10.12.2015, 11:04
E:\samp\filterscripts\randomchat.pwn(62) : error 017: undefined symbol "color"
Code :
SendClientMessageToAll(color, string);
Code :
SendClientMessageToAll(color, string);
|
You have to define colors, when you want to use them.
#define COLOR_BLUE 0xFF0000FF SendClientMessageToAll(COLOR_BLUE, "Test"); or you just use the ColorCode directly: SendClientMessageToAll(0xFF0000FF, "Text"); Or just white (unformated): SendClientMessageToAll(-1, "Text"); |
#define FILTERSCRIPT //////////////////////////////////////////////////////
#include <a_samp> // SAMP standart include
#pragma tabsize 0
#define red "{FF002B}"
#define pink "{FF00D9}"
#define purple "{DFA7F2}"
#define blue "{A1C2FF}"
#define green "{3DE3B1}"
#define yellow "{FAF623}"
#define black "{69670C}"
#define orange "{F2C80C}"
#define ice "{03F2FF}"
#define lime "{00FF40}"
static title[][10] =
{
""#red"",
""#pink"",
""#purple"",
""#blue"",
""#green"",
""#yellow"",
""#black"",
""#orange"",
""#ice"",
""#lime""
};
static message[][9] =
{
""#red"",
""#pink"",
""#purple"",
""#blue"",
""#green"",
""#yellow"",
""#black"",
""#orange"",
""#ice"",
""#lime""
};
static id[][9] =
{
""#red"",
""#pink"",
""#purple"",
""#blue"",
""#green"",
""#yellow"",
""#black"",
""#orange"",
""#ice"",
""#lime""
};
public OnPlayerText(playerid, text[])
{
// Make the changes according you like. I did this on my script as I like
new rand = random(sizeof(title)); // Random from array 'title'
new rand2 = random(sizeof(id)); // Random from array 'id'
new rand3 = random(sizeof(message)); // Random from array 'message'
static name[MAX_PLAYER_NAME],string[128]; // Defining the 'string' and the 'name'
GetPlayerName(playerid,name,sizeof(name)); // Here, we get the player name
format(string,sizeof(string),"%s%s %s(%d): %s%s",title[rand][0],name,id[rand2][0],playerid,message[rand3][0],text); // formating the string which will be sent
SendClientMessageToAll(color, string); // Here we send the string for all :P
return 0; // Dont forget that
}