How to change this image
#1

Hello how to i can change this Image ? Leave the Chat and login Only Image i hate it lol






PHP код:
public OnPlayerConnect(playerid)
{
    
SetTimerEx("PlayerStats", 1, true, "i", playerid);
    
PM_Data[playerid][Last] = -1;
    
PM_Data[playerid][NoPM] = 0;
    
IsPlayerUsingAnims[playerid] = 0;
    
IsPlayerAnimsPreloaded[playerid] = 0;
    if(
fexist(Path_2(playerid)))
    {
        
INI_ParseFile(Path_2(playerid),"LoadPostiondata_%s", .bExtra = true, .extra = playerid);
    }
        else
    {
        new 
INI:file = INI_Open(Path_2(playerid));
        
INI_SetTag(file,"Player Car-Saver Data");
        
INI_WriteFloat(file,"(1)Postion-PosX",0);
        
INI_WriteFloat(file,"(1)Postion-PosY",0);
        
INI_WriteFloat(file,"(1)Postion-PosZ",0);
        
INI_WriteInt(file,"(1)Interior",0);
        
INI_WriteFloat(file,"(2)Postion-PosX",0);
        
INI_WriteFloat(file,"(2)Postion-PosY",0);
        
INI_WriteFloat(file,"(2)Postion-PosZ",0);
        
INI_WriteInt(file,"(2)Interior",0);
        
INI_WriteFloat(file,"(3)Postion-PosX",0);
        
INI_WriteFloat(file,"(3)Postion-PosY",0);
        
INI_WriteFloat(file,"(3)Postion-PosZ",0);
        
INI_WriteInt(file,"(3)Interior",0);
        
INI_WriteFloat(file,"(4)Postion-PosX",0);
        
INI_WriteFloat(file,"(4)Postion-PosY",0);
        
INI_WriteFloat(file,"(4)Postion-PosZ",0);
        
INI_WriteInt(file,"(4)Interior",0);
        
INI_WriteFloat(file,"(5)Postion-PosX",0);
        
INI_WriteFloat(file,"(5)Postion-PosY",0);
        
INI_WriteFloat(file,"(5)Postion-PosZ",0);
        
INI_WriteInt(file,"(5)Interior",0);
        
INI_Close(file);
    }
    new 
pFile[35];
    
format(pFile, 35, Player_File, GetName(playerid));
    if(
fexist(pFile))
    {
        new 
INI:UserFile = INI_Open(pFile);
        
        
INI_WriteInt(UserFile, "Admin", 0);
        
INI_WriteInt(UserFile, "Money", START_MONEY);
        
INI_WriteInt(UserFile, "Score", 0);
        
INI_WriteInt(UserFile, "Skin", SKIN_ID);
         
INI_WriteInt(UserFile, "Warn", 0);
         
INI_WriteInt(UserFile, "VIP", 0);
        
INI_Close(UserFile);
        
SetPVarInt(playerid, "Registered", 1);
        
SetPVarInt(playerid, "Logged", 1);
    }
        else
    {
        
INI_ParseFile(pFile, "LoadPlayerData", .bExtra = true, .extra = playerid);
        
SetPVarInt(playerid, "Logged", 1);
    }
    
SetPVarInt(playerid, "Join", 1);
    
IsOnDuty[playerid]=0;
    
pvehicleid[playerid] = GetPlayerVehicleID(playerid);
    
pvehicleid[playerid] = 0;
    
pmodelid[playerid] = 0;
    
SetTimerEx("StartBurn", 30000, false, "i", playerid);
    
SetTimerEx("StartFix", 30000, false, "i", playerid);
    
SetTimerEx("StartHeal", 30000, false, "i", playerid);
    
IsLogged[playerid]=0;
    
Rank[playerid]=0;
    
m_w1[playerid]=1;
    
m_w2[playerid]=1;
    
m_w3[playerid]=1;
    
m_w4[playerid]=1;
    
