[FilterScript] + [MAP] > INFERNUS vs RPG
#1

* MAP *

Print's










OBS:Caso as prints acima nгo forem carregadas estгo aqui

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Cуdigo dos objetos e veнculos:
pawn Code:
CreateObject(1633,116.3000000,2525.0000000,16.7000000,0.0000000,0.0000000,268.0000000); //
    CreateObject(1633,116.2000000,2520.8000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,116.1000000,2516.7000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,116.0000000,2512.5000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.9000000,2508.6001000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.8000000,2504.5000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.7000000,2500.3000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.5000000,2496.2000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.3000000,2492.1001000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.0996100,2488.0000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,114.9003900,2483.9004000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,114.7002000,2479.7002000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,124.4003900,2524.7002000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.3000000,2520.5000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.2000000,2516.3999000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.0000000,2512.2000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.9000000,2508.1001000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.8000000,2504.0000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.7000000,2500.1001000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.5000000,2496.0000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.4000000,2491.8000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.2000000,2487.7000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.0000000,2483.7000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,122.8000000,2479.5000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.5000000,2524.5000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.3999900,2520.5000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.3000000,2516.3999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.1000100,2512.3000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.0000000,2508.2000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.8999900,2504.1001000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.8000000,2499.8999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.6000100,2495.8000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.5000000,2491.6001000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.3000000,2487.3999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.1000100,2483.3000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.0000000,2479.2000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.6000100,2524.3000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.7002000,2524.0000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1633,140.5000000,2520.2000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.3999900,2516.1001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.5000000,2519.8000000,25.9000000,0.0000000,0.0000000,267.4900000); //
    CreateObject(1634,148.3999900,2515.7000000,25.9000000,0.0000000,0.0000000,267.4900000); //
    CreateObject(1634,148.2000000,2511.6001000,25.8000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1633,140.1000100,2512.0000000,23.5000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.0000000,2508.0000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.8999900,2503.8000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.8000000,2499.6001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.7000000,2495.5000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.6000100,2491.3999000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.5000000,2487.2000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.3000000,2483.1001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.2000000,2478.8999000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.1000100,2507.3999000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,148.0000000,2503.2000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.8999900,2499.3000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.8000000,2495.1001000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.5000000,2483.1001000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.7000000,2491.0000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.5000000,2486.8000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.2998000,2478.9004000,25.9000000,0.0000000,0.0000000,268.2420000); //
    CreateObject(991,197.1000100,2498.8999000,52.5000000,270.0000000,0.0000000,268.5000000); //
    CreateObject(1634,155.8999900,2515.3000000,30.9000000,17.0000000,0.0000000,267.4950000); //
    CreateObject(1634,156.3000000,2523.7000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,156.0000000,2519.5000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.8000000,2511.3000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.6000100,2507.1001000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.6000100,2503.0000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.3999900,2498.8000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.2000000,2494.6001000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.1000100,2490.3999000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.0000000,2486.3000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.0000000,2482.5000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,154.8000000,2478.3999000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,242.2000000,2482.5000000,28.6000000,16.9960000,0.0000000,85.4950000); //
    CreateObject(1634,242.7000000,2486.3999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.0000000,2490.5000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.3000000,2494.6001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.7000000,2498.7000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.0000000,2502.8000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.3000000,2506.8999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.6000100,2511.0000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.8000000,2515.1001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,245.0000000,2519.1001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,245.3000000,2522.8999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1633,274.1000100,2480.2000000,16.6000000,0.0000000,0.0000000,85.9950000); //
    CreateObject(1633,266.0000000,2480.8000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,257.8999900,2481.3999000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1634,249.8000000,2481.8999000,23.5000000,0.0000000,0.0000000,86.2420000); //
    CreateObject(1633,274.3999900,2484.3000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,274.7000100,2488.3999000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.0000000,2492.5000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.2999900,2496.6001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.6000100,2500.6001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.8999900,2504.7000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.2000100,2508.8000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.5000000,2512.8999000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.7000100,2517.1001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,277.1000100,2521.2000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,277.3999900,2525.3000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.2999900,2484.8999000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.6000100,2489.0000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.8999900,2493.1001000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.2000100,2497.2000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.6000100,2501.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.7999900,2505.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.1000100,2509.0000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.5000000,2513.1001000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.7000100,2517.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,269.0000000,2521.3999000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,269.2999900,2525.5000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.2000100,2485.5000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.5000000,2489.5000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.7999900,2493.6001000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.1000100,2497.7000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.5000000,2501.8000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.7000100,2505.8999000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.0000000,2510.0000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.3999900,2514.0000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.7000100,2518.2000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,261.0000000,2522.1001000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,261.2000100,2526.2000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1634,250.1000100,2485.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,250.3999900,2489.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,250.7000000,2493.8999000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.0000000,2498.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.3000000,2501.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.6000100,2505.8999000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.8999900,2510.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.2000000,2514.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.5000000,2518.1001000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.8000000,2522.2000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,253.1000100,2526.1001000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,245.6000100,2526.5000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(991,199.5000000,2498.8999000,52.5000000,270.0000000,0.0000000,268.4950000); //
    CreateObject(991,199.7000000,2505.5000000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,197.2998000,2505.5000000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,199.3000000,2492.3000000,52.5000000,270.0000000,180.0000000,88.4890000); //
    CreateObject(991,196.8999900,2492.3000000,52.5000000,270.0000000,359.9960000,268.4910000); //
    CreateObject(991,199.0996100,2485.7002000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,196.7002000,2485.7002000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,199.8999900,2512.1001000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,197.5000000,2512.1001000,52.5000000,270.0000000,179.9950000,88.5000000); //
    CreateObject(991,197.7000000,2518.7000000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,200.1000100,2518.7000000,52.5000000,270.0000000,179.9950000,88.4950000); //
                            // Veiculos
    AddStaticVehicleEx(411,-76.5000000,2525.7000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,432.0000000,2479.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.8999900,2483.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.7000100,2487.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2491.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.6000100,2495.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2499.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2504.6001000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2509.6001000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2514.3999000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2519.0000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2524.0000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,-76.5000000,2521.0000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2516.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2512.2000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2507.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.7000000,2502.7000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.7000000,2498.5000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.8000000,2493.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.8000000,2488.3000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.9000000,2482.8999000,16.3000000,270.0000000,89,110,15); //Infernus
Crйditos:
#include a_samp: SAMP TEAM
Map PainNagato
Reply
#2

