07.02.2016, 16:10
When you enter the first player everything is ok, vehicle load properly. But when they join another player and also has a vehicle, multiply your first vehicle to second vehicle. How can I fix?
Код HTML:
forward PlayerOnVehiclesLoad(playerid); public PlayerOnVehiclesLoad(playerid) { for(new r = 0; r < cache_num_rows(); ++r) { new ORM:ormid = Veh[r][ORM_ID] = orm_create("vehicles"); orm_addvar_int(ormid, Veh[r][ID], "ID"); //this is the key orm_addvar_int(ormid, Veh[r][Owner], "Owner"); orm_addvar_int(ormid, Veh[r][Model], "Model"); orm_addvar_float(ormid, Veh[r][PosX], "PosX"); orm_addvar_float(ormid, Veh[r][PosY], "PosY"); orm_addvar_float(ormid, Veh[r][PosZ], "PosZ"); orm_addvar_float(ormid, Veh[r][VAngle], "VAngle"); orm_addvar_int(ormid, Veh[r][Color1], "Color1"); orm_addvar_int(ormid, Veh[r][Color2], "Color2"); orm_addvar_int(ormid, Veh[r][Paintjob], "Paintjob"); orm_addvar_int(ormid, Veh[r][Value], "Value"); orm_addvar_int(ormid, Veh[r][Lock], "Lock"); orm_addvar_int(ormid, Veh[r][Insurance], "Insurance"); orm_addvar_string(ormid, Veh[r][Plate], 16, "Plate"); orm_addvar_float(ormid, Veh[r][KM], "KM"); orm_addvar_int(ormid, Veh[r][Mod][0], "Mod0"); orm_addvar_int(ormid, Veh[r][Mod][1], "Mod1"); orm_addvar_int(ormid, Veh[r][Mod][2], "Mod2"); orm_addvar_int(ormid, Veh[r][Mod][3], "Mod3"); orm_addvar_int(ormid, Veh[r][Mod][4], "Mod4"); orm_addvar_int(ormid, Veh[r][Mod][5], "Mod5"); orm_addvar_int(ormid, Veh[r][Mod][6], "Mod6"); orm_addvar_int(ormid, Veh[r][Mod][7], "Mod7"); orm_addvar_int(ormid, Veh[r][Mod][8], "Mod8"); orm_addvar_int(ormid, Veh[r][Mod][9], "Mod9"); orm_addvar_int(ormid, Veh[r][Mod][10], "Mod10"); orm_addvar_int(ormid, Veh[r][Mod][11], "Mod11"); orm_addvar_int(ormid, Veh[r][Mod][12], "Mod12"); orm_addvar_int(ormid, Veh[r][Mod][13], "Mod13"); orm_addvar_string(ormid, Veh[r][Class], 13, "Class"); orm_apply_cache(ormid, r); orm_setkey(ormid, "ID"); //here we declare it as the key Veh[r][ServerID] = CreateVehicle(Veh[r][Model], Veh[r][PosX], Veh[r][PosY], Veh[r][PosZ], Veh[r][VAngle], Veh[r][Color1], Veh[r][Color2], -1); } return 1; }