    
Attach3DTextLabelToPlayer(PlayerLabel[playerid], playerid, 0.0, 0.0, 0.7);
    
IsPlayerCapturing[playerid][SNAKE] = 0;
    
IsPlayerCapturing[playerid][BAY] = 0;
    
IsPlayerCapturing[playerid][BIG] = 0;
    
IsPlayerCapturing[playerid][ARMY] = 0;
    
IsPlayerCapturing[playerid][PETROL] = 0;
    
IsPlayerCapturing[playerid][OIL] = 0;
    
IsPlayerCapturing[playerid][DESERT] = 0;
    
IsPlayerCapturing[playerid][QUARRY] = 0;
    
IsPlayerCapturing[playerid][GUEST] = 0;
    
IsPlayerCapturing[playerid][EAR] = 0;
    
CountVar[playerid][SNAKE] = 25;
    
CountVar[playerid][BAY] = 25;
    
CountVar[playerid][BIG] = 25;
    
CountVar[playerid][PETROL] = 25;
    
CountVar[playerid][ARMY] = 25;
    
CountVar[playerid][DESERT] = 25;
    
CountVar[playerid][OIL] = 25;
    
CountVar[playerid][QUARRY] = 25;
    
CountVar[playerid][GUEST] = 25;
    
CountVar[playerid][EAR] = 25;
    if(
tCP[SNAKE] == TEAM_NONE) GangZoneShowForAll(Zone[SNAKE], -66);
    else if(
tCP[SNAKE] == ASIA) GangZoneShowForAll(Zone[SNAKE], ZONE_ASIA_COLOR);
    else if(
tCP[SNAKE] == AFRICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AFRICA_COLOR);
    else if(
tCP[SNAKE] == EUROPE) GangZoneShowForAll(Zone[SNAKE], ZONE_EUROPE_COLOR);
    else if(
tCP[SNAKE] == AUSTRALIA) GangZoneShowForAll(Zone[SNAKE], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[SNAKE] == AMERICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[BAY] == TEAM_NONE) GangZoneShowForAll(Zone[BAY], -66);
    else if(
tCP[BAY] == ASIA) GangZoneShowForAll(Zone[BAY], ZONE_ASIA_COLOR);
    else if(
tCP[BAY] == AFRICA) GangZoneShowForAll(Zone[BAY], ZONE_AFRICA_COLOR);
    else if(
tCP[BAY] == EUROPE) GangZoneShowForAll(Zone[BAY], ZONE_EUROPE_COLOR);
    else if(
tCP[BAY] == AUSTRALIA) GangZoneShowForAll(Zone[BAY], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[BAY] == AMERICA) GangZoneShowForAll(Zone[BAY], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[BIG] == TEAM_NONE) GangZoneShowForAll(Zone[BIG], -66);
    else if(
tCP[BIG] == ASIA) GangZoneShowForAll(Zone[BIG], ZONE_ASIA_COLOR);
    else if(
tCP[BIG] == AFRICA) GangZoneShowForAll(Zone[BIG], ZONE_AFRICA_COLOR);
    else if(
tCP[BIG] == EUROPE) GangZoneShowForAll(Zone[BIG], ZONE_EUROPE_COLOR);
    else if(
tCP[BIG] == AUSTRALIA) GangZoneShowForAll(Zone[BIG], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[BIG] == AMERICA) GangZoneShowForAll(Zone[BIG], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[ARMY] == TEAM_NONE) GangZoneShowForAll(Zone[ARMY], -66);
    else if(
tCP[ARMY] == ASIA) GangZoneShowForAll(Zone[ARMY], ZONE_ASIA_COLOR);
    else if(
tCP[ARMY] == AFRICA) GangZoneShowForAll(Zone[ARMY], ZONE_AFRICA_COLOR);
    else if(
tCP[ARMY] == EUROPE) GangZoneShowForAll(Zone[ARMY], ZONE_EUROPE_COLOR);
    else if(
