07.08.2016, 06:40
Hi I Use Sqlitei But Give me Error Anyone Can Help Me?
Script :
Errors:
Script :
PHP код:
#define FILTERSCRIPT
#include <a_samp>
#include <evf> // by Emmet_ - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <izcmd> // by Yashas - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <progress2> // by [HLF]Southclaw - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <sqlitei> // by Slice - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <sscanf2> // by ****** - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <streamer> // by Incognito - https://sampforum.blast.hk/showthread.ph...4.78191399
#include <YSI\y_iterate> // by ****** - https://sampforum.blast.hk/showthread.ph...4.78191399
#define MAX_TREES (100) // tree limit
#define MAX_LOGS (300) // dropped log limit
#define MAX_BUYERS (20) // log buyer limit
#define CUTTING_TIME (8) // required seconds to cut a tree down (Default: 8)
#define LOG_LIMIT (10) // how many logs a player can load to a bobcat (if you change this, don't forget to modify LogAttachOffsets array) (Default: 10)
#define ATTACH_INDEX (7) // for setplayerattachedobject (Default: 7)
#define TREE_RESPAWN (300) // required seconds to respawn a tree (Default: 300)
#define LOG_LIFETIME (120) // life time of a dropped log, in seconds (Default: 120)
#define LOG_PRICE (50) // price of a log (Default: 50)
#define CSAW_PRICE (500) // price of a chainsaw (Default: 500)
enum E_TREE
{
// loaded from db
Float: treeX,
Float: treeY,
Float: treeZ,
Float: treeRX,
Float: treeRY,
Float: treeRZ,
// temp
treeLogs,
treeSeconds,
bool: treeGettingCut,
treeObjID,
Text3D: treeLabel,
treeTimer
}
enum E_LOG
{
// temp
logDroppedBy[MAX_PLAYER_NAME],
logSeconds,
logObjID,
logTimer,
Text3D: logLabel
}
enum E_BUYER
{
// loaded from db
buyerSkin,
Float: buyerX,
Float: buyerY,
Float: buyerZ,
Float: buyerA,
// temp
buyerActorID,
Text3D: buyerLabel
}
new
TreeData[MAX_TREES][E_TREE],
LogData[MAX_LOGS][E_LOG],
BuyerData[MAX_BUYERS][E_BUYER];
new
Iterator: Trees<MAX_TREES>,
Iterator: Logs<MAX_LOGS>,
Iterator: Buyers<MAX_BUYERS>;
new
LogObjects[MAX_VEHICLES][LOG_LIMIT];
new
CuttingTreeID[MAX_PLAYERS] = {-1, ...},
CuttingTimer[MAX_PLAYERS] = {-1, ...},
PlayerBar: CuttingBar[MAX_PLAYERS] = {INVALID_PLAYER_BAR_ID, ...},
bool: CarryingLog[MAX_PLAYERS],
EditingTreeID[MAX_PLAYERS] = {-1, ...};
new
Float: LogAttachOffsets[LOG_LIMIT][4] = {
{-0.223, -1.089, -0.230, -90.399},
{-0.056, -1.091, -0.230, 90.399},
{0.116, -1.092, -0.230, -90.399},
{0.293, -1.088, -0.230, 90.399},
{-0.123, -1.089, -0.099, -90.399},
{0.043, -1.090, -0.099, 90.399},
{0.216, -1.092, -0.099, -90.399},
{-0.033, -1.090, 0.029, -90.399},
{0.153, -1.089, 0.029, 90.399},
{0.066, -1.091, 0.150, -90.399}
};
new
DB: ScriptDBHandle;
new
DBStatement: LoadTrees,
DBStatement: AddTree,
DBStatement: UpdateTree,
DBStatement: RemoveTree;
new
DBStatement: LoadBuyers,
DBStatement: AddBuyer,
DBStatement: UpdateBuyer,
DBStatement: RemoveBuyer;
SetPlayerLookAt(playerid, Float:x, Float:y)
{
// somewhere on samp forums, couldn't find the source
new Float:Px, Float:Py, Float: Pa;
GetPlayerPos(playerid, Px, Py, Pa);
Pa = floatabs(atan((y-Py)/(x-Px)));
if (x <= Px && y >= Py) Pa = floatsub(180, Pa);
else if (x < Px && y < Py) Pa = floatadd(Pa, 180);
else if (x >= Px && y <= Py) Pa = floatsub(360.0, Pa);
Pa = floatsub(Pa, 90.0);
if (Pa >= 360.0) Pa = floatsub(Pa, 360.0);
SetPlayerFacingAngle(playerid, Pa);
}
ConvertToMinutes(time)
{
// https://sampforum.blast.hk/showthread.ph...4.78191399
new string[15];//-2000000000:00 could happen, so make the string 15 chars to avoid any errors
format(string, sizeof(string), "%02d:%02d", time / 60, time % 60);
return string;
}
GetClosestTree(playerid, Float: range = 2.0)
{
new id = -1, Float: dist = range, Float: tempdist;
foreach(new i : Trees)
{
tempdist = GetPlayerDistanceFromPoint(playerid, TreeData[i][treeX], TreeData[i][treeY], TreeData[i][treeZ]);
if(tempdist > range) continue;
if(tempdist <= dist)
{
dist = tempdist;
id = i;
}
}
return id;
}
GetClosestLog(playerid, Float: range = 2.0)
{
new id = -1, Float: dist = range, Float: tempdist, Float: pos[3];
foreach(new i : Logs)
{
GetDynamicObjectPos(LogData[i][logObjID], pos[0], pos[1], pos[2]);
tempdist = GetPlayerDistanceFromPoint(playerid, pos[0], pos[1], pos[2]);
if(tempdist > range) continue;
if(tempdist <= dist)
{
dist = tempdist;
id = i;
}
}
return id;
}
IsPlayerNearALogBuyer(playerid)
{
