28.02.2016, 21:47
case TD_MENU_SKILL_OPTIONS:
{
if (Option != -1)
{
if (Option >= 1 && Option <= Menu_Options[playerid] )
{
//HideTextDrawMenu(playerid);
TextDrawHideForPlayer(playerid, Menu_Title[playerid]);
TextDrawHideForPlayer(playerid, Menu_Stats[playerid]);
TextDrawHideForPlayer(playerid, Menu_StatsCont[playerid]);
TextDrawHideForPlayer(playerid, Menu_End[playerid]);
for(new r = 0; r < MAX_TEXTDRAW_ROWS; r++)
{
TextDrawHideForPlayer(playerid, Menu_Column1[playerid][r]);
TextDrawHideForPlayer(playerid, Menu_Column2[playerid][r]);
}
//You Have Used A Free Skill Change. Free Skill Changes Remaining: 0
switch (Option)
{
case 1:
{
ShowTextDrawMenu(playerid, TD_MENU_INFO,"~b~~h~~h~kidnapper", 8, 0);
ShowTextDrawMenuItems(playerid, 0, "kidnap A Player", " ", " ",0);
PlayerInfo[playerid][pSkill] = SKILL_kidnapper;
SetPlayerClassWeapons(playerid);
}
Hello how can i add a timer 10sec to this TextDrawMenu
i hope your help
{
if (Option != -1)
{
if (Option >= 1 && Option <= Menu_Options[playerid] )
{
//HideTextDrawMenu(playerid);
TextDrawHideForPlayer(playerid, Menu_Title[playerid]);
TextDrawHideForPlayer(playerid, Menu_Stats[playerid]);
TextDrawHideForPlayer(playerid, Menu_StatsCont[playerid]);
TextDrawHideForPlayer(playerid, Menu_End[playerid]);
for(new r = 0; r < MAX_TEXTDRAW_ROWS; r++)
{
TextDrawHideForPlayer(playerid, Menu_Column1[playerid][r]);
TextDrawHideForPlayer(playerid, Menu_Column2[playerid][r]);
}
//You Have Used A Free Skill Change. Free Skill Changes Remaining: 0
switch (Option)
{
case 1:
{
ShowTextDrawMenu(playerid, TD_MENU_INFO,"~b~~h~~h~kidnapper", 8, 0);
ShowTextDrawMenuItems(playerid, 0, "kidnap A Player", " ", " ",0);
PlayerInfo[playerid][pSkill] = SKILL_kidnapper;
SetPlayerClassWeapons(playerid);
}
Hello how can i add a timer 10sec to this TextDrawMenu
i hope your help