tCP[ARMY] == AUSTRALIA) GangZoneShowForAll(Zone[ARMY], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[ARMY] == AMERICA) GangZoneShowForAll(Zone[ARMY], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[PETROL] == TEAM_NONE) GangZoneShowForAll(Zone[PETROL], -66);
    else if(
tCP[PETROL] == ASIA) GangZoneShowForAll(Zone[PETROL], ZONE_ASIA_COLOR);
    else if(
tCP[PETROL] == AFRICA) GangZoneShowForAll(Zone[PETROL], ZONE_AFRICA_COLOR);
    else if(
tCP[PETROL] == EUROPE) GangZoneShowForAll(Zone[PETROL], ZONE_EUROPE_COLOR);
    else if(
tCP[PETROL] == AUSTRALIA) GangZoneShowForAll(Zone[PETROL], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[PETROL] == AMERICA) GangZoneShowForAll(Zone[PETROL], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[OIL] == TEAM_NONE) GangZoneShowForAll(Zone[OIL], -66);
    else if(
tCP[OIL] == ASIA) GangZoneShowForAll(Zone[OIL], ZONE_ASIA_COLOR);
    else if(
tCP[OIL] == AFRICA) GangZoneShowForAll(Zone[OIL], ZONE_AFRICA_COLOR);
    else if(
tCP[OIL] == EUROPE) GangZoneShowForAll(Zone[OIL], ZONE_EUROPE_COLOR);
    else if(
tCP[OIL] == AUSTRALIA) GangZoneShowForAll(Zone[OIL], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[OIL] == AMERICA) GangZoneShowForAll(Zone[OIL], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[DESERT] == TEAM_NONE) GangZoneShowForAll(Zone[DESERT], -66);
    else if(
tCP[DESERT] == ASIA) GangZoneShowForAll(Zone[DESERT], ZONE_ASIA_COLOR);
    else if(
tCP[DESERT] == AFRICA) GangZoneShowForAll(Zone[DESERT], ZONE_AFRICA_COLOR);
    else if(
tCP[DESERT] == EUROPE) GangZoneShowForAll(Zone[DESERT], ZONE_EUROPE_COLOR);
    else if(
tCP[DESERT] == AUSTRALIA) GangZoneShowForAll(Zone[DESERT], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[DESERT] == AMERICA) GangZoneShowForAll(Zone[DESERT], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[QUARRY] == TEAM_NONE) GangZoneShowForAll(Zone[QUARRY], -66);
    else if(
tCP[QUARRY] == ASIA) GangZoneShowForAll(Zone[QUARRY], ZONE_ASIA_COLOR);
    else if(
tCP[QUARRY] == AFRICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AFRICA_COLOR);
    else if(
tCP[QUARRY] == EUROPE) GangZoneShowForAll(Zone[QUARRY], ZONE_EUROPE_COLOR);
    else if(
tCP[QUARRY] == AUSTRALIA) GangZoneShowForAll(Zone[QUARRY], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[QUARRY] == AMERICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[GUEST] == TEAM_NONE) GangZoneShowForAll(Zone[GUEST], -66);
    else if(
tCP[GUEST] == ASIA) GangZoneShowForAll(Zone[GUEST], ZONE_ASIA_COLOR);
    else if(
tCP[GUEST] == AFRICA) GangZoneShowForAll(Zone[GUEST], ZONE_AFRICA_COLOR);
    else if(
tCP[GUEST] == EUROPE) GangZoneShowForAll(Zone[GUEST], ZONE_EUROPE_COLOR);
    else if(
tCP[GUEST] == AUSTRALIA) GangZoneShowForAll(Zone[GUEST], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[GUEST] == AMERICA) GangZoneShowForAll(Zone[GUEST], ZONE_AMERICA_COLOR);
    
