[FilterScript] Super Jump v1.0 by MicroKyrr!
#1

Super Jump v2.0 by MicroKyrr

Features
Ability to enable/disable Super Jump (now with dialogs)
Textdraws will show up when you enable/disable Super Jump
Admin name when enabling/disabling SuperJump!
15 Seconds Timer before using super jump again!
Bug fixed (jumping higher when keep pressing shift)
Fixed the english grammarr
Bug reports
No bugs found , report them here!

Downloads
PasteBin
Screenshots/videos
Screenshots

Includes needed
ZCMD by Zeex > Download here

Commands
/superjump - to enable/disable the Super Jump (Rcon Admins!) (now dialog!)

Credits to:
MicroKyrr for creating this script!
Samp for the include a_samp and keys
Zeex for his ZCMD!

You are allowed to reedit the script
You are not allowed to remove the credits
Thanks for following the rules above

If i have a wrong code then report them here! Thanks and this is my first filterscript
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#2

What is this supposed to do.
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#3

it will let you jump higher like in GTA:SA when you activate Kangaroo.
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#4

Quote:

GetPlayerVelocity(playerid, superJump[0], superJump[1], superJump[2]);
SetPlayerVelocity(playerid, superJump[0], superJump[1], superJump[2]+5);

Is a Velocity work in 0.3z ? Velocity Wiki SA:MP
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#5

Quote:
Originally Posted by Amunra
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Is a Velocity work in 0.3z ? Velocity Wiki SA:MP
"This function was added in SA-MP 0.3a and will not work in earlier versions!"
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#6

Super Jump has been updated to v2.0!

/superjump is now dialog
removed /sfinfo
extend the jump timer to prevent abuse.
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#7

Great job, Rep+
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#8

interessante
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#9

Quote:
Originally Posted by SeanGarnier
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interessante
Thanks (interessante = interesting)
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#10

It looks pretty Good
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#11

Well... I don\'t think adding 5 is very interesting. You could use some trig with the facing angle and do an awesome linear jump boost. If you get that math right you can even add a gliding animation to make it look cool.

I could show you if you don\'t understand.
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#12

I do not like you did, then there\'s bug, you may have stated1 variable and 2, and does not work well because pressing the key are saying they are activating and the public of the timer, you\'re saying that disables the variable, you should I did the reverse to make it work, when you have time accommodating the script and you command. Regards.
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#13

Quote:
Originally Posted by Crayder
View Post
Well... I don\'t think adding 5 is very interesting. You could use some trig with the facing angle and do an awesome linear jump boost. If you get that math right you can even add a gliding animation to make it look cool.


I could show you if you don\'t understand.
I can\'t understand what you\'re saying

Quote:
Originally Posted by Jorge98
View Post
I do not like you did, then there\'s bug, you may have stated1 variable and 2, and does not work well because pressing the key are saying they are activating and the public of the timer, you\'re saying that disables the variable, you should I did the reverse to make it work, when you have time accommodating the script and you command. Regards.
I am newbie scripter, sorry. I try to test the super jump again and there\'s no bug. try to test my script
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#14

Nice job
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