LSPD commands bugged
#1

Hi guys. I got some bugs here. I'm not a LSPD member but I can use /tazer, /detain, /cuff and /uncuff. I've tried fixing it but I can't. Need help
Код:
CMD:tazer(playerid, params[])
{
	if(gTeam[playerid] != 2 || !IsACop(playerid) || (!Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] != 2) || (!Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pDivision] != 2) || (PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1))
	{
		new string[128];
		if(/*PlayerInfo[playerid][pConnectTime] < 2 ||*/PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");

		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
			return 1;
		}

		if(GetPVarInt(playerid, "IsInArena") >= 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
			return 1;
		}
		if(GetPVarInt( playerid, "EventToken") != 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
			return 1;
		}
		if(PlayerCuffedTime[playerid] > 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		if(PlayerInfo[playerid][pJailed] > 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison.");
			return 1;
		}
		if(PlayerCuffed[playerid] >= 1) {
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed.");
			return 1;
		}

		if(pTazer[playerid] == 0)
		{
			pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
			if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]);
			format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GivePlayerValidWeapon(playerid, 23, 60000);
			pTazer[playerid] = 1;
		}
		else
		{
			RemovePlayerWeapon(playerid, 23);
			GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000);
			format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			pTazer[playerid] = 0;
		}
		PlayerHasJustTakenTazer[playerid] = 1;
		SetTimerEx("TazerTakenDisable",3*1000,0,"i",playerid);
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "   You are not a Cop / FBI / Coastguard!");
		return 1;
	}
	return 1;
}

CMD:cuff(playerid, params[])
{
	if(!IsACop(playerid) || !Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] != 2 || !Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pDivision] != 2))
	{
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
				if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
				{
					format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 0);
					ClearAnimations(giveplayerid);
					ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
					PlayerCuffed[giveplayerid] = 2;
					SetPVarInt(giveplayerid, "PlayerCuffed", 2);
					SetPVarInt(giveplayerid, "IsFrozen", 1);
					//Frozen[giveplayerid] = 1;
					PlayerCuffedTime[giveplayerid] = 300;
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
					return 1;
				}
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}

CMD:uncuff(playerid, params[])
{
	if(!IsACop(playerid) || !Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] != 2 || !Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pDivision] != 2))
	{
		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(PlayerInfo[giveplayerid][pJailed] >= 1)
				{
					SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player.");
					return 1;
				}
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; }
				if(PlayerCuffed[giveplayerid]>1)
				{
					DeletePVar(giveplayerid, "IsFrozen");
					format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 1);
					ClearAnimations(giveplayerid);
					PlayerCuffed[giveplayerid] = 0;
                    PlayerCuffedTime[playerid] = 0;
					DeletePVar(giveplayerid, "PlayerCuffed");
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed.");
					return 1;
				}
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}

CMD:detain(playerid, params[])
{
	if(gTeam[playerid] != 2 || !IsACop(playerid) || !Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] != 2 || !Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pDivision] != 2))
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
			return 1;
		}

		new string[128], giveplayerid, seat;
		if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /detain [playerid] [seatid 1-3]");

		if(IsPlayerConnected(giveplayerid))
		{
			if(seat < 1 || seat > 3)
			{
				SendClientMessageEx(playerid, COLOR_GRAD1, "The seat ID cannot be above 3 or below 1.");
				return 1;
			}
			if(IsPlayerInAnyVehicle(giveplayerid))
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That person is in a car - get them out first.");
				return 1;
			}
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot detain yourself!"); return 1; }
				if(PlayerCuffed[giveplayerid] == 2)
				{
					new carid = gLastCar[playerid];
					if(IsSeatAvailable(carid, seat))
					{
						new Float:pos[6];
						GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
						GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]);
						GetVehiclePos( carid, pos[0], pos[1], pos[2]);
						if (floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 &&
								floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 &&
								floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
						format(string, sizeof(string), "* You were detained by %s .", GetPlayerNameEx(playerid));
						SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* You detained %s .", GetPlayerNameEx(giveplayerid));
						SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3);
						ClearAnimations(giveplayerid);
						TogglePlayerControllable(giveplayerid, false);
						PutPlayerInVehicle(giveplayerid, carid, seat);
						DetainPatch(giveplayerid, carid, seat);
					}
					else
					{
						SendClientMessageEx(playerid, COLOR_GREY, "That seat isn't available!");
						return 1;
					}
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That person isn't cuffed.");
					return 1;
				}
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, " You're not close enough to the player or your car!");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GRAD2, "   You are not a Cop / FBI / Coastguard!");
	}
	return 1;
}
Reply
#2

