[Include] weapon-config.inc - Damage system with many features

Health bar makes me annoying, Is there any way to remove it?
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It's there because the other healthbar always has full health. If you remove it, you will never know your health.
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Going to use it for my upcoming project. Thanks.
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Quote:
Originally Posted by Slice
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It's there because the other healthbar always has full health. If you remove it, you will never know your health.
Ok thanks for let me know about that
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Whenever I try to spawn, it's saying like that.

[08:45:04] (wc) InflictDamage(0, 0.0000, 65535, 55, 0) length = 0.000000
[08:45:04] (wc) OnPlayerDamageDone(65535 did 0.000000 to 0 with 55 on bodypart 0)

And killing me.
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Quote:
Originally Posted by Freedom.
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Whenever I try to spawn, it's saying like that.

[08:45:04] (wc) InflictDamage(0, 0.0000, 65535, 55, 0) length = 0.000000
[08:45:04] (wc) OnPlayerDamageDone(65535 did 0.000000 to 0 with 55 on bodypart 0)

And killing me.
Something is issuing you 0.000000 damage.
The system kill you if you get issued 0 or negative damage.
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I have spawn protection(FLOAT_INFINITY), when player spawned. But I deleted it and test it nothing changed
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Quote:
Originally Posted by Freedom.
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I have spawn protection(FLOAT_INFINITY), when player spawned. But I deleted it and test it nothing changed
It looks like something is trying to issue you 0 damage.
If you do not want to receive damage (from something) you should
Код:
return 0;
instead of setting the value to zero.
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Thanks, solved.
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Shit, same problem. Sorry for double post. After 7 secs I spawn, set player health to 100 and this debug coming to me. I can give health with command but this way not working.

[12:57:51] (wc) InflictDamage(1, 0.0000, 65535, 55, 0) length = 0.000000
[12:57:51] (wc) OnPlayerDamageDone(65535 did 0.000000 to 1 with 55 on bodypart 0)
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Show me what you do in code
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I deleted the conditions, now works perfectly.
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..which conditions?

If you modified the include, you will run into problems in some cases.
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Quote:
Originally Posted by Slice
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..which conditions?

If you modified the include, you will run into problems in some cases.
Nope, not from include. It's working perfectly for now. You can test it.

IP: 149.202.98.247:7777

And here is the code that I modified.

PHP код:
                    new Float:get;
                    
SetPlayerHealthEx(playeridget);
                    new 
rank GetPlayerRank(playerid);
                    if (
get gRank[rank][rankHealth])
                    {
                        
SetPlayerHealth(playeridgRank[rank][rankHealth]);
                    }
                    
GetPlayerArmour(playeridget);
                    if (
get gRank[rank][rankArmour])
                    {
                        
SetPlayerArmour(playeridgRank[rank][rankArmour]);
                    } 
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That code is not from weapon-config - I asked if you modified weapon-config.

Also, what is SetPlayerHealthEx and why do you set the player's health to 0? That kills the player.
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Quote:
Originally Posted by Slice
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That code is not from weapon-config - I asked if you modified weapon-config.

Also, what is SetPlayerHealthEx and why do you set the player's health to 0? That kills the player.
Yeah, thats true. I've already told you I thought you did not see my previous post.

SetPlayerHealthEx is my old code. I was trying to server sided health system. Thats coming from here. For now no needed.
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I got problem like that could anyone help me?

https://sampforum.blast.hk/showthread.php?tid=609685
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I don't know if you are aware about this. I reported this on SFR forums once. The thing is that when you shoot a car without driver but with a passenger, vehicles with guns can't damage them as I show in this video.

https://www.youtube.com/watch?v=H3nkyjEZyTs
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Quote:
Originally Posted by poxer
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I don't know if you are aware about this. I reported this on SFR forums once. The thing is that when you shoot a car without driver but with a passenger, vehicles with guns can't damage them as I show in this video.

https://www.youtube.com/watch?v=H3nkyjEZyTs
I do appreciate the detailed report, but unfortunately there is not much to be done about this currently.

There is no way to know that a rhino explosion happened near a car (at least not in a perfect way), and the same goes for seasparrow/rustler fire.

The reason for this is there are no OnPlayerWeaponShot messages sent to the server for these types of things, and no OnPlayerTake/GiveDamage.
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Quote:
Originally Posted by poxer
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I don't know if you are aware about this. I reported this on SFR forums once. The thing is that when you shoot a car without driver but with a passenger, vehicles with guns can't damage them as I show in this video.

https://www.youtube.com/watch?v=H3nkyjEZyTs
If you got something like this:

Код:
public OnGameModeInit()
{
    EnableVehicleFriendlyFire();
    return 1;
}
Just delete it, your problem will be solved.
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