31.12.2015, 12:05
(
Последний раз редактировалось yvoms; 01.01.2016 в 18:37.
)
Hello guys,
im in need of a heads up,
Im trying to edit my vehicle system to set the type,
certain vehicles for army certains for leo only this to be set in the database.
I have put it in a enum and defined the vehicle types, however im not sure on how to load the actual vehicle type.
Veh_type definitions
Vehicle enumrator
And the database structure
Load vehicles Query
And the vehicle load function
Patrick told me to load the veh_type OnPlayerEnterVehicle
if(vehicleid == rowid == veh_type)
But i have no clue on how this works,
So im hoping someone could assist me with this.
Veh_type 0 should do nothing,
Veh_type 1 Should give a player a message and +3 wanted level
Veh_type 2 Should give a player a message +3 wanted and eject from the vehicle.
I hope someone is able to help me with this as its needed very much on the gamemode.
Thanks in advance
Yvoms
im in need of a heads up,
Im trying to edit my vehicle system to set the type,
certain vehicles for army certains for leo only this to be set in the database.
I have put it in a enum and defined the vehicle types, however im not sure on how to load the actual vehicle type.
Veh_type definitions
Код:
#define VEHICLE_TYPE_GLOBAL (0) #define VEHICLE_TYPE_LEO (1) #define VEHICLE_TYPE_ARMY (2)
Код:
enum server_veh
{
ORM:ORM_ID,
ID,
Model,
Color[2],
Plate[MAX_PLATE_NAME],
Float:Spawn[4],
Type
};
Код:
CREATE TABLE `server_vehicles` ( `veh_id` INT(5) NOT NULL, `veh_model` INT(5) NOT NULL, `veh_color_1` INT(5) NOT NULL, `veh_color_2` INT(5) NOT NULL, `veh_plate` VARCHAR(40) NOT NULL, `veh_x` FLOAT(12,4) NOT NULL, `veh_y` FLOAT(12,4) NOT NULL, `veh_z` FLOAT(12,4) NOT NULL, `veh_a` FLOAT(12,4) NOT NULL, `veh_type` INT(11) NULL DEFAULT '0', PRIMARY KEY (`veh_id`) ) COLLATE='latin1_swedish_ci' ENGINE=InnoDB ;
Код:
mysql_pquery(Database,"SELECT * FROM `server_vehicles` ORDER BY `veh_id` ASC","Vehicle_Load","");
Код:
function Vehicle_Load()
{
new rows = cache_get_row_count(Database);
if(rows != 0)
{
forex(row,rows)
{
new vehicleid = cache_get_row_int(row,0,Database);
new ORM:ormid = ServerVehicle[vehicleid][ORM_ID] = orm_create("server_vehicles",Database);
orm_addvar_int(ormid,ServerVehicle[vehicleid][ID],"veh_id");
orm_addvar_string(ormid,ServerVehicle[vehicleid][Plate],MAX_PLATE_NAME,"veh_plate");
orm_addvar_int(ormid,ServerVehicle[vehicleid][Model],"veh_model");
orm_addvar_int(ormid,ServerVehicle[vehicleid][Color][0],"veh_color_1");
orm_addvar_int(ormid,ServerVehicle[vehicleid][Color][1],"veh_color_2");
orm_addvar_float(ormid,ServerVehicle[vehicleid][Spawn][0],"veh_x");
orm_addvar_float(ormid,ServerVehicle[vehicleid][Spawn][1],"veh_y");
orm_addvar_float(ormid,ServerVehicle[vehicleid][Spawn][2],"veh_z");
orm_addvar_float(ormid,ServerVehicle[vehicleid][Spawn][3],"veh_a");
orm_addvar_int(ormid,ServerVehicle[vehicleid][Type],"veh_type");
orm_apply_cache(ormid,row);
orm_setkey(ormid,"veh_id");
Vehicle_Create(vehicleid,INVALID_PLAYER_ID);
}
printf(" [Vehicle System] Loaded %d vehicles.", rows);
}
return 1;
}
if(vehicleid == rowid == veh_type)
But i have no clue on how this works,
So im hoping someone could assist me with this.
Veh_type 0 should do nothing,
Veh_type 1 Should give a player a message and +3 wanted level
Veh_type 2 Should give a player a message +3 wanted and eject from the vehicle.
I hope someone is able to help me with this as its needed very much on the gamemode.
Thanks in advance
Yvoms