foreach(new i : Buyers)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, BuyerData[i][buyerX], BuyerData[i][buyerY], BuyerData[i][buyerZ])) return 1;
}
return 0;
}
Player_Init(playerid)
{
CuttingTreeID[playerid] = -1;
CuttingTimer[playerid] = -1;
CarryingLog[playerid] = false;
EditingTreeID[playerid] = -1;
CuttingBar[playerid] = CreatePlayerProgressBar(playerid, 498.0, 104.0, 113.0, 6.2, 0x61381BFF, CUTTING_TIME, 0);
ApplyAnimation(playerid, "CHAINSAW", "null", 0.0, 0, 0, 0, 0, 0, 0);
ApplyAnimation(playerid, "CARRY", "null", 0.0, 0, 0, 0, 0, 0, 0);
return 1;
}
Player_ResetCutting(playerid)
{
if(!IsPlayerConnected(playerid) || CuttingTreeID[playerid] == -1) return 0;
new id = CuttingTreeID[playerid];
TreeData[id][treeGettingCut] = false;
if(TreeData[id][treeSeconds] < 1) Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, TreeData[id][treeLabel], E_STREAMER_COLOR, 0x2ECC71FF);
ClearAnimations(playerid);
TogglePlayerControllable(playerid, 1);
CuttingTreeID[playerid] = -1;
if(CuttingTimer[playerid] != -1)
{
KillTimer(CuttingTimer[playerid]);
CuttingTimer[playerid] = -1;
}
SetPlayerProgressBarValue(playerid, CuttingBar[playerid], 0.0);
HidePlayerProgressBar(playerid, CuttingBar[playerid]);
return 1;
}
Player_GiveLog(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
CarryingLog[playerid] = true;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, ATTACH_INDEX, 19793, 6, 0.077999, 0.043999, -0.170999, -13.799953, 79.70, 0.0);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}You can press {F1C40F}~k~~CONVERSATION_NO~ {FFFFFF}to drop your log.");
return 1;
}
Player_DropLog(playerid, death_drop = 0)
{
if(!IsPlayerConnected(playerid) || !CarryingLog[playerid]) return 0;
new id = Iter_Free(Logs);
if(id != -1)
{
new Float: x, Float: y, Float: z, Float: a, label[128];
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
GetPlayerName(playerid, LogData[id][logDroppedBy], MAX_PLAYER_NAME);
if(!death_drop)
{
x += (1.0 * floatsin(-a, degrees));
y += (1.0 * floatcos(-a, degrees));
ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 0, 0, 1);
}
LogData[id][logSeconds] = LOG_LIFETIME;
LogData[id][logObjID] = CreateDynamicObject(19793, x, y, z - 0.9, 0.0, 0.0, a);
format(label, sizeof(label), "Log (%d)\n\n{FFFFFF}Dropped By {F1C40F}%s\n{FFFFFF}%s\nUse {F1C40F}/log take {FFFFFF}to take it.", id, LogData[id][logDroppedBy], ConvertToMinutes(LOG_LIFETIME));
LogData[id][logLabel] = CreateDynamic3DTextLabel(label, 0xF1C40FFF, x, y, z - 0.7, 5.0, .testlos = 1);
LogData[id][logTimer] = SetTimerEx("RemoveLog", 1000, true, "i", id);
Iter_Add(Logs, id);
}
Player_RemoveLog(playerid);
return 1;
}
Player_RemoveLog(playerid)
{
if(!IsPlayerConnected(playerid) || !CarryingLog[playerid]) return 0;
RemovePlayerAttachedObject(playerid, ATTACH_INDEX);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
CarryingLog[playerid] = false;
return 1;
}
Vehicle_LogCount(vehicleid)
{
if(GetVehicleModel(vehicleid) == 0) return 0;
new count;
for(new i; i < LOG_LIMIT; i++) if(IsValidDynamicObject(LogObjects[vehicleid][i])) count++;
return count;
}
Vehicle_RemoveLogs(vehicleid)
{
if(GetVehicleModel(vehicleid) == 0) return 0;
for(new i; i < LOG_LIMIT; i++)
{
if(IsValidDynamicObject(LogObjects[vehicleid][i]))
{
DestroyDynamicObject(LogObjects[vehicleid][i]);
LogObjects[vehicleid][i] = -1;
}
}
return 1;
}
Tree_BeingEdited(id)
{
if(!Iter_Contains(Trees, id)) return 0;
foreach(new i : Player) if(EditingTreeID[i] == id) return 1;
return 0;
}
Tree_UpdateLogLabel(id)
{
if(!Iter_Contains(Trees, id)) return 0;
new label[96];
if(TreeData[id][treeLogs] > 0) {
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}Logs: {F1C40F}%d\n{FFFFFF}Use {F1C40F}/log takefromtree {FFFFFF}to take a log.", id, TreeData[id][treeLogs]);
UpdateDynamic3DTextLabelText(TreeData[id][treeLabel], 0xE74C3CFF, label);
}else{
TreeData[id][treeTimer] = SetTimerEx("RespawnTree", 1000, true, "i", id);
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}%s", id, ConvertToMinutes(TreeData[id][treeSeconds]));
UpdateDynamic3DTextLabelText(TreeData[id][treeLabel], 0xE74C3CFF, label);
}
return 1;
}
public OnFilterScriptInit()
{
print(" [Lumberjack] Initializing...");
// assign default values to variables
for(new i; i < MAX_TREES; i++)
{
TreeData[i][treeObjID] = TreeData[i][treeTimer] = -1;
TreeData[i][treeLabel] = Text3D: -1;
}
for(new i; i < MAX_LOGS; i++)
{
LogData[i][logObjID] = LogData[i][logTimer] = -1;
