26.07.2016, 15:25
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Last edited by ,TomY'; 26/07/2016 at 03:52 PM.
Reason: one more question
)
Hi, I using this code and AFK time in label adding too fast. I know, that timer must add 1 sec, but when i test it system adding not 1, but 2 seconds in label afk time. Why?
Code:
new AFKTime[MAX_PLAYERS]; new AFKTimer[MAX_PLAYERS]; new Text3D:label[MAX_PLAYERS]; forward AFKCheck(); public OnPlayerConnect(playerid) { AFKTimer[playerid] = SetTimer("AFKCheck",1000,1); label[playerid] = Create3DTextLabel(" ", 0xFFFFFFFF, 30.0, 40.0, 50.0, 40.0, 0); Attach3DTextLabelToPlayer(label[playerid], playerid, 0.0, 0.0, 0.7); return 1; } public OnPlayerUpdate(playerid) { AFKTime[playerid] = 0; Update3DTextLabelText(label[playerid], 0xFFFFFFFF, " "); return 1; } public AFKCheck() { new Float:Pos[3]; for(new i = 0; i < MAX_PLAYERS; i++) { GetPlayerPos(i,Pos[0],Pos[1],Pos[2]); if(IsPlayerInRangeOfPoint(i,2,Pos[0],Pos[1],Pos[2])) { AFKTime[i]++; } if(AFKTime[i] > 20) { new string[100]; format(string, sizeof string, "This player is AFK {00FF00}(%d Seconds)", AFKTime[i]); Update3DTextLabelText(label[i], 0xFFFFFFFF, string); } } return 1; }