10.05.2016, 04:28
(
Последний раз редактировалось Matical; 30.05.2016 в 19:18.
)
-fixed-
SetIntVar(playerid, "JustAcceptedDeath", 1);
RemoveVar(playerid, "JustDied");
RemoveVar(playerid, "LoggedInDead");
FreezePlayer(playerid);
OnAnim{playerid} = true;
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",3.5,0,0,0,1,0);
SCM(playerid, COLOR_YELLOWG, "-> You're now dead. You need to wait 60 seconds and then you'll get the ability to /respawnme.");
KillTimer(timerWounded[playerid]);
timerWounded[playerid] = SetTimerEx("OnPlayerAcceptedDeath", 60 * 1000, false, "i", playerid);
Update3DTextLabelText(DeathReason[playerid], COLOR_LIGHTRED, "(( THIS PLAYER IS DEAD ))");