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		Some of them skins are actually in SA-MP.
	
	
	
	
		
	
 
 
	
	
	
		
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		Most of those models aren't designed to be in the game as pedestrians, they're only bare objects designed to act in cutscenes, therefore their lack of a bone structure and their blurry faces (just look at the first one it looks like someone poured hydrochloric acid on his face)
	
	
	
	
		
	
 
 
	
	
	
		
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		I also thought they already hit the maximum skin limit on GTA. But they didn't apparently as for the new skins added in 0.3.7 RC3. Although they modified skin number: 300-311 i doubt they will be able to replace/remake more skins. I have honestly no idea how far the skin ID's reach. 
Yes, there are still lots of skins around. But they'll need a hand or two before they're proper pedestrians, as they were likely made for cut scenes only. 
But in the end, I think we all love to see more skins if possible.
	
	
	
	
		
	
 
 
	
	
	
		
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		@Snowshoe well I still think they can add cutscene skins from a diffrent way,everyone saw how did they add skins from 300 to 311 in this new version.Those skins weren't even skins from cutscenes by the way but they are added anyways.Maybe it wasn't possible for sa-mp team to add new skins before but now they proved they can.
They can atleast add few more same skins and overwrite on them with the cutscene ones.
	
	
	
	
		
	
 
 
	
	
	
		
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		That has been request a couple of times, although they're technically in the game but only in the scenes so idk it might be possible to add them
	
	
	
	
		
	
 
 
	
	
	
		
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		Would be dope if this could get added, nothing is impossible
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
					Originally Posted by  AdamoDps
 
 
Would be dope if this could get added, nothing is impossible 
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 All of these with the current limits? Yes, it is impossible. We only have a few more skin slots available. Which is why my comments above needs more attention.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		You can do quite a lot with attached objects, don't forget about that.
Also many cutscene skins you demanded look like crap, so I don't see much sense in there.
But most importantly the skins are almost at their limit so it would be a good idea to fill it with custom skins at some point in the near or far future, like Helion said.
The limit could theoretically be increased but that would imply changing ALL following IDs, which will result in pure chaos.
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
					Originally Posted by  HeLiOn_PrImE
 
 
... but in the same time it shouldn't go far from the game's reality. The game isn't about sci-fi, but we do have refferences of zombies and aliens 
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 This is a HUGE point. Both Zombies and Aliens are referenced in the actual game, GTA-SA. Zombotech, Lil Probe Inn, Area fucking 51, UFO sighting maps, etc. Plus Matite has already given us a stable UFO object (extracted from Lil Probe Inn's post). So adding these two specifc skins will NOT be going too far from the "game's" reality.
And like I said before, we still should have the ability to add client-side custom skins like we can already do with objects.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		Well you can already add custom skins to your client, by simply modding it.
Having set a transfer protocol, the client could get extra skins installed on the server as DLC.
And I would be cool with it if we'd have an option to delete the DLC on exit.
MTA works exactly like that (minus that delete option), but I think it was stated at some point that SA-MP won't go in that direction.