23.09.2016, 14:42
help me to change the /enter and /exit to press "F"
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(GetPVarType(playerid, "StreamPrep")) { return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now. Wait for streaming to finish."); } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new cCar = GetClosestCar(playerid); if(gettime() - LastShot[playerid] < 10) return SendClientMessageEx(playerid, COLOR_GRAD2, "You have been shot recently, please wait before use this command."); for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamed] > 0 && PlayerInfo[playerid][pFamed] < DDoorsInfo[i][ddFamed]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you're not a high enough famed level."); return 1; } if(DDoorsInfo[i][ddDPC] > 0 && PlayerInfo[playerid][pRewardHours] < 150) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a Dedicated Player."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddAllegiance] > 0) { if(arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is nation restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddGroupType] > 0) { if(arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] != DDoorsInfo[i][ddGroupType] && arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) { return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); } else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddFaction] != INVALID_GROUP_ID) { if(PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); if(GetPVarInt(playerid, "tpForkliftTimer") > 0) { SetPVarInt(playerid, "tpJustEntered", 1); new Float: pX, Float: pY, Float: pZ; GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "tpForkliftX", pX); SetPVarFloat(playerid, "tpForkliftY", pY); SetPVarFloat(playerid, "tpForkliftZ", pZ); } if(DynVeh[GetPlayerVehicleID(playerid)] != -1) { new vw[1]; vw[0] = GetVehicleVirtualWorld(GetPlayerVehicleID(playerid)); if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][0] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][0], E_STREAMER_WORLD_ID, vw[0]); } if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][1] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][1], E_STREAMER_WORLD_ID, vw[0]); } } foreach(new passenger: Player) { if(passenger != playerid) { if(IsPlayerInVehicle(passenger, GetPlayerVehicleID(playerid))) { SetPlayerInterior(passenger,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[passenger][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[passenger][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(passenger, DDoorsInfo[i][ddInteriorVW]); } } } } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } if(DDoorsInfo[i][ddCustomInterior]) Player_StreamPrep(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); if(FamilyInfo[i][FamilyCustomMap]) Player_StreamPrep(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hExtIW] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hExtVW]) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hIntIW]); PlayerInfo[playerid][pInt] = HouseInfo[i][hIntIW]; PlayerInfo[playerid][pVW] = HouseInfo[i][hIntVW]; SetPlayerVirtualWorld(playerid,HouseInfo[i][hIntVW]); SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); if(HouseInfo[i][hCustomInterior] == 1) Player_StreamPrep(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ], FREEZE_TIME); } else GameTextForPlayer(playerid, "~r~Locked", 5000, 1); return 1; } } for(new i = 0; i < sizeof(Businesses); i++) { if (IsPlayerInRangeOfPoint(playerid,3,Businesses[i][bExtPos][0], Businesses[i][bExtPos][1], Businesses[i][bExtPos][2])) { if (Businesses[i][bExtPos][1] == 0.0) return 1; if (Businesses[i][bStatus]) { if (Businesses[i][bType] == BUSINESS_TYPE_GYM) { if (Businesses[i][bGymEntryFee] > 0 && PlayerInfo[playerid][pCash] < Businesses[i][bGymEntryFee]) { GameTextForPlayer(playerid, "~r~You need more money to enter this gym", 5000, 1); return 1; } } SetPVarInt(playerid, "BusinessesID", i); if(Businesses[i][bVW] == 0) SetPlayerVirtualWorld(playerid, BUSINESS_BASE_VW + i), PlayerInfo[playerid][pVW] = BUSINESS_BASE_VW + i; else SetPlayerVirtualWorld(playerid, Businesses[i][bVW]), PlayerInfo[playerid][pVW] = Businesses[i][bVW]; SetPlayerInterior(playerid,Businesses[i][bInt]); SetPlayerPos(playerid,Businesses[i][bIntPos][0],Businesses[i][bIntPos][1],Businesses[i][bIntPos][2]); SetPlayerFacingAngle(playerid, Businesses[i][bIntPos][3]); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = Businesses[i][bInt]; if(Businesses[i][bCustomInterior]) Player_StreamPrep(playerid, Businesses[i][bIntPos][0], Businesses[i][bIntPos][1], Businesses[i][bIntPos][2], FREEZE_TIME); if (Businesses[i][bType] == BUSINESS_TYPE_GYM) { new string[50]; format(string, sizeof(string), "You entered a gym and were charged $%i.", Businesses[i][bGymEntryFee]); SendClientMessageEx(playerid, COLOR_WHITE, string); GivePlayerCash(playerid, -Businesses[i][bGymEntryFee]); Businesses[i][bSafeBalance] += Businesses[i][bGymEntryFee]; if (Businesses[i][bGymType] == 1) { SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginswimming to start using the swimming pool."); SendClientMessageEx(playerid, COLOR_WHITE, "Type /joinboxing to join the boxing queue."); } else if (Businesses[i][bGymType] == 2) { SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginparkour to begin the bike parkour track."); } } } else GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } } new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; Player_StreamPrep(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781, FREEZE_TIME); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { //Battle Carrier Armoury SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 316.4553,-170.2923,999.5938); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) { //Battle Carrier Armoury SetPlayerPos(playerid, 305.6966,-159.1586,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) { //Engine Room Entrance SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, -959.6347,1956.4598,9.0000); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) { //Briefing Room Entrance SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891); PlayerInfo[playerid][pVW] = 1337; } //NG/LEO Only Entrance // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2323.3135, 7.6760, 26.5640)) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 666421); PlayerInfo[playerid][pVW] = 666421; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) { GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500); } else { SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,12.0,1814.6857,-1559.2028,13.4834)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882); SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882); SetPlayerFacingAngle(playerid, 180); } } else { SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!"); } } // LSPD Panel else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) { if(IsACop(playerid)) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091); SetPlayerFacingAngle(playerid, 190.0520); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!"); } } // DoC Exterior Entrance else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2033.7502, -154.8784, 35.3203)) { if(BackEntrance) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,-2045.0183, -211.6728, 991.5364); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -2045.0183, -211.6728, 991.5364, FREEZE_TIME); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (locked)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2088.4797, -199.6259, 978.8315)) { if(IsACop(playerid)) { SetPlayerPos(playerid,-2091.0200,-199.8031,978.8315); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (SFPD restricted)!"); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) { if(IsACop(playerid)) { SetPlayerFacingAngle(playerid, 359); GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); SetPlayerPos(playerid,612.6414,-629.8659,-4.0447); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; Player_StreamPrep(playerid, 612.6414,-629.8659,-4.0447, FREEZE_TIME); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerFacingAngle(playerid, 180); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerFacingAngle(playerid, 90); } } //PB Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1218.8041,-1449.8579,-46.2308 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100); } else { Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerFacingAngle(playerid, 90); } } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) { SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209); SetPlayerFacingAngle(playerid, 280); } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) { SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344); SetPlayerFacingAngle(playerid, 280); } // Gold/Plat