Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by Manyula
I'd like to see client-side scripting in the first place. So much could be done client-side to reduce server-side overhead. Imagine a client-side speed-o-meter.
|
This is actually something I've actually thought about before. Since we don't provide sending textures, models, and other game modifying items, why not let us just send a script to the player?
It would have plugins and communication functions between the server and client. It would have client-side functions that we haven't had before that aren't available server-side.
It would open a lot more possibilities.
Posts: 81
Threads: 13
Joined: Nov 2015
Reputation:
0
Would be great if we could texture the skybox, much more possibilities than with SetWeather(). :P
Posts: 607
Threads: 90
Joined: Feb 2011
Reputation:
0
More gym equipment, like more Machines for exercise, whey packages and others, set of weights, bench tables, rods etc...
Posts: 1,042
Threads: 46
Joined: Jun 2013
Please add to RemoveBuildingForPlayer function to return the number of deleted objects.
Posts: 292
Threads: 47
Joined: Jul 2010
Reputation:
0
I think that it would be nice if you could disable the damage and fire whenever a vehicle flips over. I know that disabling damage is possible scriptwise, but smoke and sometimes fire will still appear, so it would be much better if we could disable all of this with a single function (if this would be possible to disable for the devs, atleast).
Posts: 1,208
Threads: 36
Joined: Apr 2015
06.07.2016, 06:31
(
Последний раз редактировалось AbyssMorgan; 03.08.2016 в 05:50.
)
[REMOVED]
Posts: 721
Threads: 1
Joined: Oct 2014
Quote:
Originally Posted by PawnHunter
|
thats police not sheriff
Posts: 775
Threads: 78
Joined: Dec 2014
Quote:
Originally Posted by Krest
thats police not sheriff
|
Yeah and the nromal police isn't LS or SF or LV.
Don't expect them to add a sheriff skin to make it 8 slots left.
Posts: 289
Threads: 28
Joined: Jan 2012
Reputation:
0
It would also be quite nice to have an auto updater built into the client, so players would not have to check back on the forums for a new version.
Posts: 775
Threads: 78
Joined: Dec 2014
Or you could make use of the GetPlayerVersion(..);
and on player connect:
if(strcmp(version, "current version"))
// Send a message informing about there's a new update of samp then kick them.
Posts: 22
Threads: 7
Joined: Nov 2010
Reputation:
0
Ability the train to derail like in singleplayer
Posts: 2,938
Threads: 162
Joined: May 2010
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by Shinja
PHP код:
Action(playerid);
Kick(playerid);
Should execute the first action before kick, it's annoying that we have to set a timer
|
It's an obvious thing. They should be kicked as soon the function is called. And the actions are executed before the kick, but just not like you're thinking.