos(playerid, -1314.56,435.76,8.94); SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875); PlayerPlaySound(playerid,SOUND_MUSIC1,-1314.7040,445.2622,7.1875); } //-------------------------------SF Mechanic case 5: { //mechanic TextDrawShowForPlayer(playerid, mechanic0); TextDrawShowForPlayer(playerid, mechanic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF MECHANIC", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -541.4526,-491.8309,25.5234); SetPlayerFacingAngle(playerid,180); SetPlayerCameraPos(playerid, -541.3816,-496.9438,26.6260); SetPlayerCameraLookAt(playerid, -541.4526,-491.8309,25.5234); } //-------------------------------SF Medic case 6: { //medic TextDrawShowForPlayer(playerid, medic0); TextDrawShowForPlayer(playerid, medic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2593.1321,608.7902,14.4531); SetPlayerFacingAngle(playerid,270.5395); SetPlayerCameraPos(playerid, -2590.15,608.88,14.89); SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531); PlayerPlaySound(playerid,SOUND_MUSIC1, -2593.1321,608.7902,14.4531); } //-------------------------------SF SWAT case 7: { //swat TextDrawShowForPlayer(playerid, swat0); TextDrawShowForPlayer(playerid, swat1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063); SetPlayerFacingAngle(playerid,150.9650); SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78); SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063); PlayerPlaySound(playerid,SOUND_MUSIC1,-1622.7039,673.5800,-4.9063); } //-------------------------------SF Chicken case 8: { //chickens TextDrawShowForPlayer(playerid, chicken0); TextDrawShowForPlayer(playerid, chicken1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF CHICKEN", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2671.8293,267.5992,4.3359); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2671.7861,272.2567,5.4376); SetPlayerCameraLookAt(playerid, -2671.8293,267.5992,4.3359); } //-------------------------------SF Toreno case 9: { //toreno TextDrawShowForPlayer(playerid, toreno0); TextDrawShowForPlayer(playerid, toreno1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF TORENO", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2680.6270,936.2209,79.7031); SetPlayerFacingAngle(playerid,2.7078); SetPlayerCameraPos(playerid, -2680.65,938.96,80.53); SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031); PlayerPlaySound(playerid,SOUND_MUSIC1,-2680.6270,936.2209,79.7031); } //-------------------------------SF Pilot case 10: { //pilots TextDrawShowForPlayer(playerid, pilot0); TextDrawShowForPlayer(playerid, pilot1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF PILOT", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484); SetPlayerFacingAngle(playerid,173.2872); SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64); SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484); PlayerPlaySound(playerid,SOUND_MUSIC1, -1339.0934,-299.9974,14.1484); } //-------------------------------SF Da Nang case 11: { //nang TextDrawShowForPlayer(playerid, nang0); TextDrawShowForPlayer(playerid, nang1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084); SetPlayerFacingAngle(playerid,267.8500); SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74); SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Balla case 12: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~p~LV Balla",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Balla case 13: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~p~LV Balla",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Balla case 14: { GameTextForPlayer(playerid,"~p~LV Balla",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Grove case 15: { GameTextForPlayer(playerid,"~g~LV Grove",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Grove case 16: { GameTextForPlayer(playerid,"~g~LV Grove",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Grove case 17: { GameTextForPlayer(playerid,"~g~LV Grove",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Vago case 18: { GameTextForPlayer(playerid,"~y~LV Vago",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Vago case 19: { GameTextForPlayer(playerid,"~y~LV Vago",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Azteca case 20: { GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Azteca case 21: { GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Azteca case 22: { GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Traid case 23: { GameTextForPlayer(playerid,"~r~LV Triad",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Traid case 24: { GameTextForPlayer(playerid,"~r~LV Triad",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Medic case 25: { GameTextForPlayer(playerid,"~b~LV Medic",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Medic case 26: { GameTextForPlayer(playerid,"~b~LV Medic",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Fireman case 27: { GameTextForPlayer(playerid,"~r~LV Fireman",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Cop case 28: { GameTextForPlayer(playerid,"~b~LV Cop",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Cop case 29: { GameTextForPlayer(playerid,"~b~LV Cop",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Cop case 30: { GameTextForPlayer(playerid,"~b~LV Cop",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Army case 31: { GameTextForPlayer(playerid,"~g~LV Army",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LVSwat case 32: { GameTextForPlayer(playerid,"~b~LV Swat",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 33: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 34: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 35: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 36: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 37: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 38: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LV