Bump
Reply
#3

It's because you add '!'
read, https://sampwiki.blast.hk/wiki/Control_Structures

PHP код:
CMD:tazer(playeridparams[])
{
    if(
gTeam[playerid] == || IsACop(playerid) || (Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == 2) || (Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == && PlayerInfo[playerid][pDivision] == 1))
    {
        new 
string[128];
        if(
/*PlayerInfo[playerid][pConnectTime] < 2 ||*/PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playeridCOLOR_GRAD2"You cannot use this as you are currently restricted from possessing weapons!");

        if(
IsPlayerInAnyVehicle(playerid))
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this while you're in a vehicle.");
            return 
1;
        }

        if(
GetPVarInt(playerid"IsInArena") >= 0)
        {
            
SendClientMessageEx(playeridCOLOR_WHITE"You can't do this right now, you are in a arena!");
            return 
1;
        }
        if(
GetPVarIntplayerid"EventToken") != 0)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't use the tazer while you're in an event.");
            return 
1;
        }
        if(
PlayerCuffedTime[playerid] > 0)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }
        if(
GetPVarInt(playerid"Injured") == 1)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }

        if(
PlayerInfo[playerid][pJailed] > 0)
        {
            
SendClientMessageEx(playeridCOLOR_WHITE"You cannot use this in jail/prison.");
            return 
1;
        }
        if(
PlayerCuffed[playerid] >= 1) {
            
SendClientMessageEx(playeridCOLOR_WHITE"You cannot use this while tazed/cuffed.");
            return 
1;
        }

        if(
pTazer[playerid] == 0)
        {
            
pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
            if(
PlayerInfo[playerid][pGuns][2] != 0RemovePlayerWeapon(playeridPlayerInfo[playerid][pGuns][2]);
            
format(stringsizeof(string), "* %s unholsters their tazer."GetPlayerNameEx(playerid));
            
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            
GivePlayerValidWeapon(playerid2360000);
            
pTazer[playerid] = 1;
        }
        else
        {
            
RemovePlayerWeapon(playerid23);
            
GivePlayerValidWeapon(playeridpTazerReplace[playerid], 60000);
            
format(stringsizeof(string), "* %s holsters their tazer."GetPlayerNameEx(playerid));
            
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            
pTazer[playerid] = 0;
        }
        
PlayerHasJustTakenTazer[playerid] = 1;
        
SetTimerEx("TazerTakenDisable",3*1000,0,"i",playerid);
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"   You are not a Cop / FBI / Coastguard!");
        return 
1;
    }
    return 
1;
}

CMD:cuff(playeridparams[])
{
 if(
IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        if(
GetPVarInt(playerid"Injured") == 1)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }

        new 
string[128], giveplayerid;
        if(
sscanf(params"u"giveplayerid)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /cuff [playerid]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You cannot cuff yourself!"); return 1; }
                if(
PlayerCuffed[giveplayerid] == || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
                {
                    
format(stringsizeof(string), "* You have been handcuffed by %s."GetPlayerNameEx(playerid));
                    
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* You handcuffed %s, till uncuff."GetPlayerNameEx(giveplayerid));
                    
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* %s handcuffs %s, tightening the cuffs securely."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GameTextForPlayer(giveplayerid"~r~Cuffed"25003);
                    
TogglePlayerControllable(giveplayerid0);
                    
ClearAnimations(giveplayerid);
                    
