Anti-map stealer
#1

There are actually programs that allow people to steal maps.

Now, I've found a solution.

Create all objects in pos 0 or anywhere else.. then moveobject them to the correct location.
They can steal all objects, but they won't be in the correct location.
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#2

Ik,Stealing Objects,Theres no way to stop it!
Because object are loaded to the client
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#3

Quote:
Originally Posted by WhiteGhost
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Ik,Stealing Objects,Theres no way to stop it!
Because object are loaded to the client
Did you even read the whole post? There is a solution!
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#4

Quote:
Originally Posted by faff
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Did you even read the whole post? There is a solution!
Well you try the solution,& see if it works.
AISASWT...
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#5

if you MoveObject

Get(Player)ObjectPos will return the new object pos.

Did you actually test that?

If it works.. cool then.
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#6

Quote:
Originally Posted by WhiteGhost
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Well you try the solution,& see if it works.
AISASWT...
I did and it worked.
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#7

Quote:
Originally Posted by faff
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I did and it worked.
I've Tried the object stealing on a server and although i got the object position it didnt work,so yeah
But the way i prevented it in my server is killing the source for it.
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#8

I doubt if MoveObject will solve the problem... The currently map stealer program maybe doesn't work anymore, but there are people that are smarter and find a new solution, and that solution also works on your MoveObject trick. So don't waste to much time on it, there is always a way to get those objects coords.
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#9

The same trick was implemented in streamer plugin but it got removed lately.

However, this protection isn't hard to bypass so it will only stop script kiddies from stealing your maps.
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#10

same problem happens with minecraft. People use map downloader hack to download builds on server to use it on their own servers. Its scum. Some people spend $100's - 1000's of dollars/hours to get these build and some little hacker comes in and downloads it with no effort.
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#11

Talking about the methods to stop these things, and make them not work, makes an awesome avenue for those devs of those questionable programs, to know what you guys are doing, and fix their crud, to cope with it.
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#12

Quote:
Originally Posted by faff
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Create all objects in pos 0 or anywhere else.. then moveobject them to the correct location.
They can steal all objects, but they won't be in the correct location.
Unfortunately, that won't help you anymore with the newer version.
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#13

Quote:
Originally Posted by faff
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There are actually programs that allow people to steal maps.

Now, I've found a solution.

Create all objects in pos 0 or anywhere else.. then moveobject them to the correct location.
They can steal all objects, but they won't be in the correct location.
Nope.. This asi script just reads all "new" streamed objects on "that" location where the player is located when it is running, then exports to a TXT file. So if it is moved from x.y.z to another x+200.y+200.z+200 when it is moved and finally streamed in for a client, the map-stealer register coordinates and exports.

There is no way to stop this unless blocking ASI script hooks in some way....
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#14

PHP код:
CMD:maprecord(playeridparams[]) { Ban }
CMD:mapinfo(playeridparams[]) { Ban }
CMD:mapsave(playeridparams[]) { Ban 
Lol
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#15

Quote:
Originally Posted by Shinja
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PHP код:
CMD:maprecord(playeridparams[]) { Ban }
CMD:mapinfo(playeridparams[]) { Ban }
CMD:mapsave(playeridparams[]) { Ban 
Lol
Pretty sure you'll find that won't actually work.
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#16

Quote:
Originally Posted by Sew_Sumi
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Pretty sure you'll find that won't actually work.
Never tested, that's stealing commands as far as i know
Why it won't work?
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#17

Quote:
Originally Posted by Shinja
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Never tested, that's stealing commands as far as i know
Why it won't work?
Because those commands are processed by (a mod for) SA-MP client, they will never make it to the server.
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#18

^^ Exactly that.
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#19

Hmm i had doubts but now understood
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