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I've located the issue with the unknown crashes:
It's caused within this function:
#3 0xf4b0f733 in _sampgdk_amxhooks_FindPublic () from plugins/YSF.so
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Why does it keep printing this:
Quote:
[sampgdk:warning] Index mismatch for OnPlayerPauseStateChange (-10094 != -10032)
[sampgdk:warning] Index mismatch for OnDialogPerformed (-10040 != -10002)
[sampgdk:warning] Index mismatch for OnPlayerStatsAndWeaponsUpdate (-10101 != -10039)
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??
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Hey Kurta just wondering if you updated the model sizes to use the improved version taken from ColAndreas ?
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Quote:
Originally Posted by Pottus
Hey Kurta just wondering if you updated the model sizes to use the improved version taken from ColAndreas ?
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I'm pretty sure he has already, we discussed it's format before.
EDIT: Yup, right here:
Quote:
Originally Posted by kurta999
Thanks!
R15 beta, who had problems with YSF before, please test this version.
- Added natives to toggle nightvision fix (YSF_EnableNightVisionFix, YSF_IsNightVisionFixEnabled)
- GetVehicleColor should return correct colors before ChangeVehicleColor has been used
- Internal changes to source code, especially for casts
- Project has been updated to Visual Studio 2015
- Model sizes has been updated to more precise version, thanks to Crayder
- Fixed remote rcon crash at windows
https://github.com/kurta999/YSF/releases/tag/R15
In windows, you need to install Visual C++ Redistributable 2015 x86 - also XP should be supported.
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Looks good I missed that.
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04.11.2015, 17:48
(
Последний раз редактировалось IllidanS4; 10.11.2015 в 16:15.
)
GetObjectMaterialText doesn't seem to return the text correctly, although font family is returned correctly.
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Thanks for the latest update, but could you please add a way to allow OnRemoteRCONPacket hook, because my server security depends on it? Also GetPlayerAttachedObject seems to return the material colors in RGBA and not ARGB like SetPlayerAttachedObject. Thanks!
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Thanks for the lastest update, Kurta!
You can do AttachCameraToAttachedObject? would be useful to create systems like first person. Thanks
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Get3DTextLabelPos appears to return zeros for indexes other than 0. Other functions, such as Get3DTextLabelVirtualWorld, as well.
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Nice... Going to check it soon.