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
                    
PlayerCuffed[giveplayerid] = 2;
                    
SetPVarInt(giveplayerid"PlayerCuffed"2);
                    
SetPVarInt(giveplayerid"IsFrozen"1);
                    
//Frozen[giveplayerid] = 1;
                    
PlayerCuffedTime[giveplayerid] = 300;
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That player isn't restrained!");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That player isn't near you.");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"You're not a law enforcement officer.");
    }
    return 
1;
}

CMD:uncuff(playeridparams[])
{
    if(
IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        new 
string[128], giveplayerid;
        if(
sscanf(params"u"giveplayerid)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /uncuff [playerid]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
PlayerInfo[giveplayerid][pJailed] >= 1)
                {
                    
SendClientMessageEx(playeridCOLOR_WHITE"You can't uncuff a jailed player.");
                    return 
1;
                }
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You can't uncuff yourself."); return 1; }
                if(
PlayerCuffed[giveplayerid]>1)
                {
                    
DeletePVar(giveplayerid"IsFrozen");
                    
format(stringsizeof(string), "* You have been uncuffed by %s."GetPlayerNameEx(playerid));
                    
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* You uncuffed %s."GetPlayerNameEx(giveplayerid));
                    
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* %s has uncuffed %s."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GameTextForPlayer(giveplayerid"~g~Uncuffed"25003);
                    
TogglePlayerControllable(giveplayerid1);
                    
ClearAnimations(giveplayerid);
                    
PlayerCuffed[giveplayerid] = 0;
                    
PlayerCuffedTime[playerid] = 0;
                    
DeletePVar(giveplayerid"PlayerCuffed");
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That player isn't cuffed.");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That player isn't near you.");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"You're not a law enforcement officer.");
    }
    return 
1;
}

CMD:detain(playeridparams[])
{
    if(
gTeam[playerid] == || IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        if(
IsPlayerInAnyVehicle(playerid))
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this while you're in a vehicle.");
            return 
1;
        }

        new 
string[128], giveplayeridseat;
        if(
sscanf(params"ud"giveplayeridseat)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /detain [playerid] [seatid 1-3]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if(
seat || seat 3)
            {
                
SendClientMessageEx(playeridCOLOR_GRAD1"The seat ID cannot be above 3 or below 1.");
                return 
1;
            }
            if(
IsPlayerInAnyVehicle(giveplayerid))
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That person is in a car - get them out first.");
                return 
1;
            }
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You cannot detain yourself!"); return 1; }
                if(
PlayerCuffed[giveplayerid] == 2)
                {
                    new 
carid gLastCar[playerid];
                    if(
IsSeatAvailable(caridseat))
                    {
                        new 
Float:pos[6];
                        
GetPlayerPos(playeridpos[0], pos[1], pos[2]);
                        
GetPlayerPos(giveplayeridpos[3], pos[4], pos[5]);
                        
GetVehiclePoscaridpos[0], pos[1], pos[2]);
                        if (
floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -&&
                                
floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -&&
                                
floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
                        
format(stringsizeof(string), "* You were detained by %s ."GetPlayerNameEx(playerid));
                        
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                        
format(stringsizeof(string), "* You detained %s ."GetPlayerNameEx(giveplayerid));
                        
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                        
format(stringsizeof(string), "* %s throws %s in the vehicle."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                        
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GameTextForPlayer(giveplayerid"~r~Detained"25003);
                        
ClearAnimations(giveplayerid);
                        
TogglePlayerControllable(giveplayeridfalse);
                        
PutPlayerInVehicle(giveplayeridcaridseat);
                        
DetainPatch(giveplayeridcaridseat);
                    }
                    else
                    {
                        
SendClientMessageEx(playeridCOLOR_GREY"That seat isn't available!");
                        return 
1;
                    }
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That person isn't cuffed.");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY" You're not close enough to the player or your car!");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GRAD2"   You are not a Cop / FBI / Coastguard!");
    }
    return 
1;

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#4

Oops didn't see that
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