VIP else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) { if(PlayerInfo[playerid][pDonateRank] < 3) { SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!"); } else { SetPlayerPos(playerid,911.6200,1426.2729,-81.1762); SetPlayerFacingAngle(playerid, 270); } } else if (cCar != INVALID_VEHICLE_ID && (GetVehicleModel(cCar) == 519 || GetVehicleModel(cCar) == 553) && IsPlayerInRangeOfVehicle(playerid, cCar, 5.0) && GetPlayerVehicleID(playerid) != cCar) { if(VehicleStatus{cCar} == 1) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not allowed to enter this plane as it's been damaged!"); new string[47 + MAX_PLAYER_NAME]; format(string, sizeof(string), "* %s enters the airplane as a passenger.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); switch(GetVehicleModel(cCar)) { case 519: { // Shamal SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750); SetPlayerFacingAngle(playerid, 82.14); PlayerInfo[playerid][pInt] = 1; SetPlayerInterior(playerid, 1); } case 553: { // Nevada SetPlayerPos(playerid, 315.9396, 973.2628, 1961.5985); SetPlayerFacingAngle(playerid, 2.7); PlayerInfo[playerid][pInt] = 9; SetPlayerInterior(playerid, 9); } } SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = cCar; SetPlayerVirtualWorld(playerid, cCar); InsidePlane[playerid] = cCar; SendClientMessageEx(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside."); } return 1; } CMD:exit(playerid, params[]) { if (GetPVarInt(playerid, "_BikeParkourStage") > 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You must finish your parkour activity first, or /leaveparkour."); return 1; } if (GetPVarInt(playerid, "_SwimmingActivity") > 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You are no longer participating in the swimming activity."); DeletePVar(playerid, "_SwimmingActivity"); DisablePlayerCheckpoint(playerid); } if (GetPVarInt(playerid, "_BoxingQueue") == 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You are no longer in the boxing queue."); DeletePVar(playerid, "_BoxingQueue"); DeletePVar(playerid, "_BoxingQueueTick"); } if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(GetPVarType(playerid, "StreamPrep")) { return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now. Wait for streaming to finish."); } if( PlayerCuffed[playerid] >= 1 || PlayerInfo[playerid][pBeingSentenced] != 0 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(gettime() - LastShot[playerid] < 10) return SendClientMessageEx(playerid, COLOR_GRAD2, "You have been shot recently, please wait before use this command."); if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) { SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddExteriorVW]); PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW]; SetPlayerToTeamColor(playerid); if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]); if(GetPVarInt(playerid, "tpForkliftTimer") > 0) { SetPVarInt(playerid, "tpJustEntered", 1); new Float: pX, Float: pY, Float: pZ; GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "tpForkliftX", pX); SetPVarFloat(playerid, "tpForkliftY", pY); SetPVarFloat(playerid, "tpForkliftZ", pZ); } if(DynVeh[GetPlayerVehicleID(playerid)] != -1) { new vw[1]; vw[0] = GetVehicleVirtualWorld(GetPlayerVehicleID(playerid)); if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][0] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][0], E_STREAMER_WORLD_ID, vw[0]); } if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][1] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][1], E_STREAMER_WORLD_ID, vw[0]); } } foreach(new passenger: Player) { if(passenger != playerid) { if(IsPlayerInVehicle(passenger, GetPlayerVehicleID(playerid))) { SetPlayerInterior(passenger,DDoorsInfo[i][ddExteriorInt]); PlayerInfo[passenger][pInt] = DDoorsInfo[i][ddExteriorInt]; PlayerInfo[passenger][pVW] = DDoorsInfo[i][ddExteriorVW]; SetPlayerVirtualWorld(passenger, DDoorsInfo[i][ddExteriorVW]); } } } } else { SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetPlayerFacingAngle(playerid, DDoorsInfo[i][ddExteriorA]); SetCameraBehindPlayer(playerid); } if(DDoorsInfo[i][ddCustomExterior]) Player_StreamPrep(playerid, DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyExit][0], FamilyInfo[i][FamilyExit][1], FamilyInfo[i][FamilyExit][2]) && PlayerInfo[playerid][pVW] == FamilyInfo[i][FamilyVirtualWorld]) { PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,0); Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyEntrance][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == HouseInfo[i][hIntVW]) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, HouseInfo[i][hExtVW]); PlayerInfo[playerid][pVW] = HouseInfo[i][hExtVW]; PlayerInfo[playerid][pInt] = HouseInfo[i][hExtIW]; SetPlayerInterior(playerid, HouseInfo[i][hExtIW]); if(HouseInfo[i][hCustomExterior]) Player_StreamPrep(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(Businesses); i++) { if (IsPlayerInRangeOfPoint(playerid,3,Businesses[i][bIntPos][0], Businesses[i][bIntPos][1], Businesses[i][bIntPos][2])) { if(Businesses[i][bVW] == 0 && PlayerInfo[playerid][pVW] == BUSINESS_BASE_VW + i || Businesses[i][bVW] != 0 && PlayerInfo[playerid][pVW] == Businesses[i][bVW]) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,Businesses[i][bExtPos][0],Businesses[i][bExtPos][1],Businesses[i][bExtPos][2]); SetPlayerFacingAngle(playerid, Businesses[i][bExtPos][3]); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pVW] = 0; DeletePVar(playerid, "BusinessesID"); if(Businesses[i][bCustomExterior]) Player_StreamPrep(playerid, Businesses[i][bExtPos][0], Businesses[i][bExtPos][1], Businesses[i][bExtPos][2], FREEZE_TIME); return 1; } } } if (IsPlayerInRangeOfPoint(playerid, 3.0, 1753.6423,-1586.9365,13.2424)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.4561,-1595.1804,13.5381); SetVehicleZAngle(GetPlayerVehicleID(playerid), 347.7918); } else { SetPlayerPos(playerid,1753.4561,-1595.1804,13.5381); } } else if(InsidePlane[playerid] != INVALID_VEHICLE_ID) { if(GetPVarType(playerid, "air_Mode")) { SendClientMessageEx(playerid, COLOR_GREY, "You must stop looking out the window! (/window)"); return 1; } new string[64]; format(string, sizeof(string), "* %s exits the airplane.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(!IsAPlane(InsidePlane[playerid])) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); SetPlayerPos(playerid, 0.000000, 0.000000, 420.000000); // lol nick } else { new Float:X, Float:Y, Float:Z; GetVehiclePos(InsidePlane[playerid], X, Y, Z); SetPlayerPos(playerid, X-2.7912, Y+3.2304, Z); Player_StreamPrep(playerid, X-2.7912,Y+3.2304,Z, FREEZE_TIME); if(Z > 50.0) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); } } PlayerInfo[playerid][pVW] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerInterior(playerid, 0); InsidePlane[playerid] = INVALID_VEHICLE_ID; } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2045.0183,-211.6728,991.5364)) { if(BackEntrance) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, -2033.7502,-154.8784,35.3203); } else return SendClientMessageEx(playerid, COLOR_GREY, "You don't have the keys for that door (locked) !"); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2091.0200,-199.8031,978.8315)) { if(IsACop(playerid)) { SetPlayerPos(playerid, -2088.4797,-199.6259,978.8315); } else return SendClientMessageEx(playerid, COLOR_GREY, "You don't have the keys for that door (LEO restricted) !"); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1169.67, -1356.32, 2423.04) && GetPlayerVirtualWorld(playerid) == 7) { //Battle Carrier SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerFacingAngle(playerid, 180); new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 316.4553,-170.2923,999.5938) && GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-6.422671),(Y-10.898918),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 305.6966,-159.1586,999.5938)&& GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerPos(playerid, 306.4042,-159.0768,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -959.6347,1956.4598,9.0000) && GetPlayerVirtualWorld(playerid) == 1337) { //Engine Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-5.560629),(Y-3.853518),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1494.3763,1303.5875,1093.2891) && GetPlayerVirtualWorld(playerid) == 1337) { //Briefing Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-15.382171),(Y-2.272918),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.70568847656, 0.73652172088623, 1013.0336914063)) { if(PlayerInfo[playerid][pFMember] == 1) { SetPlayerPos(playerid, 971.75524902344, 1.949291229248, 1012.8675537109); SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, 971.75524902344, 1.949291229248, 1012.8675537109, FREEZE_TIME); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -265.52786254883, 