LogData[i][logLabel] = Text3D: -1;
}
for(new i; i < MAX_BUYERS; i++)
{
BuyerData[i][buyerActorID] = -1;
BuyerData[i][buyerLabel] = Text3D: -1;
}
for(new i; i < MAX_VEHICLES; i++) for(new x; x < LOG_LIMIT; x++) LogObjects[i][x] = -1;
foreach(new i : Player) Player_Init(i);
// open database & create tables
ScriptDBHandle = db_open("lumberjack.db");
db_query(ScriptDBHandle, "CREATE TABLE IF NOT EXISTS trees (ID INTEGER, PosX FLOAT, PosY FLOAT, PosZ FLOAT, RotX FLOAT, RotY FLOAT, RotZ FLOAT)");
db_query(ScriptDBHandle, "CREATE TABLE IF NOT EXISTS buyers (ID INTEGER, Skin INTEGER, PosX FLOAT, PosY FLOAT, PosZ FLOAT, PosA FLOAT)");
// prepare tree queries
LoadTrees = db_prepare(ScriptDBHandle, "SELECT * FROM trees");
AddTree = db_prepare(ScriptDBHandle, "INSERT INTO trees (ID, PosX, PosY, PosZ, RotX, RotY, RotZ) VALUES (?, ?, ?, ?, ?, ?, ?)");
UpdateTree = db_prepare(ScriptDBHandle, "UPDATE trees SET PosX=?, PosY=?, PosZ=?, RotX=?, RotY=?, RotZ=? WHERE ID=?");
RemoveTree = db_prepare(ScriptDBHandle, "DELETE FROM trees WHERE ID=?");
// prepare buyer queries
LoadBuyers = db_prepare(ScriptDBHandle, "SELECT * FROM buyers");
AddBuyer = db_prepare(ScriptDBHandle, "INSERT INTO buyers (ID, Skin, PosX, PosY, PosZ, PosA) VALUES (?, ?, ?, ?, ?, ?)");
UpdateBuyer = db_prepare(ScriptDBHandle, "UPDATE buyers SET Skin=?, PosX=?, PosY=?, PosZ=?, PosA=? WHERE ID=?");
RemoveBuyer = db_prepare(ScriptDBHandle, "DELETE FROM buyers WHERE ID=?");
// load trees
new id, Float: pos[3], Float: rot[3];
stmt_bind_result_field(LoadTrees, 0, DB::TYPE_INTEGER, id);
stmt_bind_result_field(LoadTrees, 1, DB::TYPE_FLOAT, pos[0]);
stmt_bind_result_field(LoadTrees, 2, DB::TYPE_FLOAT, pos[1]);
stmt_bind_result_field(LoadTrees, 3, DB::TYPE_FLOAT, pos[2]);
stmt_bind_result_field(LoadTrees, 4, DB::TYPE_FLOAT, rot[0]);
stmt_bind_result_field(LoadTrees, 5, DB::TYPE_FLOAT, rot[1]);
stmt_bind_result_field(LoadTrees, 6, DB::TYPE_FLOAT, rot[2]);
if(stmt_execute(LoadTrees))
{
print(" [Lumberjack] Loading trees...");
new label[96];
while(stmt_fetch_row(LoadTrees))
{
TreeData[id][treeX] = pos[0];
TreeData[id][treeY] = pos[1];
TreeData[id][treeZ] = pos[2];
TreeData[id][treeRX] = rot[0];
TreeData[id][treeRY] = rot[1];
TreeData[id][treeRZ] = rot[2];
TreeData[id][treeObjID] = CreateDynamicObject(657, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ], TreeData[id][treeRX], TreeData[id][treeRY], TreeData[id][treeRZ]);
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}Press {F1C40F}~k~~CONVERSATION_NO~ {FFFFFF}to cut down.", id);
TreeData[id][treeLabel] = CreateDynamic3DTextLabel(label, 0x2ECC71FF, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ] + 1.5, 5.0);
Iter_Add(Trees, id);
}
printf(" [Lumberjack] Loaded %d trees.", Iter_Count(Trees));
}
// load buyers
new skin, Float: bpos[4];
stmt_bind_result_field(LoadBuyers, 0, DB::TYPE_INTEGER, id);
stmt_bind_result_field(LoadBuyers, 1, DB::TYPE_INTEGER, skin);
stmt_bind_result_field(LoadBuyers, 2, DB::TYPE_FLOAT, bpos[0]);
stmt_bind_result_field(LoadBuyers, 3, DB::TYPE_FLOAT, bpos[1]);
stmt_bind_result_field(LoadBuyers, 4, DB::TYPE_FLOAT, bpos[2]);
stmt_bind_result_field(LoadBuyers, 5, DB::TYPE_FLOAT, bpos[3]);
if(stmt_execute(LoadBuyers))
{
print(" [Lumberjack] Loading buyers...");
new label[172];
while(stmt_fetch_row(LoadBuyers))
{
BuyerData[id][buyerSkin] = skin;
BuyerData[id][buyerX] = bpos[0];
BuyerData[id][buyerY] = bpos[1];
BuyerData[id][buyerZ] = bpos[2];
BuyerData[id][buyerA] = bpos[3];
BuyerData[id][buyerActorID] = CreateActor(BuyerData[id][buyerSkin], BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ], BuyerData[id][buyerA]);
SetActorInvulnerable(BuyerData[id][buyerActorID], 1);
format(label, sizeof(label), "Log Buyer (%d)\n\n{FFFFFF}Use {F1C40F}/chainsaw {FFFFFF}to buy a chainsaw for {2ECC71}$%d.\n{FFFFFF}Use {F1C40F}/log sell {FFFFFF}to sell a log for {2ECC71}$%d.", id, CSAW_PRICE, LOG_PRICE);
BuyerData[id][buyerLabel] = CreateDynamic3DTextLabel(label, 0xF1C40FFF, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ] + 0.25, 5.0, .testlos = 1);
Iter_Add(Buyers, id);
}
printf(" [Lumberjack] Loaded %d buyers.", Iter_Count(Buyers));
}
return 1;
}
public OnFilterScriptExit()
{
foreach(new i : Player)
{
Player_ResetCutting(i);
Player_RemoveLog(i);
DestroyPlayerProgressBar(i, CuttingBar[i]);
}
foreach(new i : Buyers) DestroyActor(BuyerData[i][buyerActorID]);
db_close(ScriptDBHandle);
print(" [Lumberjack] Unloaded.");
return 1;
}
