03.12.2015, 19:23
So over 2000 vehicles you say?
Lovely, thank you for this Kurta.
+rep of course without thinking.
Lovely, thank you for this Kurta.
+rep of course without thinking.
I have read all the posts,
I am confused. I thought that a streamer plugin could stream 2000 vehicle PER PLAYERS for example. Meaning that it can stream to every players something different, but cannot exceed the SAMP limits PER PLAYER, so the 2000 nearest vehicle of a player in a given radius would a appear, and another 2000 vehicles could be sent to another player. I thought that the plugin would take the vehicles off the servers hands and eliminating limitations server-side, and that only the client would have to respect those. Isn't that it? Thanks. |
I have a question, How can I do loop for a fuel system?, as a vehicle is on, down the fuel.
Sorry for my bad English. |
for( new i = 1, j = Streamer_GetUpperBound( STREAMER_TYPE_VEHICLE ); i <= j; i ++ )
{
if( !IsValidDynamicVehicle( i ) ) continue;
// codes for dynamic vehicle ID i
}
So, what do you recommend ?. I worry because performance script, because if I had 1000 vehicles, would be 1000 interactions per 60 seconds. And I want a better way, is there any?
EDIT: REPORT BUG: when i'm still, the vehicles disappear and appear. |
I'm currently getting an issue with vehicles disappearing immediately after spawning them; can't quite figure it out. It's all vehicles despite their world and interior being -1.
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