[FilterScript] EO_VIP system
#21

Quote:
Originally Posted by Slawiii
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Nice work Man.
Keep it up !
thank you

Quote:
Originally Posted by KeithCooper
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Not bad, but try adding come VIP toys (hats, glasses..etc) they can use.
+rep
Sure, the the upcoming version is already loaded with tons of new features, that toys thing seems interesting, will look into it
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#22

Before you add toys (basically accessories) move to SQL as suggested by Pottus.
Cool release +1.
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#23

Quote:
Originally Posted by ALiScripter
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Before you add toys (basically accessories) move to SQL as suggested by Pottus.
Cool release +1.
well, I have no knowledge on MySQL/SQLite, so It's far to expect this feature coming up any soon
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#24

UPDATED TO VERSION 1.0
new commands and features
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#25

Quote:
Originally Posted by Eoussama
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UPDATED TO VERSION 1.0
new commands and features
Good job Man keep it up !
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#26

thank u
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#27

Updated to version 1.4

new features
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#28

**NOTE: MySQL and SQLite support coming up soon,
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#29

umm looks nice , +1 rep! Nice work
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#30

Quote:
Originally Posted by Eoussama
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**NOTE: MySQL and SQLite support coming up soon,
very nice i am waiting
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#31

Hello Eoussama it's Cool VIP System Keep it up i like it REP+ Nice Work Hope There is More Soon
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#32

FS updated,
hope you enjoy,
feel free to leave you suggestions below
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#33

I added Your this ViP FS to my game mode and than my samp server started crashing
i tried to find the cause and it wad that when ever i start samp the MODE that is loaded is your FS rather than the GM i want to load how to solve that
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#34

Quote:
Originally Posted by Honey
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I added Your this ViP FS to my game mode and than my samp server started crashing
i tried to find the cause and it wad that when ever i start samp the MODE that is loaded is your FS rather than the GM i want to load how to solve that
nevermind the filterscript for now, It's so outdated, I'm currently working on a better-enhanced MySQL version of it, and Will upload it soon
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#35

New version is out,
-MySQL R41-2 support
-include based
and more...
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#36

Filterscript updated,
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#37

Filterscript updated, a lot of stuff have been improved, optimization and more...
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#38

Quote:
Originally Posted by Eoussama
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Filterscript updated, a lot of stuff have been improved, optimization and more...
pawn Код:
CMD:anothercommand(playerid)
{
    switch(getVIPLevel())
    {
           case EOVIP_VIPLEVEL_1: SendClientMessage(playerid, 0xFF000080, " You are VIP level 1!");
           case EOVIP_VIPLEVEL_2: SendClientMessage(playerid, 0xFF000080, " You are VIP level 2!");
           case EOVIP_VIPLEVEL_3: SendClientMessage(playerid, 0xFF000080, " You are VIP level 3!");
           case EOVIP_VIPLEVEL_4: SendClientMessage(playerid, 0xFF000080, " You are VIP level 4!");
           default: SendClientMessage(playerid, 0xFF000080, " You are nore a VIP!");
    }
}
Update your thread, again.

pawn Код:
default: SendClientMessage(playerid, 0xFF000080, " You are nore a VIP!");
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#39

Quote:

**To set someone's VIP level, you should:
1- Login as RCON Admin (/rcon login (ROCN password)
2- Use /setvip (playerid) (VIP level[1, 2, 3, 4])
**To set someone's VIP level, you should:
1- Login as RCON Admin (/rcon login (ROCN password)
2- Use /setvip (playerid) (0)

You mean "to unset"

Would be nice to have
* DestroyVIPBase
* SetNewVIPBase

Why do you define EOVIP_VIPLEVEL_# instead of just using number?
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#40

Damn it, thanks for clearing it out.
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