public OnPlayerConnect(playerid)
{
Player_Init(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
Player_ResetCutting(playerid);
Player_RemoveLog(playerid);
EditingTreeID[playerid] = -1;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
Vehicle_RemoveLogs(vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
Vehicle_RemoveLogs(vehicleid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
Player_ResetCutting(playerid);
Player_DropLog(playerid, 1);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate != PLAYER_STATE_WASTED)
{
Player_ResetCutting(playerid);
Player_RemoveLog(playerid);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && (newkeys & KEY_NO))
{
if(CarryingLog[playerid]) return Player_DropLog(playerid);
if(GetPlayerWeapon(playerid) == WEAPON_CHAINSAW && CuttingTreeID[playerid] == -1 && !CarryingLog[playerid])
{
new id = GetClosestTree(playerid);
if(id != -1)
{
if(!Tree_BeingEdited(id) && !TreeData[id][treeGettingCut] && TreeData[id][treeSeconds] < 1)
{
SetPlayerLookAt(playerid, TreeData[id][treeX], TreeData[id][treeY]);
Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, TreeData[id][treeLabel], E_STREAMER_COLOR, 0xE74C3CFF);
CuttingTimer[playerid] = SetTimerEx("CutTree", 1000, true, "i", playerid);
CuttingTreeID[playerid] = id;
SetPlayerProgressBarValue(playerid, CuttingBar[playerid], 0.0);
ShowPlayerProgressBar(playerid, CuttingBar[playerid]);
TogglePlayerControllable(playerid, 0);
SetPlayerArmedWeapon(playerid, WEAPON_CHAINSAW);
ApplyAnimation(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 1, 0, 0, 1, 0, 1);
TreeData[id][treeGettingCut] = true;
}
}
}
}
return 1;
}
public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
if(EditingTreeID[playerid] != -1 && Iter_Contains(Trees, EditingTreeID[playerid]))
{
if(response == EDIT_RESPONSE_FINAL)
{
new id = EditingTreeID[playerid];
TreeData[id][treeX] = x;
TreeData[id][treeY] = y;
TreeData[id][treeZ] = z;
TreeData[id][treeRX] = rx;
TreeData[id][treeRY] = ry;
TreeData[id][treeRZ] = rz;
SetDynamicObjectPos(objectid, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ]);
SetDynamicObjectRot(objectid, TreeData[id][treeRX], TreeData[id][treeRY], TreeData[id][treeRZ]);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, TreeData[id][treeLabel], E_STREAMER_X, TreeData[id][treeX]);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, TreeData[id][treeLabel], E_STREAMER_Y, TreeData[id][treeY]);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, TreeData[id][treeLabel], E_STREAMER_Z, TreeData[id][treeZ] + 1.5);
stmt_bind_value(UpdateTree, 0, DB::TYPE_FLOAT, TreeData[id][treeX]);
stmt_bind_value(UpdateTree, 1, DB::TYPE_FLOAT, TreeData[id][treeY]);
stmt_bind_value(UpdateTree, 2, DB::TYPE_FLOAT, TreeData[id][treeZ]);
stmt_bind_value(UpdateTree, 3, DB::TYPE_FLOAT, TreeData[id][treeRX]);
stmt_bind_value(UpdateTree, 4, DB::TYPE_FLOAT, TreeData[id][treeRY]);
stmt_bind_value(UpdateTree, 5, DB::TYPE_FLOAT, TreeData[id][treeRZ]);
stmt_bind_value(UpdateTree, 6, DB::TYPE_INTEGER, id);
stmt_execute(UpdateTree);
EditingTreeID[playerid] = -1;
}
if(response == EDIT_RESPONSE_CANCEL)
{
new id = EditingTreeID[playerid];
SetDynamicObjectPos(objectid, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ]);
SetDynamicObjectRot(objectid, TreeData[id][treeRX], TreeData[id][treeRY], TreeData[id][treeRZ]);
EditingTreeID[playerid] = -1;
}
}
return 1;
}
forward CutTree(playerid);
public CutTree(playerid)
{
if(CuttingTreeID[playerid] != -1)
{
new id = CuttingTreeID[playerid], Float: value = GetPlayerProgressBarValue(playerid, CuttingBar[playerid]) + 1.0;
if(value >= CUTTING_TIME) {
Player_ResetCutting(playerid);
MoveDynamicObject(TreeData[id][treeObjID], TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ] + 0.03, 0.025, TreeData[id][treeRX], TreeData[id][treeRY] - 80.0, TreeData[id][treeRZ]);
TreeData[id][treeLogs] = 5;
TreeData[id][treeSeconds] = TREE_RESPAWN;
Tree_UpdateLogLabel(id);
}else{
SetPlayerProgressBarValue(playerid, CuttingBar[playerid], value);
}
}
return 1;
}
forward RespawnTree(id);
public RespawnTree(id)
{
new label[96];
if(TreeData[id][treeSeconds] > 1) {
TreeData[id][treeSeconds]--;
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}%s", id, ConvertToMinutes(TreeData[id][treeSeconds]));
UpdateDynamic3DTextLabelText(TreeData[id][treeLabel], 0xE74C3CFF, label);
}else if(TreeData[id][treeSeconds] == 1) {
KillTimer(TreeData[id][treeTimer]);
TreeData[id][treeLogs] = 0;
