05.08.2016, 14:58
The problem is that /cuff /uncuff and /tazer can be used by other players too even if they are not in lspd i tried settings permissions again but it didn't worked
Code:
CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 8 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s pulls out a pair of handcuffs from their belt.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); //GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); //TogglePlayerControllable(giveplayerid, 0); ClearAnimations(giveplayerid); SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED); SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); DeletePVar(giveplayerid, "IsFrozen"); //SetPVarInt(giveplayerid, "IsFrozen", 0); //Frozen[giveplayerid] = 0; PlayerCuffedTime[giveplayerid] = 350; } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
Code:
CMD:uncuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5) { new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pJailed] >= 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player."); return 1; } if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; } if(PlayerCuffed[giveplayerid]>1) { DeletePVar(giveplayerid, "IsFrozen"); format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE); RemovePlayerAttachedObject(giveplayerid,0); TogglePlayerControllable(giveplayerid, 1); ClearAnimations(giveplayerid); PlayerCuffed[giveplayerid] = 0; PlayerCuffedTime[playerid] = 0; DeletePVar(giveplayerid, "PlayerCuffed"); } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
Code:
CMD:tazer(playerid, params[]) { if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 12 || (PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1)) { new string[128]; if(PlayerInfo[playerid][pConnectTime] < 0 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!"); if(IsPlayerInAnyVehicle(playerid)) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle."); return 1; } if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!"); return 1; } if(GetPVarInt( playerid, "EventToken") != 0) { SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event."); return 1; } if(PlayerCuffedTime[playerid] > 0) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison."); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed."); return 1; } if(pTazer[playerid] == 0) { pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2]; if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]); format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerValidWeapon(playerid, 23, 60000); pTazer[playerid] = 1; } else { RemovePlayerWeapon(playerid, 23); GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000); format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); pTazer[playerid] = 0; } } else { SendClientMessageEx(playerid, COLOR_GREY, " You are not a Cop / FBI !"); return 1; } return 1; }