Which is better and smooth? i am currently using fcnpc for my zombies (150), but i notice server crashes every morning (or maybe every 24 hours after i start?) and a fcnpc crash log is generated.
Also the zombies are a bit buggy & tend to fly / move via walls.
i havent tested rnpc so far, so anyone got any suggestions?
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There are some functions you can do with FCNPC's but you cant with RNPC ..like placing an npc in the passenger seat of a car can only be done with FCNPC.
However if you only use it for zombies walking around grabbing your nuts i might as well go for RNPC.
About the crashes..i had no problem placing a huge amount of npcs on the server while using FCNPC. Itried it out with alot of npc's driving around. ( check my signature you can see more about that)
I noticed it crashes every night & works fine during day...
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FCNPC is the perfect option for me, I can use plenty npcs at the same time, and thanks to the memory hacking method, I'm not forced to cause bottlenecks on my HDD, RNPC is heavy as fuck, I wouldn't go by this way.
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For RNPC, mounting the npcmodes directory as ramdisk is enough to keep up with FCNPCs performance.
However, FCNPC is still being developed, RNPC is paused for ages now and noone could tell when/if the next update is coming. So id suggest FCNPC. RNPC perhaps is only interesting for people who really dont want memory hacking plugins.
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Both plugins sucks at this state but if you really want to play with NPCs I suggest FCNPC
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Quote:
Originally Posted by Mauzen
For RNPC, mounting the npcmodes directory as ramdisk is enough to keep up with FCNPCs performance.
However, FCNPC is still being developed, RNPC is paused for ages now and noone could tell when/if the next update is coming. So id suggest FCNPC. RNPC perhaps is only interesting for people who really dont want memory hacking plugins.
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In FCNPC 1.4.0 you can load npcmodes to memory too with FCNPC_LoadPlayingPlayback. Or if you just use FCNPC_StartPlayingPlayback then your recorded file writes to the memory and played only after fully load.
P.S. Maybe in the future, I can fully escape from memory hacking in FCNPC and realize everything with RPC calls. So, after it, FCNPC will be possible to not update after every SA-MP release (except in cases of updating RPC values, or in some other rare cases).