TreeData[id][treeSeconds] = 0;
TreeData[id][treeTimer] = -1;
SetDynamicObjectPos(TreeData[id][treeObjID], TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ]);
SetDynamicObjectRot(TreeData[id][treeObjID], TreeData[id][treeRX], TreeData[id][treeRY], TreeData[id][treeRZ]);
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}Press {F1C40F}~k~~CONVERSATION_NO~ {FFFFFF}to cut down.", id);
UpdateDynamic3DTextLabelText(TreeData[id][treeLabel], 0x2ECC71FF, label);
}
return 1;
}
forward RemoveLog(id);
public RemoveLog(id)
{
if(!Iter_Count(Logs, id)) return 1;
if(LogData[id][logSeconds] > 1) {
LogData[id][logSeconds]--;
new label[128];
format(label, sizeof(label), "Log (%d)\n\n{FFFFFF}Dropped By {F1C40F}%s\n{FFFFFF}%s\nUse {F1C40F}/log take {FFFFFF}to take it.", id, LogData[id][logDroppedBy], ConvertToMinutes(LogData[id][logSeconds]));
UpdateDynamic3DTextLabelText(LogData[id][logLabel], 0xF1C40FFF, label);
}else if(LogData[id][logSeconds] == 1) {
KillTimer(LogData[id][logTimer]);
DestroyDynamicObject(LogData[id][logObjID]);
DestroyDynamic3DTextLabel(LogData[id][logLabel]);
LogData[id][logTimer] = -1;
LogData[id][logObjID] = -1;
LogData[id][logLabel] = Text3D: -1;
Iter_Remove(Logs, id);
}
return 1;
}
// Player Commands
CMD:chainsaw(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't use this command in a vehicle.");
if(!IsPlayerNearALogBuyer(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Log Buyer.");
if(GetPlayerMoney(playerid) < CSAW_PRICE) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You don't have enough money.");
GivePlayerMoney(playerid, -CSAW_PRICE);
GivePlayerWeapon(playerid, WEAPON_CHAINSAW, 1);
new string[64];
format(string, sizeof(string), "LUMBERJACK: {FFFFFF}Bought a chainsaw for {2ECC71}$%d.", CSAW_PRICE);
SendClientMessage(playerid, 0x3498DBFF, string);
return 1;
}
CMD:log(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't use this command in a vehicle.");
if(isnull(params)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/log [load/take/takefromcar/takefromtree/sell]");
if(!strcmp(params, "load", true)) {
// loading to a bobcat
if(!CarryingLog[playerid]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not carrying a log.");
new id = GetNearestVehicle(playerid);
if(GetVehicleModel(id) != 422) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Bobcat.");
new Float: x, Float: y, Float: z;
GetVehicleBoot(id, x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Bobcat's back.");
if(Vehicle_LogCount(id) >= LOG_LIMIT) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't load any more logs to this vehicle.");
for(new i; i < LOG_LIMIT; i++)
{
if(!IsValidDynamicObject(LogObjects[id][i]))
{
LogObjects[id][i] = CreateDynamicObject(19793, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachDynamicObjectToVehicle(LogObjects[id][i], id, LogAttachOffsets[i][0], LogAttachOffsets[i][1], LogAttachOffsets[i][2], 0.0, 0.0, LogAttachOffsets[i][3]);
break;
}
}
Streamer_Update(playerid);
Player_RemoveLog(playerid);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Loaded a log.");
// done
}else if(!strcmp(params, "take")) {
// taking from ground
if(CarryingLog[playerid]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're already carrying a log.");
new id = GetClosestLog(playerid);
if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a log.");
LogData[id][logSeconds] = 1;
RemoveLog(id);
Player_GiveLog(playerid);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}You've taken a log from ground.");
// done
}else if(!strcmp(params, "takefromcar")) {
// taking from a bobcat
if(CarryingLog[playerid]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're already carrying a log.");
new id = GetNearestVehicle(playerid);
if(GetVehicleModel(id) != 422) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Bobcat.");
new Float: x, Float: y, Float: z;
GetVehicleBoot(id, x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Bobcat's back.");
if(Vehicle_LogCount(id) < 1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}This Bobcat doesn't have any logs.");
for(new i = (LOG_LIMIT - 1); i >= 0; i--)
{
if(IsValidDynamicObject(LogObjects[id][i]))
{
DestroyDynamicObject(LogObjects[id][i]);
LogObjects[id][i] = -1;
break;
}
}
Streamer_Update(playerid);
Player_GiveLog(playerid);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}You've taken a log from the Bobcat.");
// done
}else if(!strcmp(params, "takefromtree")) {
// taking from a cut tree
