15.05.2015, 02:37
I did anything to this script, it still gives me 0 and 0... wth should i do ?
/*
SA-MP "GetVehicleColor v2.1" Include
Copyright © 2011 RyDeR`
*/
#if defined _Included_GetVehicleColor
#endinput
#endif
#define _Included_GetVehicleColor
#define PROPERTY_OFFSET(%0) \
((((%0) * ((%0) << 1)) << 2) + 65536)
stock n_AddStaticVehicle(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2)
{
if(color1 < 0 || color2 < 0)
{
color1 = random(127);
color2 = random(127);
}
modelID = AddStaticVehicle(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2);
new
colorStr[24]
;
format(colorStr, sizeof(colorStr), "%d-%d", color1, color2);
setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr);
return modelID;
}
stock n_AddStaticVehicleEx(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2, respawn_Delay, addsiren = 0)
{
if(color1 < 0 || color2 < 0)
{
color1 = random(127);
color2 = random(127);
}
modelID = AddStaticVehicleEx(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2, respawn_Delay, addsiren);
new
colorStr[24]
;
format(colorStr, sizeof(colorStr), "%d-%d", color1, color2);
setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr);
return modelID;
}
stock n_CreateVehicle(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2, respawn_Delay, addsiren = 0)
{
if(color1 < 0 || color2 < 0)
{
color1 = random(127);
color2 = random(127);
}
modelID = CreateVehicle(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2, respawn_Delay, addsiren);
new
colorStr[24]
;
format(colorStr, sizeof(colorStr), "%d-%d", color1, color2);
setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr);
return modelID;
}
stock n_DestroyVehicle(vehicleID)
{
deleteproperty(_, "", PROPERTY_OFFSET(vehicleID));
return DestroyVehicle(vehicleID);
}
stock n_ChangeVehicleColor(vehicleID, color1, color2)
{
new
colorStr[24]
;
format(colorStr, sizeof(colorStr), "%d-%d", color1, color2);
setproperty(_, "", PROPERTY_OFFSET(vehicleID), colorStr);
return ChangeVehicleColor(vehicleID, color1, color2);
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
new
colorStr[24]
;
format(colorStr, sizeof(colorStr), "%d-%d", color1, color2);
setproperty(_, "", PROPERTY_OFFSET(vehicleid), colorStr);
if(funcidx("n_OnVehicleRespray") != -1)
{
return CallLocalFunction("n_OnVehicleRespray", "iiii", playerid, vehicleid, color1, color2);
}
return 1;
}
stock GetVehicleColor(vehicleID, &color1, &color2)
{
vehicleID = PROPERTY_OFFSET(vehicleID);
if(existproperty(_, "", vehicleID))
{
new
colorStr[24],
strPos
;
getproperty(_, "", vehicleID, colorStr);
strunpack(colorStr, colorStr);
if((strPos = strfind(colorStr, "-")) != -1)
{
color1 = strval(colorStr);
color2 = strval(colorStr[strPos + 1]);
return 1;
}
}
return 0;
}
#define AddStaticVehicle n_AddStaticVehicle
#define AddStaticVehicleEx n_AddStaticVehicleEx
#define CreateVehicle n_CreateVehicle
#define DestroyVehicle n_DestroyVehicle
#define ChangeVehicleColor n_ChangeVehicleColor
#if defined _ALS_OnVehicleRespray
#undef OnVehicleRespray
#else
#define _ALS_OnVehicleRespray
#endif
#define OnVehicleRespray n_OnVehicleRespray
forward n_OnVehicleRespray(playerid, vehicleid, color1, color2);
Hello there. I changed things for the 0.3.7 samp version (for siren function). With the official include, I had problems using siren to the cars, and it gived me "warning 202: number of arguments does not match definition". Now I fixed all. Watch out for the include modified by me for the 0.3.7 version.
pawn Код:
|
D:\Games\Server Files\Test Server\pawno\include\GetVehicleColor.inc(1) : error 010: invalid function or declaration |