24.03.2016, 17:18
Hi,
I have two entrances door from two locations.
SetPlayerPos both one locations.
And
I have two exit door from one locations.
SetPlayerPos is two places.
When I get out from both. PizEx is its location.
I tried to fix this problem with MAX_SHOP and MAX_PLAYERS. But it not fix.
Sry, My English is not so good.
Thanks .
Example:
I have two entrances door from two locations.
SetPlayerPos both one locations.
And
I have two exit door from one locations.
SetPlayerPos is two places.
When I get out from both. PizEx is its location.
I tried to fix this problem with MAX_SHOP and MAX_PLAYERS. But it not fix.
Sry, My English is not so good.

Thanks .
Example:
Код:
new PizEn[MAX_SHOP][MAX_PLAYERS];
new PizEx[MAX_SHOP][MAX_PLAYERS];
new PizzaCEn[MAX_SHOP][MAX_PLAYERS];
new PizzaCEx[MAX_SHOP][MAX_PLAYERS];
new PizGEn[MAX_SHOP][MAX_PLAYERS];
new PizGEx[MAX_SHOP][MAX_PLAYERS];
(OnPlayerConnect)
PizEn[1][playerid] = CreateDynamicPickup(1559,1,x,y,z,-1,-1,-1,100);
PizEx[1][playerid] = CreateDynamicPickup(1559,1,22,22,22,-1,-1,-1,100); // ===
PizzaCEn[2][playerid] = CreateDynamicPickup(1559,1,x,y,z,-1,-1,-1,50);
PizzaCEx[2][playerid] = CreateDynamicPickup(1559,1,22,22,22,-1,-1,-1,100); // ===
PizGEn[3][playerid] = CreateDynamicPickup(1559,1,x,y,z,-1,-1,-1,100);
PizGEx[3][playerid] = CreateDynamicPickup(1559,1,x,y,z,-1,-1,-1,100);
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == PizEn[1][playerid]) // ===
{
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,33,33,33);
SetPlayerFacingAngle(playerid,0);
SetCameraBehindPlayer(playerid);
}
if(pickupid == PizEx[1][playerid])
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,225);
SetCameraBehindPlayer(playerid);
}
if(pickupid == PizzaCEn[2][playerid]) // ===
{
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,33,33,33);
SetPlayerFacingAngle(playerid,0);
SetCameraBehindPlayer(playerid);
}
if(pickupid == PizzaCEx[2][playerid])
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,225);
SetCameraBehindPlayer(playerid);
}
if(pickupid == PizGEn[3][playerid])
{
SetPlayerInterior(playerid,17);
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,0);
SetCameraBehindPlayer(playerid);
}
if(pickupid == PizGEx[3][playerid])
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,225);
SetCameraBehindPlayer(playerid);
}
return 1;
}