if(CarryingLog[playerid]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're already carrying a log.");
new id = GetClosestTree(playerid);
if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a tree.");
if(TreeData[id][treeSeconds] < 1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}This tree isn't cut.");
if(TreeData[id][treeLogs] < 1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}This tree doesn't have any logs.");
TreeData[id][treeLogs]--;
Tree_UpdateLogLabel(id);
Player_GiveLog(playerid);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}You've taken a log from the cut tree.");
// done
}else if(!strcmp(params, "sell")) {
// selling a log
if(!CarryingLog[playerid]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not carrying a log.");
if(!IsPlayerNearALogBuyer(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Log Buyer.");
Player_RemoveLog(playerid);
GivePlayerMoney(playerid, LOG_PRICE);
new string[64];
format(string, sizeof(string), "LUMBERJACK: {FFFFFF}Sold a log for {2ECC71}$%d.", LOG_PRICE);
SendClientMessage(playerid, 0x3498DBFF, string);
// done
}
return 1;
}
// Admin Commands - Trees
CMD:createtree(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new id = Iter_Free(Trees);
if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't add any more trees.");
new Float: x, Float: y, Float: z, Float: a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
x += (3.0 * floatsin(-a, degrees));
y += (3.0 * floatcos(-a, degrees));
z -= 1.0;
TreeData[id][treeX] = x;
TreeData[id][treeY] = y;
TreeData[id][treeZ] = z;
TreeData[id][treeRX] = TreeData[id][treeRY] = TreeData[id][treeRZ] = 0.0;
TreeData[id][treeObjID] = CreateDynamicObject(657, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ], TreeData[id][treeRX], TreeData[id][treeRY], TreeData[id][treeRZ]);
new label[96];
format(label, sizeof(label), "Tree (%d)\n\n{FFFFFF}Press {F1C40F}~k~~CONVERSATION_NO~ {FFFFFF}to cut down.", id);
TreeData[id][treeLabel] = CreateDynamic3DTextLabel(label, 0x2ECC71FF, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ] + 1.5, 5.0);
Iter_Add(Trees, id);
stmt_bind_value(AddTree, 0, DB::TYPE_INTEGER, id);
stmt_bind_value(AddTree, 1, DB::TYPE_FLOAT, TreeData[id][treeX]);
stmt_bind_value(AddTree, 2, DB::TYPE_FLOAT, TreeData[id][treeY]);
stmt_bind_value(AddTree, 3, DB::TYPE_FLOAT, TreeData[id][treeZ]);
stmt_bind_value(AddTree, 4, DB::TYPE_FLOAT, TreeData[id][treeRX]);
stmt_bind_value(AddTree, 5, DB::TYPE_FLOAT, TreeData[id][treeRY]);
stmt_bind_value(AddTree, 6, DB::TYPE_FLOAT, TreeData[id][treeRZ]);
if(stmt_execute(AddTree))
{
EditingTreeID[playerid] = id;
EditDynamicObject(playerid, TreeData[id][treeObjID]);
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Tree created.");
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}You can edit it right now, or cancel editing and edit it some other time.");
}
return 1;
}
CMD:edittree(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
if(EditingTreeID[playerid] != -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're already editing a tree.");
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/edittree [tree id]");
if(!Iter_Contains(Trees, id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID.");
if(TreeData[id][treeGettingCut]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't edit specified tree because its getting cut down.");
if(!IsPlayerInRangeOfPoint(playerid, 30.0, TreeData[id][treeX], TreeData[id][treeY], TreeData[id][treeZ])) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near the tree you want to edit.");
EditingTreeID[playerid] = id;
EditDynamicObject(playerid, TreeData[id][treeObjID]);
return 1;
}
CMD:removetree(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/removetree [tree id]");
if(!Iter_Contains(Trees, id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID.");
if(TreeData[id][treeGettingCut]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't remove specified tree because its getting cut down.");
if(Tree_BeingEdited(id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't remove specified tree because its being edited.");
DestroyDynamicObject(TreeData[id][treeObjID]);
DestroyDynamic3DTextLabel(TreeData[id][treeLabel]);
if(TreeData[id][treeTimer] != -1) KillTimer(TreeData[id][treeTimer]);
TreeData[id][treeLogs] = TreeData[id][treeSeconds] = 0;
TreeData[id][treeObjID] = TreeData[id][treeTimer] = -1;
TreeData[id][treeLabel] = Text3D: -1;
