dcmd problem with command.
#1

hey i get the following errors:
Код:
C:\Users\user\Desktop\SA-MP Server Unreal Stuntages\Stunt City\gamemodes\testdcmd.pwn(728) : warning 219: local variable "pname" shadows a variable at a preceding level
C:\Users\user\Desktop\SA-MP Server Unreal Stuntages\Stunt City\gamemodes\testdcmd.pwn(730) : error 017: undefined symbol "cmdtext"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
this is my code:
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(test, 4, cmdtext);
dcmd(seafun, 6, cmdtext);
return 0;
}

dcmd_test(playerid, params[])

{
     #pragma unused params
	new pname[24], string[128];
	GetPlayerName(playerid, pname, sizeof(pname));
	format(string, sizeof(string), "%s is PRO!", pname);
	SendClientMessage(playerid, 0x00FF00AA, "this was a test");
	SendClientMessageToAll(0x00FF00AA, string);
	{
	TextDrawShowForAll(Textdraw10);
 	new pname[24];
  GetPlayerName(playerid, pname, sizeof(pname));
  format(string, sizeof(string), "%s has gone to %s", pname, cmdtext);
	Textdraw10 = TextDrawCreate(202.000000,4.000000, string);
	TextDrawAlignment(Textdraw10,0);
	TextDrawBackgroundColor(Textdraw10,0x000000ff);
	TextDrawFont(Textdraw10,3);
	TextDrawLetterSize(Textdraw10,0.399999,1.300000);
	TextDrawColor(Textdraw10,0xff0000ff);
	TextDrawSetOutline(Textdraw10,1);
	TextDrawSetProportional(Textdraw10,1);
	TextDrawSetShadow(Textdraw10,1);
	}
	return 1;
}

dcmd_seafun(playerid, params[])

{
		#pragma unused params
	SetPlayerPos(playerid, 2450.2224, -1788.5258, 458.3834);
	new pname[24], string[128];
	GetPlayerName(playerid, pname, sizeof(pname));
	format(string, sizeof(string), "[Teleport] %s Has gone to /seafun", pname);
	SendClientMessage(playerid, 0x00FF00AA, "You have teleported to seafun.");
	SendClientMessageToAll(0x00FF00AA, string);
	return 1;

}
Line 728:
Код:
	new pname[24];
Line 730:
Код:
  format(string, sizeof(string), "%s has gone to %s", pname, cmdtext);
any help?
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#2

Just delete line 728.

And about that format - i don't know, but i think dcmd doesn't output cmdtext or something like that. So you will just need to put there /test, not cmdtext.
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#3

arg thats gona take some time because i want it so that every time a player types a command it shows at the top of the screen but i did do it one way without putting the textdraw in every cmd but it was keep overlaping everytime someone typed a cmd
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