25.04.2016, 18:45 
	
	
	
		Hi.
Which is more reliable / efficient / useful / faster ?
	
	
	
	
Which is more reliable / efficient / useful / faster ?
Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
// Something(Codes)
}
return 1;
}
Code:
public BlahBlahBlah(playerid)
{
if(IsPlayerInAnyVehicle(playerid)){
// Something(Codes)
}
return 1;
}



