Remove fall damage
#1

Hi, how is it possible to remove fall damage? Slice removed it in weapon-config.inc, but how?
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#2

Using SKY plugin:
- Server sided health
- Custom health bar (GTA SA health bar is no longer used)
- Adjust 3D health bar value only to maintain server sided health
- And i guess give infinite health to client side so whenever you fall you won't be affected
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#3

No, I have custom damage system in my script, it would totally mess it up. And I'm not planning to change anything if I'd use it.
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#4

Try
PHP Code:
public OnPlayerTakeDamage(playeridissueridFloatamountweaponidbodypart)
{
    new 
Float:hp;
    if(
weaponid == 54GetPlayerHealth(playeridhp), hp+=amountSetPlayerHealth(playeridhp);
    return 
1;

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#5

Quote:
Originally Posted by Shinja
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Try
PHP Code:
public OnPlayerTakeDamage(playeridissueridFloatamountweaponidbodypart)
{
    new 
Float:hp;
    if(
weaponid == 54GetPlayerHealth(playeridhp), hp+=amountSetPlayerHealth(playeridhp);
    return 
1;

Yeah, I could do that myself, but I want to totally remove the damage, so player won't die when they fall.
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#6

Quote:
Originally Posted by GoldenLion
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No, I have custom damage system in my script, it would totally mess it up. And I'm not planning to change anything if I'd use it.
Quote:
Originally Posted by GoldenLion
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Hi, how is it possible to remove fall damage? Slice removed it in weapon-config.inc, but how?
weapon-config.inc uses that plugin. There's no other way to cancel fall damage.
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#7

But Slice made that somehow for weapon-config.inc. Your health can be unlimited, but if you fall from very high you will die anyways if I'm right, but Slice removed that somehow.
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#8

Yes, like I said before, weapon-config uses SKY plugin.
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#9

Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) 
{
     if (issuerid == INVALID_PLAYER_ID)
    {
           return 0;
    }
}
//This will cause no damage to player if player fall or damage himself
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