16.08.2009, 15:57
I have tested this and tested this and tested this and I have determined crashes are caused by admins, they send malformed packets to your connection and it makes your game to stuff up.
Wireshark is sort-of effective at countering these attacks, but you have to be diligent.
I have more or less figured out a way to stop my game from timing out but I wish the sa:mp team could make it so these renegades don't attack innocent people.
It is extremely frustrating.
I also wanted to ask, when I install sa:mp the samp installer attempts to modify "C:\WINDOWS\system32\d3dx9_25.dll" what is the purpose of this modification? If i don't allow the modification the game still plays fine, why does it attempt to modify this file? What is the purpose?
Thanks for your time.
Wireshark is sort-of effective at countering these attacks, but you have to be diligent.
I have more or less figured out a way to stop my game from timing out but I wish the sa:mp team could make it so these renegades don't attack innocent people.
It is extremely frustrating.
I also wanted to ask, when I install sa:mp the samp installer attempts to modify "C:\WINDOWS\system32\d3dx9_25.dll" what is the purpose of this modification? If i don't allow the modification the game still plays fine, why does it attempt to modify this file? What is the purpose?
Thanks for your time.