Civillian case 39: { GameTextForPlayer(playerid,"~w~LV Civilian",700,6); SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620); SetPlayerFacingAngle(playerid, 89.8567); SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867); SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620); PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084); } //-------------------------------LS Cop case 40: { GameTextForPlayer(playerid, "~g~Cop", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Cop case 41: { GameTextForPlayer(playerid, "~g~Cop", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Grove case 42: { GameTextForPlayer(playerid, "~g~Grove", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Grove case 43: { GameTextForPlayer(playerid, "~g~Grove", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Vagos case 44: { GameTextForPlayer(playerid, "~g~Vagos", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Vagos case 45: { GameTextForPlayer(playerid, "~g~Vagos", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Aztecas case 46: { GameTextForPlayer(playerid, "~g~Aztecas", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Aztecas case 47: { GameTextForPlayer(playerid, "~g~Aztecas", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Ballas case 48: { GameTextForPlayer(playerid, "~g~Ballas", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS Ballas case 49: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~g~Ballas", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } //-------------------------------LS PizzaBoy case 50: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~g~PizzaBoy", 500, 3); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 90.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234); } } return 1; } SetPlayerClass(playerid, classid) { switch(classid) { case 0: { PlayerInfo[playerid][team] = TEAM_WORKER; gangT[playerid] = GANG_WORKER; } case 1: { PlayerInfo[playerid][team] = TEAM_PIMP; gangT[playerid] = GANG_PIMP; } case 2: { PlayerInfo[playerid][team] = TEAM_GOLFER; gangT[playerid] = GANG_GOLFER; } case 3: { PlayerInfo[playerid][team] = TEAM_TRIAD; gangT[playerid] = GANG_TRIAD; } case 4: { PlayerInfo[playerid][team] = TEAM_ARMY; gangT[playerid] = GANG_ARMY; } case 5: { PlayerInfo[playerid][team] = TEAM_MECHANIC; gangT[playerid] = GANG_MECHANIC; } case 6: { PlayerInfo[playerid][team] = TEAM_MEDIC; gangT[playerid] = GANG_MEDIC; } case 7: { PlayerInfo[playerid][team] = TEAM_SWAT; gangT[playerid] = GANG_SWAT; } case 8: { PlayerInfo[playerid][team] = TEAM_CHICKEN; gangT[playerid] = GANG_CHICKEN; } case 9: { PlayerInfo[playerid][team] = TEAM_TORENO; gangT[playerid] = GANG_TORENO; } case 10: { PlayerInfo[playerid][team] = TEAM_PILOT; gangT[playerid] = GANG_PILOT; } case 11: { PlayerInfo[playerid][team] = TEAM_DANANG; gangT[playerid] = GANG_DANANG; } case 12: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 13: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 14: { PlayerInfo[playerid][team] = TEAM_LVBALLA; gangT[playerid] = GANG_LVBALLA; } case 15: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 16: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 17: { PlayerInfo[playerid][team] = TEAM_LVGROVE; gangT[playerid] = GANG_LVGROVE; } case 18: { PlayerInfo[playerid][team] = TEAM_LVVAGO; gangT[playerid] = GANG_LVVAGO; } case 19: { PlayerInfo[playerid][team] = TEAM_LVVAGO; gangT[playerid] = GANG_LVVAGO; } case 20: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 21: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 22: { PlayerInfo[playerid][team] = TEAM_LVAZTEC; gangT[playerid] = GANG_LVAZTEC; } case 23: { PlayerInfo[playerid][team] = TEAM_LVTRIAD; gangT[playerid] = GANG_LVTRIAD; } case 24: { PlayerInfo[playerid][team] = TEAM_LVTRIAD; gangT[playerid] = GANG_LVTRIAD; } case 25: { PlayerInfo[playerid][team] = TEAM_LVMEDIC; gangT[playerid] = GANG_LVMEDIC; } case 26: { PlayerInfo[playerid][team] = TEAM_LVMEDIC; gangT[playerid] = GANG_LVMEDIC; } case 27: { PlayerInfo[playerid][team] = TEAM_LVFIRE; gangT[playerid] = GANG_LVFIRE; } case 28: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 29: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 30: { PlayerInfo[playerid][team] = TEAM_LVCOP; gangT[playerid] = GANG_LVCOP; } case 31: { PlayerInfo[playerid][team] = TEAM_LVARMY; gangT[playerid] = GANG_LVARMY; } case 32: { PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP gangT[playerid] = GANG_LVSWAT; } case 33: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 34: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 35: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 36: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 37: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 38: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 39: { PlayerInfo[playerid][team] = TEAM_LVCIV; gangT[playerid] = GANG_LVCIV; } case 40: { PlayerInfo[playerid][team] = TEAM_LSCOP; gangT[playerid] = GANG_LSCOP; } case 41: { PlayerInfo[playerid][team] = TEAM_LSCOP; gangT[playerid] = GANG_LSCOP; } case 42: { PlayerInfo[playerid][team] = TEAM_LSGROVE; gangT[playerid] = GANG_LSGROVE; } case 43: { PlayerInfo[playerid][team] = TEAM_LSGROVE; gangT[playerid] = GANG_LSGROVE; } case 44: { PlayerInfo[playerid][team] = TEAM_LSVAGO; gangT[playerid] = GANG_LSVAGO; } case 45: { PlayerInfo[playerid][team] = TEAM_LSVAGO; gangT[playerid] = GANG_LSVAGO; } case 46: { PlayerInfo[playerid][team] = TEAM_LSAZTECA; gangT[playerid] = GANG_LSAZTECA; } case 47: { PlayerInfo[playerid][team] = TEAM_LSAZTECA; gangT[playerid] = GANG_LSAZTECA; } case 48: { PlayerInfo[playerid][team] = TEAM_LSBALLA; gangT[playerid] = GANG_LSBALLA; } case 49: { PlayerInfo[playerid][team] = TEAM_LSBALLA; gangT[playerid] = GANG_LSBALLA; } case 50: { PlayerInfo[playerid][team] = TEAM_LSPIZZABOY; gangT[playerid] = GANG_LSPIZZABOY; } } }