02.10.2016, 14:28
Hello, so, as I know, OnPlayerGiveDamage is called when "player X" hits another "player Y" in his computer, regardless if player Y was damaged or not.
So my question is, how to check if player Y lost HP when OnPlayerGiveDamage was called, and if he wasn't damaged, take "damage" from his health..
Help please!
So my question is, how to check if player Y lost HP when OnPlayerGiveDamage was called, and if he wasn't damaged, take "damage" from his health..
Help please!