12.10.2016, 00:10
(
Last edited by Dignity; 21/10/2016 at 02:01 PM.
)
This is merely a preview of a work in progress but I thought it could use some feedback.
The ingame interface changes depending on what firearm you equip. If you hold a weapon, it will show the amount of bullets in it's chamber, the proper name, and a preview model of the firearm.
If you don't hold a weapon, it will show your character's money and the ingame date (for example 18:03 - Saturday, 23th of June, 1881). We have a custom time system (one month = two weeks, for example) and as such random events such as mayor elections, random events (including seasons) and so on will occur, so it is something a player would want to pay attention to.
For example: if winter is coming, you won't be able to hunt as much and thus be unable to get food, unless you buy it.
Inventory System Preview: https://youtu.be/rHm8eC26w6o
Old: http://i.imgur.com/jAniaz4.png
Here's a preview with the custom time script, showcasing the ability to show day names, proper day ordinal suffix, months (including leap years) and seasons.
A minute is two seconds, you do the math.
The ingame interface changes depending on what firearm you equip. If you hold a weapon, it will show the amount of bullets in it's chamber, the proper name, and a preview model of the firearm.
If you don't hold a weapon, it will show your character's money and the ingame date (for example 18:03 - Saturday, 23th of June, 1881). We have a custom time system (one month = two weeks, for example) and as such random events such as mayor elections, random events (including seasons) and so on will occur, so it is something a player would want to pay attention to.
For example: if winter is coming, you won't be able to hunt as much and thus be unable to get food, unless you buy it.
Inventory System Preview: https://youtu.be/rHm8eC26w6o
Old: http://i.imgur.com/jAniaz4.png
Here's a preview with the custom time script, showcasing the ability to show day names, proper day ordinal suffix, months (including leap years) and seasons.
A minute is two seconds, you do the math.