1409.2824707031, -2.2975430488586)) { if(PlayerInfo[playerid][pFMember] == 1) { SetPlayerPos(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; Player_StreamPrep(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762, FREEZE_TIME); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -270.8628,1417.2441,-2.2902)) { if(PlayerInfo[playerid][pFMember] == 1) { SetPlayerPos(playerid, 255.84442138672, -158.21658325195, 1.677818775177); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; Player_StreamPrep(playerid, 255.84442138672, -158.21658325195, 1.677818775177, FREEZE_TIME); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,-1790.378295,1436.949829,7.187500)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1551.8052,31.0254,24.1446); } else { SetPlayerPos(playerid,1551.8052,31.0254,24.1446); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2425.9028,-1640.0483,1015.3889)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1819.3533,-1560.3534,13.5469); SetVehicleZAngle(GetPlayerVehicleID(playerid), 253); } else { SetPlayerPos(playerid,1819.3533,-1560.3534,13.5469); SetPlayerFacingAngle(playerid,253); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666420)) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, -418.95, -1759.26, 6.22); SetCameraBehindPlayer(playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666421)) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 2323.3135, 7.6760, 26.5640); SetPlayerFacingAngle(playerid, 265.11); SetCameraBehindPlayer(playerid); } } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 301.228820, 191.181884, 1007.171875)) { //SFPD Exit to garage if(IsACop(playerid)) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-1591.450195, 716.007141, -5.242187); SetPlayerFacingAngle(playerid, 271.00); SetCameraBehindPlayer(playerid); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,612.6414,-629.8659,-4.0447)) { if(IsACop(playerid)) { SetPlayerFacingAngle(playerid, 268); GameTextForPlayer(playerid, "~w~SASD HQ", 5000, 1); SetPlayerPos(playerid,2530.3774,-1689.9998,562.7922); SetPlayerVirtualWorld(playerid, 1699); PlayerInfo[playerid][pVW] = 1699; Player_StreamPrep(playerid, 2530.3774,-1689.9998,562.7922, FREEZE_TIME); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } // FBI garage exit else if(IsPlayerInRangeOfPoint(playerid, 3,310.8672,-1484.7493,-33.5292 )) { if(IsACop(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 314.30,-1512.07,24.92); SetPlayerFacingAngle(playerid, 55.76); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } else if (IsPlayerInRangeOfPoint(playerid, 3, 291.8773,-1481.0674,-33.5308)) { if(IsACop(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,298.26, -1544.53, 76.53); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } /*else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); }*/ // NG exit else if (IsPlayerInRangeOfPoint(playerid,4.0,-273.884765625,1875.1552734375,29.817853927612)) { if (PlayerInfo[playerid][pJailTime] == 0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,200.2569,1869.5732,13.1470); } else { SetPlayerHealth(playerid, 0); SendClientMessageEx(playerid, COLOR_WHITE, "You can not escape admin prison!"); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,1381.7274,-1676.4248,-13.2229+1100.00)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1423.0443,-1664.5244,13.5810); SetVehicleZAngle(GetPlayerVehicleID(playerid), 270); } else { SetPlayerPos(playerid,1423.0443,-1664.5244,13.5810); SetPlayerFacingAngle(playerid,270); } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,2240.7332,-1695.9648,(-0.0826+1100.00))) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2273.6787,-1728.9022,13.5039); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { SetPlayerPos(playerid,2273.6787,-1728.9022,13.5039); SetPlayerFacingAngle(playerid,180); } } //PB Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,1218.60,-1451.69,(-46.85+1100.00))) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1218.6017,-1421.5887,13.9084); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360); } else { SetPlayerPos(playerid,1218.6017,-1421.5887,13.9084); } } // Gold/Plat VIP else if (IsPlayerInRangeOfPoint(playerid,3.0, 911.6200,1426.2729,-81.1762)) { SetPlayerPos(playerid,902.2482,1419.8180,-80.9308); SetPlayerFacingAngle(playerid, 90); } return 1; }