Isso й muito baseado no "UES" do GTA Online. Me deu uma baita ideia agora.

Muito bom, vou usar.
Reply
#3

Quote:
Originally Posted by pWesley
View Post
Isso й muito baseado no "UES" do GTA Online. Me deu uma baita ideia agora.

Muito bom, vou usar.
Vlwww
Reply
#4

Top como dito o @pWesley й Idкntico ao do GTA V online > stunt vs rpg algo assim nгo lembro

ficou Perfeito parabйns + REP
Reply
#5

Quote:
Originally Posted by Standby
View Post
Top como dito o @pWesley й Idкntico ao do GTA V online > stunt vs rpg algo assim nгo lembro

ficou Perfeito parabйns + REP
vlwww
Reply
#6

Уtimo mapa, parabйns!
Code:
Rep += 11;
Reply
#7

Quote:
Originally Posted by zSuYaNw
View Post
Уtimo mapa, parabйns!
Code:
Rep += 11;
EITAAAH kkk

Muito obrigado @zSuYaNw
Reply
#8

Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento й apenas a minha opiniгo, nem todos damos elogios.
Reply
#9

Quote:
Originally Posted by PT
View Post
Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento й apenas a minha opiniгo, nem todos damos elogios.
Tranquilo, й com criticas que a gente melhora
Reply
#10

Quote:
Originally Posted by PT
View Post
Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento й apenas a minha opiniгo, nem todos damos elogios.
Digo o mesmo .. sу meteu uma rampas no aeroporto '-'
Reply
#11

Bom, em questхes de criatividade deixou a desejar um pouquinho, fico bem monуtomo o mapa. Hoje em dia o pessoal usa muitos os novos objetos pra fazer esse tipo de "Mega Rampa", poise sгo semelhantes a esse objeto e tambйm sгo maiores, sendo assim, causaria menos lag.
Vejo que й iniciante ainda como mapper, mas atй que gostei da organizaзгo, tem alguns objetos desalinhados, mas este tipo de mapa й bem cansativo de fazer, tentar alinhar assim na mгo sem usar as rotaзхes e osso, huashuahsu...Mas ta indo no caminho certo ^^. Parabйns aew e continue assim, abraзos (Y
Reply
#12

Pq tantas crнticas? й sу um mapa galera nada de mais

тtimo trabalho
Reply
#13

Quote:
Originally Posted by ERICcartmanN
View Post
Pq tantas crнticas? й sу um mapa galera nada de mais

тtimo trabalho
Ngm critica pra querer prejudicar uma pessoa, as crнticas devem ser levadas para o lado construtivo, para que essas "falhas" sejam melhoradas...
Sem crнticas nгo hб bons trabalhos!
Reply
#14

Quote:
Originally Posted by F1N4L
View Post
Ngm critica pra querer prejudicar uma pessoa, as crнticas devem ser levadas para o lado construtivo, para que essas "falhas" sejam melhoradas...
Sem crнticas nгo hб bons trabalhos!
Exatamente F1N4L
Reply


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