Iter_Remove(Trees, id);
stmt_bind_value(RemoveTree, 0, DB::TYPE_INTEGER, id);
if(stmt_execute(RemoveTree)) SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Tree removed.");
return 1;
}
// Admin Commands - Log Buyers
CMD:createbuyer(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new skin;
if(sscanf(params, "i", skin)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/createbuyer [skin id]");
if(!(0 <= skin <= 311)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid skin ID.");
new id = Iter_Free(Buyers);
if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't add any more log buyers.");
GetPlayerPos(playerid, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ]);
GetPlayerFacingAngle(playerid, BuyerData[id][buyerA]);
BuyerData[id][buyerActorID] = CreateActor(skin, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ], BuyerData[id][buyerA]);
SetActorInvulnerable(BuyerData[id][buyerActorID], 1);
new label[172];
format(label, sizeof(label), "Log Buyer (%d)\n\n{FFFFFF}Use {F1C40F}/chainsaw {FFFFFF}to buy a chainsaw for {2ECC71}$%d.\n{FFFFFF}Use {F1C40F}/log sell {FFFFFF}to sell a log for {2ECC71}$%d.", id, CSAW_PRICE, LOG_PRICE);
BuyerData[id][buyerLabel] = CreateDynamic3DTextLabel(label, 0xF1C40FFF, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ] + 0.25, 5.0, .testlos = 1);
Iter_Add(Buyers, id);
stmt_bind_value(AddBuyer, 0, DB::TYPE_INTEGER, id);
stmt_bind_value(AddBuyer, 1, DB::TYPE_INTEGER, skin);
stmt_bind_value(AddBuyer, 2, DB::TYPE_FLOAT, BuyerData[id][buyerX]);
stmt_bind_value(AddBuyer, 3, DB::TYPE_FLOAT, BuyerData[id][buyerY]);
stmt_bind_value(AddBuyer, 4, DB::TYPE_FLOAT, BuyerData[id][buyerZ]);
stmt_bind_value(AddBuyer, 5, DB::TYPE_FLOAT, BuyerData[id][buyerA]);
if(stmt_execute(AddBuyer))
{
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Buyer created.");
SetPlayerPos(playerid, BuyerData[id][buyerX] + (1.5 * floatsin(-BuyerData[id][buyerA], degrees)), BuyerData[id][buyerY] + (1.5 * floatcos(-BuyerData[id][buyerA], degrees)), BuyerData[id][buyerZ]);
}
return 1;
}
CMD:setbuyerskin(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new id, skin;
if(sscanf(params, "ii", id, skin)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/setbuyerskin [buyer id] [skin id]");
if(!Iter_Contains(Buyers, id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID.");
if(!(0 <= skin <= 311)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid skin ID.");
BuyerData[id][buyerSkin] = skin;
DestroyActor(BuyerData[id][buyerActorID]);
BuyerData[id][buyerActorID] = CreateActor(skin, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ], BuyerData[id][buyerA]);
SetActorInvulnerable(BuyerData[id][buyerActorID], 1);
stmt_bind_value(UpdateBuyer, 0, DB::TYPE_INTEGER, skin);
stmt_bind_value(UpdateBuyer, 1, DB::TYPE_FLOAT, BuyerData[id][buyerX]);
stmt_bind_value(UpdateBuyer, 2, DB::TYPE_FLOAT, BuyerData[id][buyerY]);
stmt_bind_value(UpdateBuyer, 3, DB::TYPE_FLOAT, BuyerData[id][buyerZ]);
stmt_bind_value(UpdateBuyer, 4, DB::TYPE_FLOAT, BuyerData[id][buyerA]);
stmt_bind_value(UpdateBuyer, 5, DB::TYPE_INTEGER, id);
if(stmt_execute(UpdateBuyer)) SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Buyer updated.");
return 1;
}
CMD:setbuyerpos(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/setbuyerpos [buyer id]");
if(!Iter_Contains(Buyers, id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID.");
GetPlayerPos(playerid, BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ]);
GetPlayerFacingAngle(playerid, BuyerData[id][buyerA]);
DestroyActor(BuyerData[id][buyerActorID]);
BuyerData[id][buyerActorID] = CreateActor(BuyerData[id][buyerSkin], BuyerData[id][buyerX], BuyerData[id][buyerY], BuyerData[id][buyerZ], BuyerData[id][buyerA]);
SetActorInvulnerable(BuyerData[id][buyerActorID], 1);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BuyerData[id][buyerLabel], E_STREAMER_X, BuyerData[id][buyerX]);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BuyerData[id][buyerLabel], E_STREAMER_Y, BuyerData[id][buyerY]);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BuyerData[id][buyerLabel], E_STREAMER_Z, BuyerData[id][buyerZ] + 0.25);
stmt_bind_value(UpdateBuyer, 0, DB::TYPE_INTEGER, BuyerData[id][buyerSkin]);
stmt_bind_value(UpdateBuyer, 1, DB::TYPE_FLOAT, BuyerData[id][buyerX]);
stmt_bind_value(UpdateBuyer, 2, DB::TYPE_FLOAT, BuyerData[id][buyerY]);
stmt_bind_value(UpdateBuyer, 3, DB::TYPE_FLOAT, BuyerData[id][buyerZ]);
