25.04.2016, 18:45
Hi.
Which is more reliable / efficient / useful / faster ?
Which is more reliable / efficient / useful / faster ?
Code:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER){ // Something(Codes) } return 1; }
Code:
public BlahBlahBlah(playerid) { if(IsPlayerInAnyVehicle(playerid)){ // Something(Codes) } return 1; }