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I just want community to help with memory hacking plugins at server side, to improve SA-MP features.
I don't want to say anything about how to reverse engineering samp.dll.
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Yes, I understand you, but why Kalcor doesn't put SA:MP Server Open Source? No Open Source and allowing RE? Maybe a race for IDAers
, it's ridiculous, isn't it?
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Quote:
Originally Posted by Aliassassin123456
No, this can be done in client, it must be impossible to Kalcor make something that attaches every element types on another, if he does it he create a function for that (or RPC to call this function in client), but there's nothing for this.
Hope you don't create a tutorial to reverse SA:MP client kurta999, i'm wondering how Kalcor doesn't get mad with this tutorial but i'm sure when you put a idb from samp.dll Kalcor will come front of your house door ( or maybe he release 0.4a =) with extra Anti RE and debugging ), but funny tutorial ever! How to reverse SA:MP Server on SA:MP Forums, lol!
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Not sure if you went full retarded or just trolling
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I guess some of the structures in YSF are from samp.dll. Specially the ids such as ID_PLAYER_SYNC, ID_VEHICLE_SYNC etc.
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Nothing from samp.dll, you can get all of them from server.
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Quote:
Originally Posted by Wizzard2H
Not sure if you went full retarded or just trolling
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Clever one, learn how to identify a joke, however, it's not the right way. (Seeing this tutorial and no warning or remove was weird for me)
Good luck with that. (Please stop sending spam and replies to my post like Wizzard2H, I just said my opinion)
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Kurta999, how did you construct the pool structures?
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Because int, uint, dword, void, float is a 4 byte. And all pointers also 4byte.
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is with memory hacking possible to add rcon command or remove rcon command?
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Kurta999, how can I get the offset of CNetGame?
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And how do u hack the samp client? i'd like to reterive a data from samp the info what shows up when you press the f5 button in the game.
i guess with cheat engine, but first you have to calculate the base address and idk how.
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No, not in pawn. I'd like to use that information in a c++ program.