[Plugin] Pawn.CMD
#41

Quote:
Originally Posted by YourShadow
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Testing "OnPlayerCommandText" has been conducted with one hundred "else if (strcmp(...".
Did you test it on the very last, different command?
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#42

I tested the fiftieth command.
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#43

Quote:
Originally Posted by YourShadow
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I tested the fiftieth command.
That's fair.
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#44

Quote:
Originally Posted by YourShadow
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Plugin has been updated to version 2.0.
How to use command in ondialogresponse etc.
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#45

Wasn't this thread deleted yesterday ?
Welcome back btw nice to see you've updated this
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#46

Quote:
Originally Posted by eco1999
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How to use command in ondialogresponse etc.
cmd_%name%(playerid, "params");
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#47

Nice release gonna use this in future works
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#48

Thought about adding "help" parameter for command like YCMD has?
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#49

This is quite promising actually if you provide some decent benchmark test results.
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#50

Kinda similar to what i have on our server (via precompiler).

What kind of code for command checks does this generate internally?
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#51

Nice Good Job!
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#52

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#53

Quote:
Originally Posted by eco1999
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I need a .log file.
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#54

How to close this.

[Pawn.CMD] command 'help' has been registered
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#55

Remove this line.
https://github.com/urShadow/Pawn.CMD.../Main.cpp#L122
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#56

Quote:
Originally Posted by JernejL
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What kind of code for command checks does this generate internally?
This one works just like any other command processor except it caches public IDs.
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#57

I don't understand this

alias:help("commands", "cmds", "menu");
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#58

Quote:
Originally Posted by vannesenn
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I don't understand this

alias:help("commands", "cmds", "menu");
If you type "/cmds", "/menu" or "/commands" - it should call /help command instead
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#59

limit the number of command?
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#60

Quote:
Originally Posted by eco1999
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limit the number of command?
Unlimited.
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