15.06.2016, 20:56
Hi, when the cars spawn much lag. What is the problem ?
I'm sorry for my bad English.
I'm sorry for my bad English.
Code:
public OnVehicleSpawn(vehicleid) { for(new h = 1; h < MAX_EV; h++) { for(new x = 1; x < _a@SL; x++) { if(EvIslem[h][aracCount][x] != 0) { ChangeVehicleColor(EvIslem[h][aracCount][x], EvIslem[h][aracRenk1][x],EvIslem[h][aracRenk2][x]); if(EvIslem[h][aracPaintjobuVarmi][x] != 0) { ChangeVehiclePaintjob(EvIslem[h][aracCount][x], EvIslem[h][aracPaintjob][x]); } for (new i; i < 14; i++) { RemoveVehicleComponent(EvIslem[h][aracCount][x], GetVehicleComponentInSlot(EvIslem[h][aracCount][x], i)); } if(EvIslem[h][aracModifiyeParca1][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca1][x]); } if(EvIslem[h][aracModifiyeParca2][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca2][x]); } if(EvIslem[h][aracModifiyeParca3][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca3][x]); } if(EvIslem[h][aracModifiyeParca4][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca4][x]); } if(EvIslem[h][aracModifiyeParca5][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca5][x]); } if(EvIslem[h][aracModifiyeParca6][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca6][x]); } if(EvIslem[h][aracModifiyeParca7][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca7][x]); } if(EvIslem[h][aracModifiyeParca8][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca8][x]); } if(EvIslem[h][aracModifiyeParca9][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca9][x]); } if(EvIslem[h][aracModifiyeParca10][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca10][x]); } if(EvIslem[h][aracModifiyeParca11][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca11][x]); } if(EvIslem[h][aracModifiyeParca12][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca12][x]); } if(EvIslem[h][aracModifiyeParca13][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca13][x]); } if(EvIslem[h][aracModifiyeParca14][x] != 0) { AddVehicleComponent(EvIslem[h][aracCount][x], EvIslem[h][aracModifiyeParca14][x]); } } } } return 1; }