27.12.2015, 20:05
Alright so, I wont provide actual code but Ill explain whats happening so you can understand. (I can provide the code if you want but its quite useless to do so)
Now I have around 200-300 RemoveBuildingForPlayer, now on my own server (localhost) works perfectly. All objects are removed for everyone, but when I upload it over TCP to my server box, it seems some particiluar objects stay in the game. It usualy happends with 2-3 objects, not much more than that.
Ive tried removing the entire server from the box and testing but it seems some objects arent getting removed.
Anyone had any problem like this?
Now I have around 200-300 RemoveBuildingForPlayer, now on my own server (localhost) works perfectly. All objects are removed for everyone, but when I upload it over TCP to my server box, it seems some particiluar objects stay in the game. It usualy happends with 2-3 objects, not much more than that.
Ive tried removing the entire server from the box and testing but it seems some objects arent getting removed.
Anyone had any problem like this?