04.09.2016, 10:03 
	(
 Последний раз редактировалось RedMF; 04.09.2016 в 20:40.
					
					
						Причина: Clesed
)
	
	
		Obrigado a Todos que ajudarгo nesse topico
	
	
	
	
stock IsPlayerInWater(playerid)
{
	new Float:Z;
	GetPlayerPos(playerid,Z,Z,Z);
	if(Z < 0.7) switch(GetPlayerAnimationIndex(playerid)) { case 1543,1538,1539: return 1; }
	if(GetPlayerDistanceFromPoint(playerid,-965,2438,42) <= 700 && Z < 45)return 1;
	new Float:water_places[][] =
	{
		{25.0,	2313.0,	-1417.0,	23.0},
		{15.0,	1280.0,	-773.0,		1082.0},
		{15.0,	1279.0,	-804.0,		86.0},
		{20.0,	1094.0,	-674.0,		111.0},
		{26.0,	194.0,	-1232.0,	76.0},
		{25.0,	2583.0,	2385.0,		15.0},
		{25.0,	225.0,	-1187.0,	73.0},
		{50.0,	1973.0,	-1198.0,	17.0}
	};
	for(new t=0; t < sizeof water_places; t++)
		if(GetPlayerDistanceFromPoint(playerid,water_places[t][1],water_places[t][2],water_places[t][3]) <= water_places[t][0]) return 1;
	return 0;
}