04.10.2016, 20:12
Title says all, it seems completely random and unless they are remotely ajailed, they crash.
FORUM MESSED UP INDENTATION.
Spawning player ^
FORUM MESSED UP INDENTATION.
pawn Код:
//OnPlayerConnect
public OnPlayerConnect(playerid)
{
TogglePlayerSpectating(playerid, 1);
SetPlayerCameraPos(playerid, -1213.5516,1827.4061,45.1303);
SetPlayerCameraLookAt(playerid, -754.6612,1489.2018,25.0138);
InterpolateCameraPos(playerid, -1213.5516,1827.4061,45.1303,-754.6612,1489.2018,25.0138, 90000, CAMERA_MOVE);
SetPlayerColor(playerid, 0xFFFFFFFF);
SetPlayerTime(playerid, THrs, TMins);
UpdateDynamic3DTextLabelText(DeathLabel[playerid], -1, " ");
DestroyDynamic3DTextLabel(DeathLabel[playerid]);
Streamer_ToggleAllItems(playerid, 0, 0);
if(IsPlayerNPC(playerid))
{
SetSpawnInfo(playerid, -1, 4, 379.7936,-2032.1964,7.8301,92.7040, 0,0,0,0,0,0);
SpawnPlayer(playerid);
return 1;
}
if(!IsPlayerNPC(playerid))
{
CreateColorSelectionDialog(playerid);
}
DestroyDynamic3DTextLabel(DeathLabel[playerid]);
TogglePlayerControllable(playerid, 0);
if(!IsPlayerNPC(playerid))
{
if(!IsARPName(playerid))
{
SendClientMessage(playerid, COLOUR_RED, "Invalid RP Name - Please reconnect with a name that does not contain numbers or invalid characters.");
SendClientMessage(playerid, COLOUR_RED, "Examples of invalid characters: '[' '.' '/' '#' etc.");
SetTimerEx("KickPlayer", 200,false,"i",playerid);
}
}
new query[256];
SetPlayerSkillLevel(playerid, 1, 998);
format(query, sizeof(query), "%s has connected to the server.", GetNameEx(playerid));
foreach(Player, i)
{
if(AdminLevel[i] > 0)
{
SendClientMessage(i, COLOUR_LIGHTRED, query);
}
}
new playerip[24];
GetPlayerIp(playerid, playerip, sizeof(playerip));
format(query, sizeof(query), "SELECT * FROM `bans` WHERE `ip` = '%s'", playerip);
mysql_tquery(dbHandle, query, "IsPlayerBanned", "i", playerid);
for(new n=0; n<13; n++)
PlayerTempWeap[playerid][n] = 0;
PlayerUsingTempWep[playerid] = 0;
SetPlayerSkillLevel(playerid, 0, 998);
SetPlayerColor(playerid, COLOUR_WHITE);
TextDrawHideForPlayer(playerid, speed[playerid]);
TextDrawHideForPlayer(playerid, fuel[playerid]);
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"ped");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid, "PYTHON");
PreloadAnimLib(playerid, "MEDIC");
PreloadAnimLib(playerid, "DODGE");
PreloadAnimLib(playerid, "GRAFFITI");
PreloadAnimLib(playerid, "KNIFE");
PreloadAnimLib(playerid,"SWORD");
//SaveWeapons(playerid);
return 1;
}
pawn Код:
//LoadAccount
new skin = 0;
switch(PlayerSkinSlot[playerid])
{
case 0:
{
skin = 1;
}
case 1:
{
skin = CSlot1[playerid];
}
case 2:
{
skin = CSlot2[playerid];
}
case 3:
{
skin = CSlot3[playerid];
}
case 4:
{
skin = FSkin[playerid];
}
}
SpawnSkin[playerid] = skin;
SetPlayerVirtualWorld(playerid, LastVW[playerid]);
SetPlayerInterior(playerid, LastInt[playerid]);
switch(UsingSpawn[playerid])
{
case 0:
{
SetSpawnInfo(playerid, 0, SpawnSkin[playerid], LastX[playerid], LastY[playerid]+1, LastZ[playerid]+0.8,0, 0,0,0,0,0,0);
SpawnPlayer(playerid);
SetPlayerPos(playerid, LastX[playerid]+0.5, LastY[playerid]+0.5, LastZ[playerid]+0.5);
SetCameraBehindPlayer(playerid);
LoadObjectsForPlayer(playerid);
SendClientMessage(playerid, COLOUR_GREY, "You are spawning at your last position, to change this use /changespawn.");
}
case 1:
{
SetSpawnInfo(playerid, 0, skin,SpawnX[Faction[playerid]], SpawnY[Faction[playerid]], SpawnZ[Faction[playerid]],90, 0,0,0,0,0,0);
SpawnPlayer(playerid);
LoadObjectsForPlayer(playerid);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid, COLOUR_GREY, "You are spawning at your last faction spawn, to change this use /changespawn.");
}
case 2:
{
for(new hs = 1; hs < MAX_HOUSES; hs++)
{
if(HouseOwner[hs] == PlayerSQLID[playerid])
{
SetSpawnInfo(playerid, 0, skin, HouseEntX[hs], HouseEntY[hs], HouseEntZ[hs], 90, 0,0,0,0,0,0);
SpawnPlayer(playerid);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid, COLOUR_GREY, "You are spawning at your house, to change this use /changespawn.");
break;
}
}
}
}