stmt_bind_value(UpdateBuyer, 4, DB::TYPE_FLOAT, BuyerData[id][buyerA]);
stmt_bind_value(UpdateBuyer, 5, DB::TYPE_INTEGER, id);
if(stmt_execute(UpdateBuyer))
{
SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Buyer updated.");
SetPlayerPos(playerid, BuyerData[id][buyerX] + (1.5 * floatsin(-BuyerData[id][buyerA], degrees)), BuyerData[id][buyerY] + (1.5 * floatcos(-BuyerData[id][buyerA], degrees)), BuyerData[id][buyerZ]);
}
return 1;
}
CMD:removebuyer(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command.");
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/removebuyer [buyer id]");
if(!Iter_Contains(Buyers, id)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID.");
DestroyActor(BuyerData[id][buyerActorID]);
DestroyDynamic3DTextLabel(BuyerData[id][buyerLabel]);
BuyerData[id][buyerActorID] = -1;
BuyerData[id][buyerLabel] = Text3D: -1;
Iter_Remove(Buyers, id);
stmt_bind_value(RemoveBuyer, 0, DB::TYPE_INTEGER, id);
if(stmt_execute(RemoveBuyer)) SendClientMessage(playerid, 0x3498DBFF, "LUMBERJACK: {FFFFFF}Buyer removed.");
return 1;
}
Код HTML:
pawno\include\sqlitei.inc(969) : error 017: undefined symbol "db_get_result_mem_handle" pawno\include\sqlitei.inc(978) : error 017: undefined symbol "db_get_result_mem_handle" pawno\include\sqlitei.inc(2159) : error 017: undefined symbol "db_get_result_mem_handle" filterscripts\lumberjack.pwn(137) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(155) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(198) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(231) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(293) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(300) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(363) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(504) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(530) : error 025: function heading differs from prototype filterscripts\lumberjack.pwn(530) : error 017: undefined symbol "objectid" filterscripts\lumberjack.pwn(532) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(534) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(537) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(544) : error 021: symbol already defined: "SetDynamicObjectPos" filterscripts\lumberjack.pwn(547) : error 021: symbol already defined: "Streamer_SetFloatData" filterscripts\lumberjack.pwn(551) : error 025: function heading differs from prototype filterscripts\lumberjack.pwn(551) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(552) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(553) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(554) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(555) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(556) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(557) : error 021: symbol already defined: "stmt_bind_value" filterscripts\lumberjack.pwn(558) : error 021: symbol already defined: "stmt_execute" filterscripts\lumberjack.pwn(560) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(563) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(565) : error 021: symbol already defined: "id" filterscripts\lumberjack.pwn(565) : error 008: must be a constant expression; assumed zero filterscripts\lumberjack.pwn(572) : error 010: invalid function or declaration filterscripts\lumberjack.pwn(580) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(598) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(624) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(626) : error 017: undefined symbol "Logs" filterscripts\lumberjack.pwn(672) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(695) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(706) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(729) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(759) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(804) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(817) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(843) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(875) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(899) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(932) : warning 219: local variable "id" shadows a variable at a preceding level filterscripts\lumberjack.pwn(353) : warning 204: symbol is assigned a value that is never used: "UpdateTree" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 25 Errors.