//------
    
if(tCP[EAR] == TEAM_NONE) GangZoneShowForAll(Zone[EAR], -66);
    else if(
tCP[EAR] == ASIA) GangZoneShowForAll(Zone[EAR], ZONE_ASIA_COLOR);
    else if(
tCP[EAR] == AFRICA) GangZoneShowForAll(Zone[EAR], ZONE_AFRICA_COLOR);
    else if(
tCP[EAR] == EUROPE) GangZoneShowForAll(Zone[EAR], ZONE_EUROPE_COLOR);
    else if(
tCP[EAR] == AUSTRALIA) GangZoneShowForAll(Zone[EAR], ZONE_AUSTRALIA_COLOR);
    else if(
tCP[EAR] == AMERICA) GangZoneShowForAll(Zone[EAR], ZONE_AMERICA_COLOR);
    
//-----
    
SendClientMessage(playerid, -1, ""COL_WHITE"Stream audio from server MP3 player, Type "COL_GREEN"/Mp3 "COL_WHITE"for music.");
    
UpdateTimer[playerid] = KillTimer(UpdateTimer[playerid]);
    if(
Captured[playerid][SNAKE] == 0 && IsPlayerCapturing[playerid][SNAKE] == 1)
    { 
LeavingSnakeFarm(playerid); }
    if(
Captured[playerid][BAY] == 0 && IsPlayerCapturing[playerid][BAY] == 1)
    { 
LeavingBay(playerid); }
    if(
Captured[playerid][BIG] == 0 && IsPlayerCapturing[playerid][BIG] == 1)
    { 
LeavingEar(playerid); }
    if(
Captured[playerid][ARMY] == 0 && IsPlayerCapturing[playerid][ARMY] == 1)
    { 
LeavingArmy(playerid); }
    if(
Captured[playerid][PETROL] == 0 && IsPlayerCapturing[playerid][PETROL] == 1)
    { 
LeavingPetrol(playerid); }
    if(
Captured[playerid][OIL] == 0 && IsPlayerCapturing[playerid][OIL] == 1)
    { 
LeavingOil(playerid); }
    if(
Captured[playerid][DESERT] == 0 && IsPlayerCapturing[playerid][DESERT] == 1)
    { 
LeavingDesert(playerid); }
    if(
Captured[playerid][QUARRY] == 0 && IsPlayerCapturing[playerid][QUARRY] == 1)
    { 
LeavingQuarry(playerid);}
    if(
Captured[playerid][GUEST] == 0 && IsPlayerCapturing[playerid][GUEST] == 1)
    { 
LeavingGuest(playerid);}
    if(
Captured[playerid][EAR] == 0 && IsPlayerCapturing[playerid][EAR] == 1)
    { 
LeavingEar(playerid); }
    return 
1;
} 
NOTE: Only Image
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#2

That image is a TextDraw
Reply
#3

PHP код:
//this in top
new new Text:StartTextdraw_[MAX_PLAYERS];
//this under OnGamemodeInit
        
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
        {
        
StartTextdraw_[0][playerid] = TextDrawCreate(0.000000, 0.000000, "loadsc9:loadsc9");
        
TextDrawBackgroundColor(StartTextdraw_[0][playerid], 255);
        
TextDrawFont(StartTextdraw_[0][playerid], 4);
        
TextDrawLetterSize(StartTextdraw_[0][playerid], 0.500000, 1.000000);
        
TextDrawColor(StartTextdraw_[0][playerid], -1);
        
TextDrawSetOutline(StartTextdraw_[0][playerid], 0);
        
TextDrawSetProportional(StartTextdraw_[0][playerid], 1);
        
TextDrawSetShadow(StartTextdraw_[0][playerid], 1);
        
TextDrawUseBox(StartTextdraw_[0][playerid], 1);
        
TextDrawBoxColor(StartTextdraw_[0][playerid], 255);
        
TextDrawTextSize(StartTextdraw_[0][playerid], 640.000000, 405.000000);
        
TextDrawSetSelectable(StartTextdraw_[0][playerid], 0);
        } 
click and read this and replace loadsc9:loadsc9
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#4

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